|Contents:||Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z|
Battle: Negates any and all weather effects in battle.
Battle: Prevents Pokémon from fleeing or being switched out. Flying-type Pokémon and Pokémon with the abilities Levitate and Run Away are unaffected by Arena Trap.
Battle: Opponent's attacks cannot Critical Hit.
Battle: When HP is below one third, Fire's power increases to 1.5 times.
Battle: Pokémon with this ability is ineffected by sound moves. This is an unused ability, coded in the game, but no Pokémon have it. Exactly the same as Soundproof.
Battle: Speed is raised by 2 levels in sunshine.
Battle: Opponents' moves which lower this POKéMON's ability values have no effect. However this POKéMON may lower its own stats with its own moves.
Battle: All weather effects are negated while the pokémon is on the field.
Battle: This pokémon's type becomes the type of the last damaging move which hit it.
Battle: Raises the pokémon's accuracy by 30%.
Field: If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item increases.
Battle: If the foe attacks using a move that makes physical contact, it will become infatuated.
Battle: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Battle: Weather changes to heavy rain when the Pokémon enters the battle.
Battle: Weather changes to sunshine when the Pokémon enters battle.
Battle: The Pokémon will awake from sleep twice as fast.
Battle: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this POKéMON.
Flame Body A pokemon that comes into contact with a pokemon with this ability may be burned
Battle: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks. For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Battle: User changes with the weather
Raises Attack by 1.5 when the user's HP is down to approx. 1/3 of its max health.
Battle: The user gains an Attack Boost of 2x.
The user will be immune from reduction of the Attack stat.
Battle: Pokémon with this ability can't be poisioned
Battle: Pokémon with this ability cannot be made to flinch. The exception to this rule is when hit after tightening focus (i.e. when using Focus Punch).
Battle: Pokémon with this ability can't be put to sleep
Battle: Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents' Attack are lowered.
Field: If the Pokémon is in the lead spot, chance of encountering a low level wild Pokémon decreases by 50%. This applies to POKéMON five levels lower than or below the level of the lead Pokémon.
Battle: Pokémon with this ability are immune to attacks that lower Accuracy (e.g. Sand Attack).
Battle: Damage dealing Ground-type moves have no effect on this POKéMON. Cannot be trapped by Arena Trap ability and takes no damage from Spikes. Imitated by the move Magnet Rise.
Battle: Draws electrical moves in a double battle, protecting ally from harm.
Field: Player receives 10% more phone calls if this Pokémon is in the party's first slot.
Battle: The Pokémon cannot be Paralyzed while having this ability.
Battle: When moves such as Leech Seed, Absorb, Mega Drain, Giga Drain and Drain Punch are used on a Pokémon with this ability, it hurts the user instead of restoring HP. The Pokémon the attack is used on will also be hurt.
Battle: Prevents Freezing.
Battle: Prevents wild Steel-type Pokémon from escaping through the use of Roar, etc.
Battle: Raises defense if the Pokémon currently has a status ailment
Battle: The POKéMON's status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Battle: The POKéMON cannot be induced into the ATTRACT condition while having this ability.
Battle: When HP is below one third, Grass's power increases to 1.5 times.
Battle: Pokémon with this ability can't be confused
Battle: When this Pokémon is hit by any move, the user's PP goes down by 2 instead of 1.
Field: The chance of encountering a high-level Pokémon is decreased by 50% when this Pokémon is in the first slot.
Field: May pick up items while walking around.
Battle: When foe uses an attack that physically hits a Pokémon with this ability, the foe will be Poisoned.
- Nidoran (both male and female)
Battle: Raises ATTACK by one stage.
Battle: Restores 1/16th of HP in rain.
Battle: No recoil damage is inflicted after using an attack that inflicts recoil damage on the user.
Battle: The opponent is hurt by 1/16th of his maxium Hit Points of recoil when using an attack, that requires physical contact against this Pokémon.
Battle: Increases chances of escaping from wild Pokémon (not foolproof).
Battle: Changes the weather to a sandstorm when user enters battle.
Battle: Raises the Pokémon's evasion during a sandstorm by one level.
Field: If the Pokémon in the lead spot, chance of encountering a wild Pokémon during a sandstorm decreases to 50%.
Battle: Promotes added effects. For example, Dragonbreath has a 30% chance of Paralyzing the target. With Serene Grace in play, that chance doubles to 60%.
Battle: The opponent cannot run nor switch. If this POKéMON switches, the opponent will remain trapped.
Battle: Grants the Pokémon a 1 in 3 chance of recovering from a permanent (e.g. burn, freeze) status condition.
Battle: Prevents added effects from damaging moves. E.g. Fake Out will only do damage and will not cause this Pokémon to flinch.
Battle: The user will block any Critical Hits from any opposing Pokémon.
Battle: Blocks sound-based moves (e.g. Sonicboom, Screech, Hyper Voice etc.)
Battle: Speed increases by one stage each turn each turn except the turn that the Pokémon is switched into battle.
Battle: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Field: If the pokémon is in the lead spot, chance of encountering an Electric-type wild pokémon increases by 50%.
Field: When this Pokémon is in the first slot, chance of encountering a wild Pokémon is decreased to 50%. In Battle Pyramid, it decreased to 75%.
Battle: The Pokémon is unaffected by One Hit Knock Out moves.
Battle: Moves such as Thief, Covet and Trick will not work.
Battle: This Pokémon cannot be switched if the opponent uses Roar or Whirlwind.
Field: When fishing, Pokémon are easier to catch.
Battle: BUG-Type moves increase in power 1.5x when below 1/3 HP
Battle: Raises SPEED by 2 stages in rain.
Battle: When this POKéMON becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability POKéMON cannot be BURNed, Poison-type and Steel-type and Immunity ability POKéMON cannot be POISONed, and Limber ability POKéMON cannot be Paralyzed.
Field: If the POKéMON is in the lead spot, chance of encountering a wild POKéMON with the same nature will be 50%.
Battle: The user will be given more protection against Fire and ice type moves
Battle: When HP is below one third, Water's power increases to 1.5 times.
Battle: Copies foe's ability when entering battle.
Battle: Pokémon only moves every other battle turn.
Battle: Ignores the beneficial stat changes of an opponent pokémon.
Battle: Prevents Sleep.
Battle: The POKéMON heals up to one forth of its maximum Hit Points when hit with Electric-type moves.
Battle: The POKéMON heals up to one forth of its maximum Hit Points when hit with Water-type moves.
Battle: Prevents Burns.
Battle: Prevents any opposing Pokémon from changing this Pokémon's stats.
Battle: The POKéMON is only harmed by Super Effective damage, weather effects and condition effects.