Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
The series is somewhat unusual in that its focus changes frequently; Quake II has nothing to do with Quake, and Quake III Arena has little to do with its predecessors, as well. This is mostly because Quake II was originally supposed to be an entirely different franchise ("Quake II" was a tentative title), a plan which was shot down when most of the names id Software had tried to use instead were already taken.
Quake involves a Marine traveling through alternate dimensions to prevent a demonic invasion from occurring, in a similar storyline to their previous hit game Doom; Quake II involves an assault on an alien planet, Stroggos, in retaliation for attacking Earth, which is entirely unrelated to its predecessor. Most of the subsequent entries in the Quake franchise follow Quake II, not Quake.
Quake III does not truly have a plot, though its inclusion of characters named "Tank Jr." (After a heavily armed enemy in Quake II) and "Bitterman" (The name written on the player character's landing pod in Quake II as well spoken in the game intro) connect it with the Quake II series (though it must be noted that the Doomguy is included as well). Characters "Ranger and "Wrack" who wear armor that closely resemble that worn by the protagonist in the original Quake demonstrate that Quake III Arena may draw characters from both of its otherwise unrelated prequels. It should also be noted that the enemies in the intro movie that "Sarge" are fighting sound like Strogg.
Quake IV follows directly where Quake II left off; it details finishing the assault on Stroggos, to defeat the Strogg for good.
- Quake (1996)
- Quake Mission Pack 1: Scourge of Armagon (1997)
- Quake Mission Pack 2: Dissolution of Eternity (1997)
- Quake II (1997)
- Quake II Mission Pack: The Reckoning (1998)
- Quake II Mission Pack: Ground Zero (1998)
- Quake III Arena (1999)
- Quake III: Team Arena (2000)
- Quake 4 (2005)
John Carmack stated, at QuakeCon 2007, that the Id Tech 5 engine would be used for an unannounced Quake game and along with the statement that Doom 4 will happen, he stated that Quake (III) Arena would get a sequel at some point.
Most games rely on enhanced versions of the original Quake engine with better lighting, more complex model support, better netcode and other modifications.
|This page uses content from Encyclopedia Gamia, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License.. As with|