|Portal: Fighting||Mortal Kombat at|
Mortal Kombat Wiki
|Developer(s)|| Arcade: Midway|
|Publisher(s)|| Arcade: Midway|
|Release date|| Arcade:|
|Mode(s)||Single player, Two player|
|Platform(s)||Arcade game, Sega Master System, Sega Genesis, Sega CD, Super Nintendo, PC, Game Gear, Game Boy, Mobile|
|Credits | Soundtrack | Codes | Walkthrough|
Mortal Kombat is a controversial game released into arcades in the early 1990s. It used photorealistic images of digitized actors and stop-motion animated characters for each of the fighting characters in the game. Many religious and parental groups were appalled at the graphic violence displayed, and tried to rally against it, hoping to get it banned from being sold. However this effort only furthered the public's interest in it, causing the game to sell even more units. It also helped bring forth the ESRB ratings system.
It is a standard one-on-one tournament fighter game where one player's fighter confronts the other player's (or the computer's) to beat the opponent in two rounds, using high kicks, low kicks, high punches, low punches, blocks, jumps, and ducks. Each player selects his or her own fighter that has special attack moves that can be activated by using a controller code. When the player beats his opponent twice, the words FINISH HIM flash on the screen, which is that player's opportunity to activate a finishing move called a "fatality" on the opponent before he falls.
The characters in this game, all but three of which are playable, include:
- LIU KANG
- JOHNNY CAGE
- SONYA BLADE
- REPTILE (secret character, not playable)
- GORO (boss character, not playable)
- SHANG TSUNG (final boss character, not playable)
The Gameboy version does not include Johnny Cage and Reptile, while the Game Gear version does not include Kano and Reptile. Both Goro and Shang Tsung can be unlocked for play in the Gameboy version via code.
The Super NES and Gameboy versions were released with the blood spews changed to sweat and some finishing moves altered to suit Nintendo's "family friendly" standards of videogame releases for their systems. The Genesis and Game Gear versions left the blood and finishing moves intact, though only accessible by entering a controller code before starting the game. The changes in the Nintendo system releases of the game resulted in negative feedback even from parents who believed they should be the ones who decide what their children should see in a videogame and not Nintendo. With the Super NES release of Mortal Kombat II, Nintendo allowed the blood and fatalities to remain intact, though they had to put a special label on the game box to warn people of its content.
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