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Namco Classic Collection Volume 1(ナムコクラシックコレクション) is a compilation arcade game that was released by Namco in 1995. It is a collection of three popular Namco games - Galaga (1981), Xevious (1982) and Mappy (1983). In addition to the original games, there are "arrangement" versions that include 2-player simultaneous play, additional enemies, updated graphics and music. In addition the game Super Xevious (1984) is selectable as well.
The gameplay is basically the same as the original Galaga, except that:
- Rounds have been named; one is called the "Asteroid Field", and the background varies (such as asteroid belts, nebulas, etc.).
- When an Anti-Galaga weapon captures the starship Galaga, a player can shoot and retrieve Galaga while the Anti-Galaga weapon is still in formation. Also, the game does not stop while Galaga comes back; game play still goes on.
- Anti-Galaga weapons have been split into three different types: yellow, green, and red. When releasing captured fighters from bosses, green transforms Galaga into Armour Galaga whose weapon is the Wide Shot (a shot that can hit two enemies at once, the equivalent of the Dual Fighters found in the original), yellow bosses transform Galaga into Super Galaga, that fires four shots at a time instead of the original two; the reddish boss transforms Galaga into Hyper Galaga who fires reflective shots: three missiles are fired to the left, right, and center. The left and right missiles bounce off the sides of the play area until they come into contact with an enemy or disappear.
- Anti-Galaga weapons still use tractor beams even if the player has a special ship; the Anti-Galaga weapon simply steals one of the ships. Rescuing the missing Galaga starship causes it to turn into the form it was previously in.
- In Challenging Stage, there are more varied formations, and the screen tilts, rotates, and zooms in and out, giving an illusion to make it tougher to secure a lock on the Anti-Galaga weapons. The Anti-Galaga weapons do not really follow along with the tilting.
- There are more varied formations; Anti-Galaga weapons come in different ways now, and there may be 2-3 formations before completing a stage.
- A screen (intermission) after completing a stage will pop up, stating destroyed-to-miss ratio and percent of defeated weapons. When playing in two-player mode, the person with the highest score will have "WIN" written above their stats in neon-blue glowing letters. The person with the lower score will see the word "LOSE" written in glowing neon-red above their stats.
- Shooting rules have been considerably relaxed, with the player able to shoot more rounds faster than in Galaga.
- Simultaneous two-player gameplay is available. The second player's ship has a bluish tint and appears slightly below the first player's ship to avoid confusion. The two ships cannot collide or harm each other.
- Many stages of gameplay, with a final boss at the end of stage named "King Galaspark" (a huge purple and red bug in the "Enemy-Comb Zone", the last zone in the game).
- The game never ends since when all lives are lost a continue screen will appear.
A port of this game and Pac-Man Arrangement, and Dig Dug Arrangement appeared on the first Namco Museum released for PS2, Xbox, and GameCube, but was removed from the 50th Anniversary Arcade Collection re-release.
Xevious Arrangement (created in 1995) was released as part of the Namco Classics Collection Volume 1 game collection (along with the original Xevious and Super Xevious). The arranged version had improved musics and two dimensional graphics along with different levels. The only port of it was on Xevious 3D/G+.
A graphical remake of the original Mappy. 2 player is optional, with player two having an orange Mappy instead of the original blue one. The orange one is also wearing black sunglasses. This game was never ported outside of the arcades.
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