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Pokémon Abilities

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Contents: Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Air Lock

Battle: Negates any and all weather effects in battle.

Arena Trap

Battle: Prevents Pokémon from fleeing or being switched out. Flying-type Pokémon and Pokémon with the abilities Levitate and Run Away are unaffected by Arena Trap.


Battle Armor

Battle: Opponent's attacks cannot Critical Hit.


Battle: When HP is below one third, Fire's power increases to 1.5 times.



Battle: Pokémon with this ability is ineffected by sound moves. This is an unused ability, coded in the game, but no Pokémon have it. Exactly the same as Soundproof.


Battle: Speed is raised by 2 levels in sunshine.

Clear Body

Battle: Opponents' moves which lower this POKéMON's ability values have no effect. However this POKéMON may lower its own stats with its own moves.

Cloud Nine

Battle: All weather effects are negated while the pokémon is on the field.

Color Change

Battle: This pokémon's type becomes the type of the last damaging move which hit it.

  • Kecleon


Battle: Raises the pokémon's accuracy by 30%.

Field: If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item increases.

Cute Charm

Battle: If the foe attacks using a move that makes physical contact, it will become infatuated.



Battle: Explosion and Selfdestruct will not work while the Pokémon is on the field.


Battle: Weather changes to heavy rain when the Pokémon enters the battle.


Battle: Weather changes to sunshine when the Pokémon enters battle.


Early Bird

Battle: The Pokémon will awake from sleep twice as fast.

Effect Spore

Battle: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this POKéMON.


Flame Body A pokemon that comes into contact with a pokemon with this ability may be burned

Flash Fire

Battle: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks. For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.


Battle: User changes with the weather



Raises Attack by 1.5 when the user's HP is down to approx. 1/3 of its max health.

  • Makuhita
  • Hariyama


Huge Power

Battle: The user gains an Attack Boost of 2x.

  • Maril
  • Azumaril


Hyper Cutter

The user will be immune from reduction of the Attack stat.



Battle: Pokémon with this ability can't be poisioned

Inner Focus

Battle: Pokémon with this ability cannot be made to flinch. The exception to this rule is when hit after tightening focus (i.e. when using Focus Punch).


Battle: Pokémon with this ability can't be put to sleep


Battle: Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents' Attack are lowered.

Field: If the Pokémon is in the lead spot, chance of encountering a low level wild Pokémon decreases by 50%. This applies to POKéMON five levels lower than or below the level of the lead Pokémon.



Keen Eye

Battle: Pokémon with this ability are immune to attacks that lower Accuracy (e.g. Sand Attack).

  • Sableye
  • Wingull
  • Pelipper
  • Skarmory



Battle: Damage dealing Ground-type moves have no effect on this POKéMON. Cannot be trapped by Arena Trap ability and takes no damage from Spikes. Imitated by the move Magnet Rise.


Battle: Draws electrical moves in a double battle, protecting ally from harm.

Field: Player receives 10% more phone calls if this Pokémon is in the party's first slot.


Battle: The Pokémon cannot be Paralyzed while having this ability.

Liquid Ooze

Battle: When moves such as Leech Seed, Absorb, Mega Drain, Giga Drain and Drain Punch are used on a Pokémon with this ability, it hurts the user instead of restoring HP. The Pokémon the attack is used on will also be hurt.

  • Tentacool
  • Tentacruel


Magma Armor

Battle: Prevents Freezing.

  • Numel
  • Camerupt

Magnet Pull

Battle: Prevents wild Steel-type Pokémon from escaping through the use of Roar, etc.

  • Magnemite
  • Magneton
  • Nosepass

Marvel Scale

Battle: Raises defense if the Pokémon currently has a status ailment

  • Milotic


  • Minun


Natural Cure

Battle: The POKéMON's status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.



Battle: The POKéMON cannot be induced into the ATTRACT condition while having this ability.


Battle: When HP is below one third, Grass's power increases to 1.5 times.

Own Tempo

Battle: Pokémon with this ability can't be confused



Battle: When this Pokémon is hit by any move, the user's PP goes down by 2 instead of 1.

Field: The chance of encountering a high-level Pokémon is decreased by 50% when this Pokémon is in the first slot.


Field: May pick up items while walking around.

  • Zigzagoon
  • Linoone
  • Meowth


  • Plusle

Poison Point

Battle: When foe uses an attack that physically hits a Pokémon with this ability, the foe will be Poisoned.

  • Nidoran (both male and female)
  • Nidorino
  • Nidorina
  • Nidoking
  • Nidoqueen
  • Qwilfish

Pure Power

Battle: Raises ATTACK by one stage.

  • Medicham



Rain Dish

Battle: Restores 1/16th of HP in rain.

  • Lotad
  • Lombre
  • Ludicolo

Rock Head

Battle: No recoil damage is inflicted after using an attack that inflicts recoil damage on the user.

  • Geodude
  • Graveler
  • Golem
  • Relicanth
  • Onix
  • Steelix
  • Aron
  • Lairon
  • Aggron
  • Bagon
  • Shelgon

Rough Skin

Battle: The opponent is hurt by 1/16th of his maxium Hit Points of recoil when using an attack, that requires physical contact against this Pokémon.

  • Carvanha
  • Sharpedo

Run Away

Battle: Increases chances of escaping from wild Pokémon (not foolproof).


Sand Stream

Battle: Changes the weather to a sandstorm when user enters battle.

Sand Veil

Battle: Raises the Pokémon's evasion during a sandstorm by one level.

Field: If the Pokémon in the lead spot, chance of encountering a wild Pokémon during a sandstorm decreases to 50%.

Serene Grace

Battle: Promotes added effects. For example, Dragonbreath has a 30% chance of Paralyzing the target. With Serene Grace in play, that chance doubles to 60%.

  • Chansey
  • Blissey

Shadow Tag

Battle: The opponent cannot run nor switch. If this POKéMON switches, the opponent will remain trapped.

Shed Skin

Battle: Grants the Pokémon a 1 in 3 chance of recovering from a permanent (e.g. burn, freeze) status condition.

Shield Dust

Battle: Prevents added effects from damaging moves. E.g. Fake Out will only do damage and will not cause this Pokémon to flinch.

Shell Armor

Battle: The user will block any Critical Hits from any opposing Pokémon.

  • Anorith
  • Armaldo


Battle: Blocks sound-based moves (e.g. Sonicboom, Screech, Hyper Voice etc.)

  • Voltorb
  • Electrode
  • Whismur
  • Loudred
  • Exploud

Speed Boost

Battle: Speed increases by one stage each turn each turn except the turn that the Pokémon is switched into battle.


Battle: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.

Field: If the pokémon is in the lead spot, chance of encountering an Electric-type wild pokémon increases by 50%.


Field: When this Pokémon is in the first slot, chance of encountering a wild Pokémon is decreased to 50%. In Battle Pyramid, it decreased to 75%.


Battle: The Pokémon is unaffected by One Hit Knock Out moves.

Sticky Hold

Battle: Moves such as Thief, Covet and Trick will not work.

  • Grimer
  • Muk

Suction Cups

Battle: This Pokémon cannot be switched if the opponent uses Roar or Whirlwind.

Field: When fishing, Pokémon are easier to catch.


Battle: BUG-Type moves increase in power 1.5x when below 1/3 HP

Swift Swim

Battle: Raises SPEED by 2 stages in rain.

  • Lotad
  • Lombre
  • Ludicolo
  • Magikarp


Battle: When this POKéMON becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability POKéMON cannot be BURNed, Poison-type and Steel-type and Immunity ability POKéMON cannot be POISONed, and Limber ability POKéMON cannot be Paralyzed.

Field: If the POKéMON is in the lead spot, chance of encountering a wild POKéMON with the same nature will be 50%.


Thick Fat

Battle: The user will be given more protection against Fire and ice type moves




Battle: When HP is below one third, Water's power increases to 1.5 times.


Battle: Copies foe's ability when entering battle.

  • Abra
  • Kadabra
  • Alakazam
  • Ralts
  • Kirlia
  • Gardevoir
  • Porygon
  • Porygon2
  • PorygonZ


Battle: Pokémon only moves every other battle turn.



Battle: Ignores the beneficial stat changes of an opponent pokémon.


Vital Spirit

Battle: Prevents Sleep.

  • Vigoroth
  • Mankey
  • Primeape

Volt Absorb

Battle: The POKéMON heals up to one forth of its maximum Hit Points when hit with Electric-type moves.


Water Absorb

Battle: The POKéMON heals up to one forth of its maximum Hit Points when hit with Water-type moves.

Water Veil

Battle: Prevents Burns.

  • Goldeen
  • Seaking

White Smoke

Battle: Prevents any opposing Pokémon from changing this Pokémon's stats.

  • Torkoal

Wonder Guard

Battle: The POKéMON is only harmed by Super Effective damage, weather effects and condition effects.

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