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Plant Domain

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Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy,

Domain Special Ability and Bonus Spells

Turn Vermin: Able to turn vermin as if they were undead.

The cleric gains access to the following spells at the specified spell level: Barkskin (2), Creeping Doom (7).

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