Project Justice (燃えろ!ジャスティス学園Moero! Justice Gakuen, "Burn! Justice Academy", also known as Project Justice: Rival Schools 2 in Europe, Australia, and Latin America) is a 3D competitive fighting game produced by Capcom. It is the sequel to Rival Schools: United By Fate and was first released as an arcade game in 2000 and ported to the Dreamcast during the following year.
Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from.
The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual.
Additionally, the 'vigor' meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level.
Also carrying over from the first game, the Dreamcast port of Project Justice in Japan includes a character creation mode that allows a player to create their own fighters who can be used in all modes except for single-player. However, the character creation in Project Justice is packaged as a board game, taking place during an inter-school festival, rather than a date sim game like in Rival Schools. As with School Life Mode in the original Rival Schools, though, this boardgame is not included in non-Japanese ports of Project Justice due to the amount of time it would take to translate the mode. Instead, several unlockable sub-characters were included in these ports, built from the character creation parts in the Japanese version.
As in the original game, the combat in Project Justice is very tongue-in-cheek. Many of the characters use their chosen field of academic or sporting excellence as a fighting style (e.g. Soccer by Roberto, Swimming by Nagare, Music by Yurika, Physiotherapy by Kyoko, and so on) and as a result, special moves - in particular the Two-Person team up moves - tend to have a surreal edge, with methods to injure your opponent ranging from: forcing them to take part in an impromptu bout of synchronised swimming (on dry land) (if Nagare is in your team); confusing them by taking photographs of them in rapid succession during an interview for the school newspaper (if Ran is in your team), or even berating them so severely that they fall unconscious out of shame.
Project Justice's single player mode was structured differently from its predecessor. While Rival Schools only plays a story if characters from the same school were selected, the game instead has separate Story and Free modes.
- In Story Mode, players select a portion of story grouped by school and play through a rigid storyline with a limited group of 2 to 6 characters that the player can choose from for each fight. Like the original game, each fight in story mode is accompanied with 2D cut scenes that advance the story. In some stories, the plot will branch out depending on the results of certain fights or decisions made by the player, changing the fights that the player faces. After fighting the boss of the game, an ending for the school's story is shown.
- In Free Mode, players select a team of three characters and fight random teams of opponents until getting to fight the boss, similar to selecting two characters from different schools in Rival Schools. After defeating the boss, the player is shown a screen where the game rates the performance of player, and gives them a ranking named after a character from the game.
Taiyo High School
Their school motto is "A liberated school tradition yields carefree students". While it is an albeit typical Japanese high school, Taiyo's rules follow tradition with relaxed emphasis, allowing a better atmosphere, and allows student individuality.
Gorin High School
Their school motto is "a healthy mind, a strong body, and Olympian training". They are a sports based school, training students not only in academics, but with an emphasis on athletics. A majority of the students that go there usually are picked for national championships and teams.
Gedo High School
Once an all males school that emphasized on studies and martial arts to better the students that enrolled there, over time, it has become more of a juvenile delinquent "correctional" center, attracting young gangsters and misfits from all over Japan.
Pacific High School
An American based high school whose motto is "circulate elite education through the world using culture and sports". There are many youth of upper class Americans, celebrities, ambassadors, and politicians that come to study abroad there.
Seijyun Girls High School
An all girls boarding school whose motto is "raise women who display feminine virtues and the time-honored traditions of Japan within themselves". While they teach tradition along with general education, and attract many well behaved students, some of their regulations are considered overtly strict by today's standards.
Justice High School
Their school motto is "A sound mind and body build excellent abilities". Considered one of the most elite in Japan, Justice High is a rigid boarding school with a no nonsense policy, the faculty determining student's courses, demanding an orderly lifestyle and not allowing students to return home until graduation. Justice High is also behind the strange occurrences and kidnappings.
- Burning Batsu (a powered-up Batsu)
- Vatsu (Kurow disguised as Batsu)
- Powered Akira (Akira wearing her original outfit from Rival Schools)
- Wild Daigo (a brainwashed, reckless Daigo)
- Demon Hyo (Hyo possessed by Mugen Imawano (his father); final boss of the game)