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Quake II
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Quake II
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==Overview== The action takes place in a [[science-fiction|sci-fi]] environment. In the single-player game, the player is a human soldier taking part in Operation Overlord, a desperate attempt to protect [[Earth]] from [[alien]] invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, [[Makron]]. Unlike ''Quake'', where hardware accelerated [[graphics controller]]s were supported only with later [[patch]]es, ''Quake II'' came with [[OpenGL]] support out of the box. The latest version is 3.20. This update includes numerous bug fixes and new maps designed for multiple players [[deathmatch]]. Version 3.21, available on [[id Software]]'s [[FTP]] server, has no improved functionality over version 3.20. It's simply a slight repackaging to make compiling for [[Linux]] easier. ''Quake II'' uses an improved [[client server|client/server]] network model introduced in ''Quake''. The game code of ''Quake II'', which defines all the functionality for weapons, entities and game mechanics, can be changed in any way because id Software published the [[source code]] of their own implementation that shipped with the game. ''Quake II'' uses the [[shared library]] functionality of the [[operating system]] to load the game library at run-time - this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons and much more. The full [[source code]] to ''Quake II'' was released under the terms of the [[GNU General Public License|GPL]] on December 21, 2001. Since the release of the ''Quake II'' [[source code]], several [[3rd party]] update projects to the [[game engine]] have begun; the most prominent of these is known as ''[[Quake2maX]]'', followed in popularity -- if not improved features -- by ''[[Quake II Evolved]]''. Generally, such [[source upgrades]] improve things like the maximum [[resolution]] the game may be run at, the quality of the [[lighting engine]], adding things like [[shaders]] or [[decals]] in order to generally update the look of the game and prolong its lifetime. The source release also revealed several critical security flaws which can result in remote compromise of both the ''Quake II'' client and server. As [[id Software]] no longer maintains ''Quake II'' the use of a modified engine such as ''[[R1Q2]]'' is recommended over the 3.20 release.
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