Fandom

Wikia Gaming

Reality Engine

26,942pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

The Reality Engine is a next-generation toolset for developing games. Created by Artificial Studios.

Features

  • Built with DirectX 9.0 while fully scalable to DirectX7/8 generation hardware.
  • Per-Pixel Lighting and shading with support for PS3.0, PS2.X, PS2.0 and PS1.1. Shading includes dynamic projection mapping, normal mapping, Phong specularity, per-pixel reflection mapping, refractions, virtual displacement (parallax) mapping, animated textures, mix/detail shaders, fabric, anisotropic scattering, water, and other configurable pixel & vertex shaders.
  • Precomputed Radiance Transfer (aka "Realtime Radiosity") support, allowing for Real-Time Subsurface Scattering and Soft Shadowing.
  • Unified dynamic world lighting and shadowing, including day/night cycles. Heavily optimized for maximum performance in huge, complex scenes.
  • Hierarchical Per-pixel Occlusion Culling. No more portals, zones, vis-gen waiting times, or manual occluders. Occlusion is fully automatic.
  • High-Dynamic Range Rendering Using Floating-point buffers, allowing for Tone Mapping, Exposure Adaption, and Blue Shift, for camera/eye perceptual rendering.
  • Image Post-Processing (stackable) including Depth of Field, Night Vision, Motion Blur, Light Blooms, Volumetric Lighting, and non-photorealistic rendering.
  • Open-ended world structure with full artist-driven and procedural Level-Of-Detail support, with LoD PRT.
  • Modular rendering, input, & sound components via 'plugin' DLL architecture for cross-platform compatibility.

External Links

Also on Fandom

Random Wiki