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NBA Hangtime

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NBA Hangtime
File:NBA Hangtime Poster.png
Developer(s) Midway (arcade)
Funcom (console versions) Williams (N64 Version)
Publisher(s) Midway
Engine NBA Jam
Release date Arcade
April 16, 1996 (NA)
N64
January 17, 1997 (NA)
May 12, 1997 (EU)
Genre Sports
Mode(s) Single player, multiplayer
Age rating(s) ESRB: K-A (Kids to Adults)
Platform(s) Arcade, Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, Game.com, Windows
Credits | Soundtrack | Codes | Walkthrough

NBA Hangtime is a basketball video game developed by Midway and released in arcades in 1996. Home versions followed for Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, Game.com and Windows. A version for Game.com was cancelled.

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment—the publisher of the games for the home market. New features of the series included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.

The next NBA title to be released for video game systems from Midway was NBA Showtime.

Gameplay

The gameplay is largely the same as the Midway's NBA Jam games, with some additions. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting and defensive skills using a limited number of attribute points. Created players can be made more powerful as players earn additional attribute points by winning games.

The game retains many of the same rules of NBA Jam Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire.

The player can select from any of the 29 NBA teams then in existence and match them in four quarters of NBA basketball (three minutes each), with three minute overtimes if necessary. Just as in the NBA Jam games, the game can keep track of the teams a player has beaten using a player's created ID and PIN. Optionally, the player can load their created player. Players using their ID face off against a series of NBA teams, starting with the Vancouver Grizzlies and ending with the Chicago Bulls (who were on their way to being NBA champions at the time of the game's release). After beating all 29 teams, the player faces off against a number of secret characters.

Rosters

Template:Cleanup-laundry

The rosters below correspond to their arrangement in the Arcade version, with lineup differences (mainly after transfers made between the Arcade and home versions' releases) in the other versions following.

Space Jam lawsuit

Due to contractual obligations from acting in the 1996 movie Space Jam, several players were supposed to or not allowed to be featured in NBA Hangtime. Among the six more prominently featured players in the film, those not appearing in NBA Hangtime were Michael Jordan, Muggsy Bogues, and Charles Barkley; Patrick Ewing, Larry Johnson and Shawn Bradley, on the other hand, do appear in the game.

In an unrelated note, Shaquille O'Neal was left out of NBA Hangtime because of his contractual obligations to the movie Kazaam.

Maximum Hangtime

NBA Maximum Hangtime is an upgrade to the arcade version of NBA Hangtime featuring 1997 NBA rosters. Otherwise, the gameplay is essentially the same except for the addition of a hidden "hot spot" on the court for each player where they shoot more accurately. "Maximum" also has some additional secret codes and hidden players.[1]

References

  1. http://www.bunnyears.net/hangtime/

External links

Template:Midway NBA Games Template:Funcomfr:NBA Hang Time

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