Pyoro is a series of mini-games that can be unlocked in the WarioWare games. Pyoro is the star of each game. So far, at least one Pyoro mini-game has been in every Wario Ware game since the original, not including WarioWare, Inc.: Mega Party Game$.
Pyoro originated in WarioWare, Inc.: Mega Microgame$. In the opening sequence, Wario sees a news broadcast telling of the popularity of the first Pyoro game. This inspires Wario to create his game company in order to make lots of money.
In Pyoro 1, Pyoro can only walk on the ground. Seeds fall from the sky and threaten to blow up the blocks that Pyoro walks on. If Pyoro is hit on the head with one of these seeds, he dies. While the destruction of the blocks does not directly damage him, it limits his movement, as Pyoro cannot jump. To save himself from the seeds, Pyoro must use his long tongue to lick them up before they hit him or the ground.
Pyoro can only shoot his tongue diagonally in the way he is currently facing. Also, he cannot carry two seeds with his tongue at once, so as soon as he grabs a seed, he pulls it back to eat it rather than sticking his tongue out further to grab more seeds.
Pyoro gains points every time he eats a seed. The point value is changed depending on what height on the screen the seed was at when Pyoro licked it.
Usually, seeds are green and do nothing special when eaten. However, after gaining a certain amount of points, white seeds can also fall. White seeds, when eaten, call upon an angel that repairs the block nearest to Pyoro. After 10000 points, flashing seeds begin to fall. When eaten, these destroy all the seeds on screen and repair all blocks.
As Pyoro gains points, the background of the level slowly changes. Buildings, creatures, stars, and other items are added around every 1000 points. Eventually, at 20000 points, all the graphics become brown and gray, and the music turns into a music-box style version of the original song. At 30000 points, the graphics become completely black and white and the music changes to a techno version of the original song. The graphics and music do not change any more after this point.
Pyoro 2 is very similar to Pyoro 1. Several things have changed, however.
- Pyoro is now yellow and has what appears to be a ponytail.
- Instead of licking up seeds, Pyoro spits out seeds diagonally that pass through the falling seeds.
- The height of the seed makes no difference anymore. Higher scores are earned by shooting two or more seeds with one spit. One seed gives 50 points. Two seeds gives 200 points (100 points from both seeds). Three seeds gives 900 points (300 points each). Four or more seeds gives 1000 points for every seed hit.
- The background is a different color when the game starts. The background changes are almost the same, however.
Otherwise, Pyoro 2 is exactly the same as Pyoro 1.
In Pyoro R, Pyoro lives on (or at least protects) a small, perfectly round green planet; in Pyoro R, we only see the top half of it, though there is likely not anything on the other side during this game. All that is on the planet is Pyoro and four flowers. Unfortunately, there are many flies in the area surrounding the planet, and they all want to make Pyoro's flowers wilt. Err... turn gray.
Pyoro must defend his flowers by eating the bugs attacking them. Unlike Pyoro 1 and 2, Pyoro now stretches his beak to attack. This essentially replaces the seeds in Pyoro 2, as Pyoro's beak will go through (most) bugs. To aim, the player must tilt the Game Boy Advance to turn Pyoro's head torward their target.
When all the flowers are gone, the game is over. When this happens, for some unknown reason, a hole forms under Pyoro and he falls in.
When Pyoro snaps his beak at certain bugs that are much larger and are shaped like spheres, he won't eat any bugs past that point. Instead, he wraps his beak around the large bug. The player must tilt the GBA quickly left and right to make the bug explode. Oddly, Pyoro's belly gets larger the more the GBA is turned.
Bugs are usually worth 10 points. However, if Pyoro eats several bugs at once, the point value goes up. As in Pyoro 1 and 2, all bugs each give one specific score depending on the amount of bugs Pyoro has eaten by the time his beak has eaten all bugs in its path. Different sound effects also play depending on the point value you are gaining. The highest point value that is known so far is 70 points per bug.
The bugs always come in a pattern that is repeated until Pyoro loses. It begins with small groups of flies and ends with a large red bug, easily recognized by the lesser flies that constantly circle around him and the extra effort the player must put in to defeat him.
There are many different types of bugs, as well as some robot-like enemies. The most basic bug is the fly, which is easily defeated. The second is the big blue bug, which is the easiest version of the large bug. The bug container is a special bug that is like a big bug, but releases many flies when destroyed. The red bug is a boss-like bug that requires almost twice as much twisting to destroy as the strongest big bugs.
The background is originally a light gray. However, when Pyoro first defeats a large red bug, it turns into a gradient. Every time after that, the gradient changes color. The gradient colors are, in order:
- Blue, green, and yellow
- Purple and light blue
- Red and orange
- Grayish-pink and purple
- Green and white
- Dark blue and yellow
...and the list likely goes on even longer. The music and flies also speeds up significantly at every "level-up."
Pyoro T is similar to Pyoro R, but many things have changed.
- The entire planet can now be seen thanks to the DS's bigger screen. Pyoro is now in the center and the flowers are on the bottom-left, bottom-right, top-left, and top-right parts of the planet. Obviously, flies now approach from all sides.
- Pyoro actually turns his body around rather than his head, since he isn't just defending the top half of the screen anymore.
- The player must use the touch screen to control Pyoro. The main game appears on the top screen. When the bottom screen is touched, Pyoro appears with arrows around him pointing in eight directions. When the player drags the stylus, Pyoro's tail is pulled on both the top and bottom screen. They must aim the front of Pyoro torward the target this way this way, then let go to make him use his tongue. The further Pyoro's tail is dragged, the further Pyoro's tongue will go.
- Instead of rapidly tilting the GBA to defeat large bugs, the player must draw circles around Pyoro on the touch screen to pull the bug in torward Pyoro. Pyoro automatically appears in the middle of the touch screen when he grabs a large bug.
- There are new bomb enemies that drop from the top of the screen and attack Pyoro rather than the flowers. If Pyoro is hit, he is stunned for a second or two.
- The background does not change at level-ups.
- Every 5000 points, several flowers grow on the planet. The type of flower is different every time.
- The pattern of bugs is different, but it still begins with small groups of flies and still ends with a large red bug, though the red bug is now circled by normal flies.
- Many bug types have been removed; most notably, there are no bug containers, likely because they needed to be destroyed rather than eaten.
- Sometimes, the game creates a star that flies across the screen. If eaten, it restores a flower and gives the player 100 points.
- The music is completely original, rather than a remix of the original theme.
Otherwise, Pyoro T is just like Pyoro R.