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Rayman Arena

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Rayman Multiplayer, titled Rayman Arena in France, Spain and the United States of America, is a multiplayer party game developed and published by Ubisoft. It consists of two modes: an arena fighting mode, and a racing mode. It is a 1-4 player game. In Rayman M, the Artificial Intelligence becomes more challenging as the story continues. In Rayman Arena, there are three levels of difficulty: Beginner, Pro, and an unlockable Master. There are also 4 cups to be won in both the Battle and Race modes.

Plot

Eight (nine in Rayman Arena) characters are fighting to go challenge the great champion of the competition.

Characters

Rayman M features eight different playable characters, along with the for the PlayStation 2 and PC, while Rayman Arena, features 9 playable characters for the Xbox and Nintendo Gamecube versions:

  • Rayman: The hero of his land. Uses his hair to glide. He is the main character of the Rayman games, he may be somewhat small in stature, but he makes up for size with speed, agility, and a highly like-able personality! His theme music uses some kind of banjo-like instrument and is a very catchy tune.
  • Dark Rayman: Rayman has a skin called Dark Rayman who is the main antagonist of the Xbox and Gamecube version of Rayman Arena Though it is only one of Rayman's skins, the game refers to him as Dark Rayman. It is the same as Rayman except for his appearance: A slightly darker purple shirt, with an "X" on it, fairly orange shoes, red hands, a yellow bandana around his neck, and completely red eyes. You unlock him by completing the Master Challenges. His music is the same as Rayman.
  • Globox: Rayman's dimwitted friend. Blows up like a balloon to glide. He makes appearances in many Rayman games. He may be daft and awkward, but he has spirit. His voice seems to have changed since Rayman 3. His music uses a tuba-like instrument and plays a deep tune.
  • Dark Globox: On the Gamecube and Xbox, you can unlock him. He's just like Globox but he is purple with a skull on his back. Another skin has a wolf on the back. He may look angry but he is actually is dumber than the actual Globox. Hangs onto an invisible purple lum to glide. His theme music is Globette's in Rayman Rush (not to be confused with Uglette, Globox's wife).
  • Tily: A small, furry fairy. Uses her wings to glide. She seems to be Ly's sister. Her tune is happy and fairy-ish.
  • Henchman 800: A robotic pirate. Uses the jet on his back to glide. He is a Henchman for Admiral Razorbeard. His music is a rock tune.
  • Henchman 1000: An older model of the robot pirate. He seems to be a pirate/gangster/cowboy/salsa dancer robot. Like Henchman 800, He uses the jet on his back to glide. His tune is a rock n roll/rodeo tune.
  • Teensies: Two senile old dwarves that work together in a race. One spins the other around the other's head to glide. In Rayman 2 it shows that they forgot who was king so they took turns wearing the crown, and being king. Their music uses a synthesizer.
  • Admiral Razorbeard: Short in both stature and temper, Razorbeard is the robotic admiral of the evil robot pirates. Spins his arms around to glide. He was the final boss of Rayman 2. His music is robotic and evil-sounding.
  • Razorwife: Razorbeard's awful wife, called Mrs. Razorbeard in the U.S. select screen. Flaps her arms around to glide. Her humorous tune is her dreadful opera singing.

Differences between versions

Rayman M had been released in Europe in 2001 for the PC and PlayStation 2. The PC and PlayStation 2 versions of Rayman Arena were actually Rayman M, only edited in very minor ways, most noticeably changes from Rayman M in the intro movie, load screens, etc., to Rayman Arena. The PlayStation 2 version had changed since Rayman M, though not by very much.

As there was not a port of Rayman M to the GameCube and Xbox, the development team had made several changes to the game and released it on the GameCube and Xbox platforms. A few notable differences would include:

  • The menus had been changed; the space theme was gone and navigation was somewhat different.
  • Rayman M has more races and battles, however has eight characters and has less music. Rayman Arena has less races and battles, but has nine characters, more elements (e.g. snow), and more music.
  • A single-player battle can only have up to 2 opponents (3 in a battle) at a time, unlike the other two versions where it was possible to have battles involving 3 opponents (4 in a battle).
  • (Battle) The shoulder buttons/triggers on the GameCube and Xbox controllers were now used to lock-on to enemies.
  • (Battle) The small circles representing health were replaced by six hearts. If you are hit, a heart is "emitted" from the player's body, and fades away very quickly.
  • (Battle) Hearts can be regained; killing an enemy results in the gain of another heart.
  • (Race) In Rayman M, your position in a race would be represented by a blue/red/yellow/green circle, for players 1, 2, 3 and 4 respectively. In Rayman Arena, a picture represents the character, and will have a bigger face than the ones behind him. The players are represented by the colours, yellow, blue, green and red for players 1, 2, 3 and 4 respectively.
  • (Race) A race can have three people as well as in Rayman Arena, all the single player races would have four characters in a track.

Change of name

The game was originally intended to be entitled Rayman M in all countries. However, in some age rating systems, M is used to state that the game is for a mature gamer, causing the game name to be changed to Rayman Arena.

Rayman Rush

Rayman Rush is a on-foot racing game developed and published by Ubisoft, based on the Rayman universe. In many ways, it is like half of a port of Rayman Arena, featuring conversions of the same race tracks, the same introduction movie and also character theme songs (it, however, lacks the battles from M, and the character roster is different). It is a 1-2 player game, and each race has 2 characters running (1 in certain game modes). The game was released 4 months after Rayman M/Arena.

Characters

Rayman Rush features 8 playable characters:

  • Rayman: The limbless main character of the game and series. He uses his hair as a helicopter to glide and likes to use his torso as a ball.
  • Globox: Rayman's best friend. He blows up like a balloon to glide. While he might appear a bit awkward and clumsy, his oversized body hides a definite dexterity and fighting spirit.
  • Globette : As shy as her husband Globox, she is yet a fierce competitor when it comes to racing. She blows up like a balloon and rotates her feet like a fan to glide, sort of like Globox.
  • Admiral Razorbeard: Previously the main villain in Rayman 2, Razorbeard is the admiral of the robot pirates. He is always angry, irritable and mean. What he lacks in size, he makes up for in spite. He rotates his arms as a helicopter to glide.
  • Henchman 800: One of Razorbeard's robot pirate lackeys. He glides using his built-in jet pack.
  • Tily: A slight, fragile and impish little fairy who likes to perform kicks. She uses her wings to glide.
  • Hunchman 1000: An older version of the robot pirates, which came before the Henchman 800. He glides using his built-in jet pack, like the 800.
  • Razorwife (called Mrs. Beard in the character menu): Razorbeard's wife, who has a more refined and fashionable appearance, though thinly revealing the same traits as her horrible husband, only worse. She rotates her arms as a helicopter to glide.

Game modes

There are 5 game modes (only Championship Mode has multiplayer support):

  • Championship Mode: You will compete with a computer-controlled character (or a second human player if multiplayer is on). You have to finish 3 laps before your opponent to win. One victory in Championship Mode unlocks Lums Mode for the same track. With multiplayer, the screen is divided vertically.
  • Lums Mode: Only available once the corresponding level has been unlocked in Championship Mode. In this mode, many Yellow Lums are spread around the maps. You must compete with a computer-controlled character and win the 3-lap race. At the same time, collect as many Lums as possible. If you win, the corresponding level will be unlocked in the Target Mode, Depending on the number of Lums you collect, you will win a time bonus for Target Mode.
  • Target Mode: Only available once the corresponding level has been unlocked in Lums Mode. You will racing alone against the clock, shooting at butterflies that are spread around the level. Each butterfly you shoot gives you extra time.
  • Time Attack Mode: You will run one lap on your own. The aim is to reach the next checkpoint before the timer reaches 0.
  • Training Mode: This mode serves only as a means of familiarizing you with the tracks, and allows you to practice and master the game controls and tricks before a real challenge.

External links

Template:Michel Ancel games

Rayman series
Main Series
Rayman | Rayman 2: The Great Escape| Rayman 3: Hoodlum Havoc | Rayman Hoodlum's Revenge | Rayman Rush |Rayman Raving Rabbids | Rayman Raving Rabbids 2
Handheld games
Rayman Advance | Rayman Revolution | Rayman Arena | Rayman DS
Spin-Offs / Updates
Amazing Learning Games With Rayman | Rayman: Brain Game | Rayman Golf | Rayman Bowling | Updates & Compilations
Characters:
Rayman | Globox | Teensies | Admiral Razorbeard
fr:Rayman Mfi:Rayman M

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