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Morph Ball

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Morph Ball

The Morph Ball has appeared in many Metroid games. The upgrade allows Samus Aran to transform into a small ball. In the first Metroid game Samus uses the item Maru Mari to turn into the Morph Ball, but in more recent games both the item and the ball had been called Morph Ball. The size of the ball varies from game to game. The Morph Ball has the following upgrades (though, not all of them are in every game):

Contents

[edit] Morph Ball Bomb

Allows Samus to drop bombs. She can drop as many bombs as she wants, but no more than three can be on screen at a time. In the 3D Metroid games, the bombs have been concentrated bits of energy, but in the 2D games, the bombs appear to be solid. This inconsistency is understandable, as Samus needs to be able to pass through the bombs in the 3D game (because unlike the 2D game, it can't just be assumed that they are behind her) and on most 2D systems, rendering transparent points of energy would take up too many system resources. Rolling into a ball and blowing the bomb is a good way to get Metroids off of Samus.

With the help of Morph Ball Bombs, Samus can also perform a move called the Bomb Jump. When a Bomb explosion hits Samus in Morph Ball form, she gets launched into the air. If Samus places her Bombs in midair after Bomb Jumping, she can go even higher. Most games only allow her to Bomb Jump twice before she can't go higher, but in some games, she can Bomb Jump three times, or go on Bomb Jumping forever.

[edit] Power Bomb

A more powerful version of the Morph Ball Bomb. Samus has a limited amount of these and must replenish them when she runs out. They explode in big oval explosions that tend to cause much more damage to enemies then a regular Morph Ball Bomb would, and are often the only thing that can break through certain obstacles.

[edit] Boost Ball

This allows the ball to shoot off with great speed. It's used for half-pipe puzzles and to activate the spinner generators in the Metroid Prime games.

[edit] Jump Ball

This upgrade was found in Super Metroid, Metroid: Zero Mission, and Metroid Fusion. It allowed Samus to jump in Morph Ball mode, thus eliminating the frustrating Morph Ball Bomb jumping method. In Prime 3 this can be done just by flicking the Wii Remote up.

[edit] Spider Ball

In the 2D Metroid games the Spider Ball allowed the Morph Ball to cling onto any surface and roll along the walls and ceilings. For obvious reasons, its abilities had to be limited in the 3D games; In the Prime games the Spider Ball can only cling to magnetic strips.

[edit] Morph Ball-related objects

There are many objects that require the Morph Ball to be used. Some in gimmicky check point ways, and others in more practical ways.

[edit] Generators

Use the Morph Ball Bomb to flip switches.

[edit] Spinners

Use the Boost Ball to flip switches. Sometimes its used to turn a gear that results in turning a much large mechanism like a torrent gun.

[edit] Half-pipes

Requires the boost ball to shoot up and down the sides of a half-pipe in order to reach the top.

[edit] Magnetic tracks

In 3D Metroid games these are required to climb walls with the Spider Ball.

[edit] Morph Ball 'tricks'

You are often made to perform these moves in most Metroid games after getting the Morph Ball.

[edit] Bomb Jump

In almost every Metroid game Samus must use the Morph Ball Bomb to 'jump' by letting it explode and pushing the ball up in the air. It's pretty simple, really, just set a bomb and let it blow up while the ball is next to it. This will shoot it up in the air and allowing Samus to push forward and reach new areas.

[edit] Double Bomb Jump

In every Metroid game the player is invariably made to play an infinitely frustrating minigame where they have to set a bomb on the ground, let it blow them into the air, then set another bomb in the air, and then time a third bomb on the ground to go off half a second before the bomb in the air, causing the Morph Ball to sort of double jump. This can sometimes be abused to get to upgrades much earlier than should be allowed, because, with correct timing, the bomb jump can be continued forever. In Prime 3, an easier way to do this is to flick the Wii Remote up for the first and third jump.


Samus's Upgrades

Samus's suits
Samus's visors
Samus's beams
Morph Ball
Screw Attack
Speed booster


Metroid series
Metroid - Metroid 2: Return of Samus - Super Metroid - Metroid Prime - Metroid Fusion - Metroid: Zero Mission - Metroid Prime 2: Echoes - Metroid Prime Pinball - Metroid Prime: Hunters - Metroid Prime 3: Corruption - Metroid Prime Trilogy - Metroid: Other M
Characters
Samus Aran
Mother Brain - Ridley - Kraid | Metroid - Phazon
Space Pirates | X Parasite | SA-X | Ing
Misc
Metroid timeline - Samus's suits - Samus's visors - Samus's beams - Morph Ball -Screw Attack - Speed booster - Galactic Federation - Chozo
Planets: Zebes - SR388 - Aether