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Quake
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===Mario Jump=== A 'Mario' jump inherits its name from the [[Nintendo]] classic [[Super Mario Bros.|Super Mario Brothers]] for the Nintendo console. Similar in principle to the circle jump, it is basically jumping off a lower ledge which is perfectly parallel to an upper ledge, clearing the edge of it, and arriving safely atop it. This is a complete violation of physics, but possible in Quake and QuakeWorld. Typically, a Mario jump is executed while running off the edge, turning your [[Avatar (virtual reality)|avatar]] 180 degrees very quickly, firing a rocket into the ground and jumping at the same time, then accelerating forward (which, due to the 180 degree turn, will produce a 'backward' effect). This is essentially producing the Mario effect with a rocket jump.
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