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[edit]Parabellum
Gameplay · General
· Team Death Match
· Search and Destroy
· Campaign

· Achievements
· Ranks

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· Weapons

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Table

Rank's[1]
Level[1] Rankname[1] Cumulative Exp[2]
up to this level
Exp needed[2]
for next level
Exp needed
for next level
(Relative growth[3])
Calculated
Exp needed for next level[3]
(Difference with ingame[3])
1 Green Recruit 0 515 515 (0)
2 Professional Recruit 515 605 90 605 (0)
3 Veteran Recruit 1120 785 180 785 (0)
4 Star Recruit 1905 1055 270 1055 (0)
5 Green Cadet 2960 1415 360 1415 (0)
6 Professional Cadet 4375 1865 450 1865 (0)
7 Veteran Cadet 6240 2405 540 2405 (0)
8 Star Cadet 8645 3035 630 3035 (0)
9 Green Newblood 11680 3755 720 3755 (0)
10 Professional Newblood 15435 4565 810 4565 (0)
11 Veteran Newblood 20000 5465 900 5465 (0)
12 Star Newblood 25465 6455 990 6455 (0)
13 Green Footsoldier 31920 7535 1080 7535 (0)
14 Professional Footsoldier 39455 8705 1170 8755 (+50)
15 Veteran Footsoldier 48210 9965 1260 9915 (-50)
16 Star Footsoldier 58125 11315 1350 11315 (0)
17 One Star Operative 69440 12755 1440 12755 (0)
18 Two Star Operative 82195 14285 1530 14285 (0)
19 Three Star Operative 96480 15905 1620 15905 (0)
20 Four Star Operative 112385 17615 1710 17615 (0)
21 Five Star Operative 130000 19415 1800 19415 (0)
22 One Star Enforcer 149415 21305 1890 21305 (0)
23 Two Star Enforcer 170720 23285 1980 23285 (0)
24 Three Star Enforcer 194005 25355 2070 25355 (0)
25 Four Star Enforcer 219360 27515 2160 27515 (0)
26 Five Star Enforcer 246875 -27515 -246875 (-246875)
27 One Star Commando 0 0 (0)
28 Two Star Commando 0 0 (0)
29 Three Star Commando 0 0 (0)
30 Four Star Commando 0 0 (0)
31 Five Star Commando 0 0 (0)
32 One Star SpecOps 0 0 (0)
33 Two Star SpecOps 0 0 (0)
34 Three Star SpecOps 0 0 (0)
35 Four Star SpecOps 0 0 (0)
36 Five Star SpecOps 0 0 (0)
37 One Star Veteran Mercenary 0 0 (0)
38 Two Star Veteran Mercenary 0 0 (0)
39 Three Star Veteran Mercenary 0 0 (0)
40 Four Star Veteran Mercenary 0 0 (0)
41 Five Star Veteran Mercenary 0 0 (0)
42 One star Elite Mercenary 0 0 (0)
43 Two Star Elite Mercenary 0 0 (0)
44 Three Star Elite Mercenary 0 0 (0)
45 Four Star Elite Mercenary 0 0 (0)
46 Five Star Elite Mercenary 0 0 (0)
47 Mercenary Warlord 0 0 (0)
48 Two Star Mercenary Warlord 0 0 (0)
49 Three Star Mercenary Warlord 0 0 (0)
50 Four Star Mercenary Warlord 0 0 (0)
51 Five Star Mercenary Warlord 0 0 (0)
52 Mercenary Overlord 0 0 (0)
53 Two Star Mercenary Overlord 0 0 (0)
54 Three Star Mercenary Overlord 0 0 (0)
55 Four Star Mercenary Overlord 0 0 (0)
56 Five Star Mercenary Overlord 0 0 (0)
57 Mercenary Elite Overlord 0 0 (0)
58 Businessman 0 0 (0)
59 Veteran Businessman 0 0 (0)
60 Elite Businessman 0

How To Contribute

You can contribute to the correctness of this table by taking screenshots while playing the game and afterwards filling in, or correcting, the info.

There are 2 screens of interest:

  1. Parabellum Exp

    The info in Statistics->Character screen

    The Statistics->Character screen, which has the info of interest as shown on right:
    You can find your current level and rank name on the top-left of that image, and the same info for the next level on the top-right.
    The numbers inside the bar are:
    • On the left-side; your Exp in the current level you have now, in this case 399.
      This number needs to be subtracted from the number in the bottom-left, in this case 48609, to calculate the cumulative Exp to be used under “Cumulative Exp[2] upto this level”.
      E.g. in this case 48609 - 399 = 48210.[3]
    • On the right-side; the total Exp needed to gain the next level, in this case 9965.
      This number is usable in the table on its own under “Exp needed[2] for next level
  2. Parabellum GameSummary

    The info in Game Summary screen at end-of-rounds

    The Game Summary screen at end-of-rounds, which has the info of interest as shown on right:
    The number on the right inside the bar, in this case 15435, can be used under “Cumulative Exp[2] upto this level” for the level and rank shown in bottom-right.

Exp Calculator

You can use the code below to create a personal Exp Calculator on your own pc, using these steps:

  1. Just create a blank new document named "PB Exp.html"
  2. Edit the file with notepad or any other plain-text editor.
  3. Select all text of the code below using your mouse.
  4. Right click inside the highlighted text and select copy.
  5. Paste into the file you created in steps 1+2 and save.
  6. Open the file using your browser.
<!--
Copyright (C)2009+ ©TriMoon™, All rights reserved.
http://claimid.com/trimoon

Released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license
http://creativecommons.org/licenses/by-nc-sa/3.0/
-->
<html>
<head><title>Parabellum Exp Calculator</title></head>
<body>
    <table border="1">
        <caption>Parabellum Exp Calculator:</caption>
        <thead>
            <th>Level</th>
            <th>Cumulative Exp<br/>upto this level</th>
            <th>Exp needed<br/>for next level</th>
            <th>Exp needed<br/>for next level<br/>(Relative growth)</th>
        </thead>
        <tbody>
            <tr>
                <td>
                    <input id="Level" type="text" size="2" maxlength="2"
                        onchange="calc(this)" style="background-color:lime;" />
                    <button type="submit" onclick="document.getElementById('Level').value++;calc(this)">+</button>
                    <button type="submit" onclick="document.getElementById('Level').value--;calc(this)">-</button>
                </td>
                <td id="TotalExp"></td>
                <td id="ExpNeeded"></td>
                <td id="ExtraExp"></td>
            </tr>
        </tbody>
        <tfoot>
            <tr>
                <td colspan="4">
                    You may change the level number using keyboard input.<hr/>
                    <p style="text-align:center;font-size:10px;">
                        Copyright (C)2009+ <a href="http://claimid.com/trimoon">©TriMoon™</a>,
                        All rights reserved.<br/>Released under:<br/>
                        <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"
                            ><img alt="Creative Commons License" style="border-width:0"
                                src="http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png"
                            /></a><br />
                        This work is licensed under a<br />
                        <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"
                            >Creative Commons<br />
                            Attribution-Noncommercial-Share Alike 3.0<br />
                            Unported License</a>.
                    </p>
                </td>
            </tr>
        </tfoot>
    </table>
<script language="EcmaScript" type="text/javascript">
function calc(obj){
    var iLevel;
    if(obj)    iLevel = parseInt(document.getElementById("Level").value);
    else    iLevel=5;
    if(iLevel<1)    iLevel = 1;
    if(iLevel>60)    iLevel = 60;
    document.getElementById("Level").value = iLevel;
    document.getElementById("ExtraExp").innerHTML = 90*(iLevel-1);
    document.getElementById("ExpNeeded").innerHTML = ExtraExpNeeded(iLevel);
    document.getElementById("TotalExp").innerHTML = TotalExp(iLevel);
};
function ExtraExpNeeded(iLevel){
    exp=515
    for(var loop=1; loop<iLevel; loop++)
        exp += 90*loop
    return exp;
}
function TotalExp(iLevel){
    exp=0
    for(var loop=1; loop<iLevel; loop++)
        exp += ExtraExpNeeded(loop)
    return exp;
}
calc();
</script>
</body>
</html>

References

  1. 1.0 1.1 1.2 Info taken from file: ..\Parabellum Beta\PlanBGame\Localization\INT\LocalizedStrings.int
  2. 2.0 2.1 2.2 2.3 2.4 Info taken from inside game play, as mentioned in How To Contribute
  3. 3.0 3.1 3.2 3.3 Calculated info, by wiki-markup or calculator.

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