Gaming
 

Pokémon Abilities

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Contents: Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

[edit] A

[edit] Air Lock

Battle: Negates any and all weather effects in battle.

[edit] Arena Trap

Battle: Prevents Pokémon from fleeing or being switched out. Flying-type Pokémon and Pokémon with the abilities Levitate and Run Away are unaffected by Arena Trap.

[edit] B

[edit] Battle Armor

Battle: Opponent's attacks cannot Critical Hit.


[edit] Blaze

Battle: When HP is below one third, Fire's power increases to 1.5 times.

[edit] C

[edit] Cacophony

Battle: Pokémon with this ability is uneffected by sound moves. This is an unused ability, coded in the game, but no Pokémon have it. Exactly the same as Soundproof.

[edit] Chlorophyll

Battle: Speed is raised by 2 levels in sunshine.

[edit] Clear Body

Battle: Opponents' moves which lower this POKéMON's ability values have no effect. However this POKéMON may lower its own stats with its own moves.

[edit] Cloud Nine

Battle: All weather effects are negated while the pokémon is on the field.

[edit] Color Change

Battle: This pokémon's type becomes the type of the last damaging move which hit it.

[edit] Compoundeyes

Battle: Raises the pokémon's accuracy by 30%.

Field: If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item increases.

[edit] Cute Charm

Battle: If the foe attacks using a move that makes physical contact, it will become infatuated.

[edit] D

[edit] Damp

Battle: Explosion and Selfdestruct will not work while the Pokémon is on the field.

[edit] Drizzle

Battle: Weather changes to heavy rain when the Pokémon enters the battle.

[edit] Drought

Battle: Weather changes to sunshine when the Pokémon enters battle.

[edit] E

[edit] Early Bird

Battle: The Pokémon will awake from sleep twice as fast.

[edit] Effect Spore

Battle: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this POKéMON.

[edit] F

[edit] Flame Body

[edit] Flash Fire

Battle: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks. For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.

[edit] Forecast

Battle: User changes with the weather

[edit] G

[edit] Guts

  • Makuhita
  • Hariyama

[edit] H

[edit] Huge Power

[edit] Hustle

[edit] Hyper Cutter

gligar

[edit] I

[edit] Immunity

Battle: Pokémon with this ability can't be poisioned

[edit] Inner Focus

Battle: Pokémon with this ability cannot be made to flinch. The exception to this rule is when hit after tightening focus (i.e. when using Focus Punch).


  • Dragonite
  • Abra
  • Kadabra
  • Alakazam
  • Zubat
  • Golbat
  • Crobat
  • Giraffarig
  • Snorunt
  • Glalie


[edit] Insomnia

Battle: Pokémon with this ability can't be put to sleep


[edit] Intimidate

Battle: Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents' Attack are lowered. Field: If the Pokémon is in the lead spot, chance of encountering a low level wild Pokémon decreases by 50%. This applies to POKéMON five levels lower than or below the level of the lead Pokémon.

[edit] J

[edit] K

[edit] Keen Eye

Battle: Pokemon with this ability are immune to attacks that lower Accuracy (e.g. Sand Attack).


  • Sableye
  • Wingull
  • Pelipper
  • Skarmory

[edit] L

[edit] Levitate

Battle: Damage dealing Ground-type moves have no effect on this POKéMON. Cannot be trapped by Arena Trap ability and takes no damage from Spikes. Imitated by the move Magnet Rise.


[edit] Lightningrod

Battle: Draws electrical moves in a double battle, protecting ally from harm.

Field: Player receives 10% more phone calls if this Pokemon is in the party's first slot.

[edit] Limber

Battle: The Pokémon cannot be PARALYZE condition while having this ability.

[edit] Liquid Ooze

Battle: When moves such as Leech Seed, Absorb, Mega Drain, Giga Drain and Drain Punch are used on a Pokemon with this ability, it hurts the user instead of restoring HP. The Pokemon the attack is used on will also be hurt.


  • Tentacool
  • Tentacruel

[edit] M

[edit] Magma Armor

Battle: Prevents Freezing.


  • Camerupt

[edit] Magnet Pull

Battle: Prevents wild Steel-type Pokemon from escaping through the use of Roar, etc.


  • Magnemite
  • Magneton

[edit] Marvel Scale

Battle: Raises defense if the Pokémon currently has a status ailment

[edit] Minus

  • Minun

[edit] N

[edit] Natural Cure

Battle: The POKéMON's status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.

[edit] O

[edit] Oblivious

Battle: The POKéMON cannot be ATTRACT condition while having this ability.

[edit] Overgrow

Battle: When HP is below one third, Grass's power increases to 1.5 times.

[edit] Own Tempo

Battle: Pokémon with this ability can't be confused

[edit] P

[edit] Pressure

Battle: When this Pokémon is hit by any move, the user's PP goes down by 2 instead of 1.

Field: The chance of encountering a high-level Pokémon is decreased by 50% when this Pokémon is in the first slot.


[edit] Pickup

Field: May pick up items while walking around.


  • Zigzagoon
  • Linoone
  • Meowth

[edit] Plus

  • Plusle

[edit] Poison Point

Battle: When foe uses an attack that physically hits a Pokemon with this ability, the foe will be Poisoned.


  • Nidoran (both male and female)
  • Nidorino
  • Nidorina
  • Nidoking
  • Nidoqueen
  • Qwilfish

[edit] Pure Power

Battle: Raises ATTACK by one stage.


  • Medicham

[edit] Q

[edit] R

[edit] Rain Dish

Battle: Restores 1/16th of HP in rain.


  • Lotad
  • Lombre
  • Ludicolo

[edit] Rock Head

Battle: No recoil damage is inflicted after using an attack like Take Down or Double Edge.


  • Geodude
  • Graveler
  • Golem
  • Relicanth
  • Onix
  • Steelix
  • Aron
  • Lairon
  • Aggron
  • Bagon
  • Shelgon

[edit] Rough Skin

Battle: The opponent is hurt by 1/16th of his maxium Hit Points of recoil when using an attack, that requires physical contact against this Pokémon.

[edit] Run Away

Battle: Increases chances of escaping from wild Pokémon (not foolproof).


  • Ratatta
  • Raticate
  • Doduo
  • Dodrio
  • Poochyena

[edit] S

[edit] Sand Stream

Battle: Changes the weather to a sandstorm when user enters battle.

[edit] Sand Veil

Battle: Raises the Pokémon's evasion during a sandstorm by one level.

Field: If the Pokémon in the lead spot, chance of encountering a wild Pokémon during a sandstorm decreases to 50%.


[edit] Serene Grace

Battle: Promotes added effects. For example, Dragonbreath has a 30% chance of Paralyzing the target. With Serene Grace in play, that chance doubles to 60%.


  • Chansey
  • Blissey

[edit] Shadow Tag

Battle: The opponent cannot run nor switch. If this POKéMON switches, the opponent will remain trapped.

[edit] Shed Skin

Battle: Grants the Pokémon a 1 in 3 chance of recovering from a permanent (eg. burn, freeze) status condition.

[edit] Shield Dust

Battle: Prevents added effects from damaging moves. E.g. Fake Out will only do damage and will not cause this Pokemon to flinch.

[edit] Shell Armor

[edit] Soundproof

Battle: Blocks sound-based moves (e.g. Sonicboom, Screech, Hyper Voice etc.)


  • Voltorb
  • Electrode
  • Whismur
  • Loudred
  • Exploud

[edit] Speed Boost

Battle: Speed increases by one stage each turn each turn except the turn that the Pokémon is switched into battle.

[edit] Static

Battle: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.

Field: If the pokémon is in the lead spot, chance of encountering an Electric-type wild pokémon increases by 50%.


[edit] Stench

Field: When this Pokémon is in the first slot, chance of encountering a wild Pokémon is decreased to 50%. In Battle Pyramid, it decreased to 75%.

[edit] Sturdy

Battle: The Pokémon is unaffected by One Hit Knock Out moves.


[edit] Sticky Hold

Battle: Moves such as Thief, Covet and Trick will not work.

  • Grimer
  • Muk

[edit] Suction Cups

Battle: This Pokémon cannot be switched if the opponent uses Roar or Whirlwind.

Field: When fishing, Pokémon are easier to catch.

[edit] Swarm

Battle: BUG-Type moves increase in power 1.5x when below 1/3 HP

[edit] Swift Swim

Battle: Raises SPEED by 2 stages in rain.


  • Lotad
  • Lombre
  • Ludicolo
  • Magikarp

[edit] Synchronize

Battle: When this POKéMON becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability POKéMON cannot be BURNed, Poison-type and Steel-type and Immunity ability POKéMON cannot be POISONed, and Limber ability POKéMON cannot be PARALYZEd. Field: If the POKéMON is in the lead spot, chance of encountering a wild POKéMON with the same nature will be 50%.

[edit] T

[edit] Thick Fat

[edit] Torrent

Battle: When HP is below one third, Water's power increases to 1.5 times.


[edit] Trace

Battle: Copies foe's ability when entering battle.


  • Abra
  • Kadabra
  • Alakazam
  • Ralts
  • Kirlia
  • Gardevoir
  • Porygon
  • Porygon2
  • PorygonZ

[edit] Truant

Battle: Pokémon only moves every other battle turn.

[edit] U

[edit] Unaware

Battle: Ignores the beneficial stat changes of an opponent pokémon.

[edit] V

[edit] Vital Spirit

Battle: Prevents Sleep.


  • Vigoroth
  • Mankey
  • Primeape

[edit] Volt Absorb

Battle: The POKéMON heals up to one forth of it's maximum Hit Points when hit with Electric-type moves.

[edit] W

[edit] Water Absorb

Battle: The POKéMON heals up to one forth of it's maximum Hit Points when hit with Water-type moves.


[edit] Water Veil

Battle: Prevents Burns.


  • Goldeen
  • Seaking

[edit] White Smoke

Battle: Prevents Opponents from changing this Pokemon's stats.


  • Torkoal

[edit] Wonder Guard

Battle: The POKéMON is only harmed by Super Effective damage, weather effects and condition effects.