Non-linear
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The opposite of linear, non-linear is a word that is used in gaming to describe a games freeform progression. This includes sandbox and open world games. A non-linear game or path, is when a game lets the player affect where they go next. The path branches out, like a tree. Players have a choice of where to go, or what to do, next. Non-linear games are favored in certain genres like RPGs.
Examples of Non-Linear Games
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- Grand Theft Auto: San Andreas
- WWF No Mercy
- Super Metroid
- Far Cry
- Ultimate Spider-Man
- Metroid Zero Mission
- HeavyRain