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===License guidelines=== Nintendo of America also had guidelines before 1993 that had to be followed by its licensees to make games for the [[Nintendo Entertainment System]], in addition to the above content guidelines:<ref name="Game Over 1993"/> *Licensees were not permitted to release the same game for a competing console until two years had passed. *Nintendo would decide how many cartridges would be supplied to the licensee. *Nintendo would decide how much space would be dedicated for articles, advertising, etc. in the ''[[Nintendo Power]]'' magazine. *There was a minimum number of cartridges that had to be ordered by the licensee from Nintendo. *There was a yearly limit of five games that a licensee may produce for a Nintendo console.<ref>D. Sheff: "Game Over", p. 215. CyberActive Media Group, 1999.</ref> This rule was made to prevent market over saturation, which caused the [[North American video game crash of 1983]]. The last rule was circumvented in a number of ways; for example, Konami, wanting to produce more games for Nintendo's consoles, formed [[Ultra Games]] and later [[Palcom]] to produce more games as a technically different publisher.<ref name="Game Over 1993"/> This disadvantaged smaller or emerging companies, as they could not start additional companies at will.{{Citation needed|date=June 2010}} In another side effect, [[Square Co.]] (now [[Square Enix]]) executives have suggested that the price of publishing games on the [[Nintendo 64]] along with the degree of censorship and control that Nintendo enforced over its games, most notably ''[[Final Fantasy VI]]'', were factors in switching its focus towards [[Sony Computer Entertainment|Sony]]'s [[PlayStation]] console.{{Citation needed|date=January 2009}}
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