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Raptor: Call of the Shadows/Weapons and Shields

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Built-In Weapon

Energy Module icon Energy Module
Replenishes normal shields. The lifeblood of all pilots, this little package is usually the first thing on all pilots wish lists. Sold in 25 unit increments only.


MG21C Reaver Twin Machine Guns iconMG21C Reaver Twin Machine Guns
Firing 21MM. Rounds at 7500 Rounds\Sec makes the reaver the basic weapon of choice for most pilots.


Ion Scanner iconIon Scanner
The scanner will search the surrounding area for engine emissions from larger craft. Once detected, it will lock on, and a damage indicator for that ship will appear.


Megabomb iconMegabomb
The CBU-80 Guillotine is the only dual purpose bomb in existence. Once launched, sub-munitions are dispersed along the ground and in the air, raining massive damage upon both ground and air targets.


Phrase Shield iconPhrase Shield
The SA17 Ares is an enhancement for normal shields. The Ares raises a energy field around the fighter, which will absorb enemy fire until its power supply is depleted.


Plasma Cannon iconPlasma Cannon
The muzzle of dearborn industries firestorm is one of the most feared additions to any pilots arsenal. Its only disability is that it was not designed for ground target acquisition.


Micro-Missile iconMicro-Missile
Their size and weight may not make them extremely effective versus either ground or air targets, but they make up for this with their fast firing rate.


Selectable Weapon

Air-Air Missile iconAir\Air Missile
The AIM-31 Mauler has been the mainstay of most military forces since its introduction in 1997. The unrivaled reliability of the mauler makes it a necessity in any dogfight.


Bomb iconBomb
The MK-133 is a general purpose bomb that is a combination of a regular iron bomb and cluster bombs. Upon impact it creates a normal blast to the sides and throws sub-munitions forward.


Air-Ground Missile iconAir\Ground Missile
The AGM-26L Banshee is a radar guided Air-To-Ground missile with a shaped-charge warhead that will devastate smaller ground targets.


Dumbfire Missile iconDumbfire Missile
The DM1R Psycho may not always go exactly where planned, but it's ability to strike at both ground and air targets makes it an invaluable addition to any arsenal.


Missile Pod iconMissile Pod
The AARL-1201 Scatterpack fires a cluster of HR-20 Spike Missiles making it a great weapon for aerial skirmishes.


Auto-Track Mini-Gun iconAuto-Track Mini-Gun
The TH19 Thor fires 45MM. D.P.U. rounds at 4000 Rounds\Sec. This, combined with an auto targeting system that acquires ground and air targets, makes this one of the best weapons available.


Power Disrupter iconPower Disrupter
The disrupter punches through enemy shields sending an energy pulse into the ship overloading its weapon systems and causing temporary shutdown. However, only some ships are affected.


Laser Turret iconLaser Turret
The OD55 Odin Laser Turret is a pilot's best choice for air combat. Similar to the TH19 Thor, the Odin has a faster response time with the laser's increased firepower.


Pulse Cannon iconPulse Cannon
The RX1 Tsunami generates a variable frequency E.M.P. that packs a punch greater than most other weapons available. Affecting both ground and air targets, the RX1 is a fine choice for any pilot.


Deathray iconDeathray
The MSIL-ATLAS is one of the most powerful weapons available. Emitting a particle stream at incredible speeds, its awesome firepower is usually enough to destroy most targets in one shot.


Twin Laser iconTwin Laser
The CAL-10 Eclipse is the most powerful weapon available. Its twin beams of azure fire will incinerate anything in their path. The first, and last thing every pilot needs.

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