Montezuma's Return is a 1998 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge.[2] The game as originally released was a platform game, such as Jumpman, Lode Runner and Mario.[1] According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran.[3]


Max Montezuma is a soldier descended from an ancient Aztec emperor. Max stumbles across a deserted, uncharted island, and conveniently crashes his plane on it. On this as yet undiscovered, prior to Max's getting there, island, Max only has a flashlight, canteen, and an entire lost Aztec civilization, and restore the desecrated tomb of his ancestors all into the collective coincidental bargain. Max must discover the link between the ancient Aztecs and an alien race of saucer flying mystery.


Graphics are multiple, high-resolution 65,000 color graphics. The object modeling takes into account physics, such as gravity, reflection, air, and other features. The game is true 3D with movement in six degrees of freedom. Optional Fast Phong- and Gouraud shaded, perspective-mapping, light-sourcing, real-time shadows, bump mapping, z-buffering, MIP mapping and other things combine with multiple movable point and spotlight light sources, view ports, and cameras to make the graphics an outstanding visual treat. Weather effects and underwater sequences add to the effects.


Music composed by Aaron Humphries and Dominic Messinger.


  1. 1.0 1.1 Giovetti, Al (1997). Montezuma's Return. The Computer Show. Retrieved on 2009-09-09
  2. Fielder, Lauren (Feb 18, 1998). Montezuma's Return Preview. GameSpot. Retrieved on 2009-09-09
  3. Giovetti, Al (1997). Montezuma’s Return Interview. The Computer Show. Retrieved on 2009-09-09

External links