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Moria

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There is a dangerous balrog deep in the Mines of Moria; to win the game, you, as the hero, must kill the balrog. Moria is a VMS game with its source code in VMS Pascal. Users may copy and modify the source code but they may not make commercial use. (This wiki discusses the C language version on a separate page, Umoria. Umoria is the ancestor of most other Moria variants, including Angband.)

In 1983, Moria was Robert Alan Koeneke's answer to Rogue and the solution to the problem that Rogue (then a two-year-old game) only ran on some Unix machines and not on a VAX running VMS. Like Rogue, Moria takes place in a text-only dungeon where the hero @ battles monsters represented by letters and the alphabet, while punctuation serves as the dungeon and the objects.

Fans of J.R.R. Tolkien know that in The Lord of the Rings novel trilogy, the Fellowship passed through the Mines of Moria, thus attracting the attention of a Balrog. The game of Moria borrows some elements from Tolkien, including the names "Moria" and "Balrog", but it is not set in Tolkien's canonical storylines. Angband borrows more from Tolkien than Moria does, while some Angband variants such as ToME borrow much more. Moria and its descendents continue to exist despite not having a license from the Tolkien estate.

Game Data

Download your copy of the source code from http://beej.us/moria/files/

Unix

VMS

  • Version 4.7 of 1987
  • ...
  • Version 1.0 of 1983
The information in this game data section is incomplete. If you do not see any obvious omissions, there might be information missing on ports to other platforms. You can help us by adding more information.


Further information


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