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RHEM

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RHEM is an adventure game from Knut Müller and Got Game Entertainment. It is distributed as a Macromedia Director file. The player explores a barren, maze-like landscape of water ponds, walkways, and brick buildings with the aid of a partial map. The game has several puzzles involving machines and symbols.[1] There are two sequels, called RHEM 2: The Cave and RHEM 3: The Secret Library.[2]

RHEM, like Myst, is made up of a series of static images.[3]

The object of the game is to locate four pieces of a letter, which must be pieced together.

Plot

The player enters the city of RHEM on a railway car. The car goes into a dead-end station with a rotatable track. The player is unable to leave because the track is not yet rotated. While the player is on his way to the switch to rotate the station track, a previous prisoner of RHEM beats the player to the switch he was after and leaves in the player's railway car. The player must then wander the city of Rhem in search of a second railway station.

Each of the quarters of the letter is located in a different area not shown on the map provided in the game's package.

Production

According to Müller, the following development tools are used to develop RHEM -- Graphics: Bryce 2-6, StrataVision 3D, Silo, Amorphium, Final Cut, Motion; Sound: SoundEdit, Peak, Logic; Scripting: Macromedia Director.[4]

References

  1. MobyGames. Rhem.
  2. RHEM 3: The Secret Library. Retrieved on 2007-11-11.
  3. Gamezone. RHEM Review.
  4. Knut Müller interview - Adventure Classic Gaming. Retrieved on 2008-11-13..
fr:RHEM : le Monde ultime

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