|Portal: RPGs||Paper Mario: The Thousand-Year Door at|
|“||What Sleeps Behind the Door?||„|
Paper Mario: The Thousand-Year Door is a role-playing game released for the GameCube in 2004. It is the sequel to Paper Mario, for the Nintendo 64, and follows most of the same gameplay mechanics as its predecessor but on a grander scale.
In The Thousand-Year Door, Mario is a paper character in a pop-up book enveloping his adventure. Expanding on the paper mechanic from Paper Mario, TTYD Mario learns how to fold himself into different shapes, such as a boat to travel over water and an airplane to glide across gaps.
Like its predecessor, Mario has the ability to befriend various partners during his adventure. Partners now have their own Health counter, which, when it hits 0, they are KO'd for the remainder of the fight. Each partner has several abilities, and are able to upgraded with the use of Shine Sprites.
In the order obtained:
- Goombella: A female Goomba who can give Mario information about the place you're in or the enemies you face in battle.
- Koops: A Koopa. Can fire his shell.
- Flurrie: A wind spirit that blows gusts of wind that can reveal secrets and disorient enemies.
- Yoshi: A baby Yoshi. He may be young, but Mario can still ride him.
- Vivian: A former Shadow Siren. Her power hides the party in the shadows.
- Bobbery: A Bob-omb sailor. He blows up really well.
- Ms. Mowz: Actually a secret character, this mouse thief can sniff out nearby treasure.
- In the Japanese version of the game, Vivian is a male pretending to be female, but this was changed for all other regions.
|This Mario-related article is a stub. You can help by adding to it.|
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.