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Personal computer

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[edit] History

The personal computer (PC) as we know it today was created in a garage by Steve Jobs and Steve Wozniak, founders of Apple Computer. At the time (1976), commercial computer manufacturers thought that the notion of a computer for the average person was absurd. The Steves turned the computer industry on its head with the idea of a usable, friendly computer, which home users could not only afford, but actually get utility from in a timely and intuitive manner.

[edit] Modern systems

A look inside the typical PC

Today, after various business purloins and financial tricks, the term "PC" is synonymous not with Apple (who at one time marketed their iMac systems as the "un-PC"), and not even with the IBM-compatible machines that became prevalent in modern times, but with the Microsoft Windows platform. Very few PC games are compatible with anything but Windows, although some developers and publishers have trends of porting their games to the Apple Macintosh and Linux operating systems as well.

[edit] PC games

Console games are generally regarded as very different from PC games, a result of the different levels of control on each (a few buttons on a console versus an entire keyboard on a PC) as well as of the expectations of the end user. A typical PC gamer has spent more money on his platform, is more patient about errors which may arise as the result of incompatibilities or freak system occurrences, and therefore has a more relaxed and thoughtful taste in games.

However, the argument can be made that with twitchy first-person shooter prevalence on the PC, as well as recent consoles like the Xbox and Playstation 2 and their successors approaching the multi-use functionality of a personal computer, the line between the platforms is blurring.

PC games often have far better graphics over console games, due to the versatility of the PC platform and the overall more advanced hardware used in PCs that is not found in the current generation of consoles. PCs can also be extensively upgraded with the latest high-end hardware, as opposed to the mid-range standard hardware used in consoles. However, upgrading can be expensive, often running into thousands of dollars as opposed to the hundreds spent on consoles.

[edit] See also


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