Red Alert 2 Infantry
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[edit] G.I.
Cost: $200
Owner: Allies
The G.I are units which are armed with a pistol, but can deploy to entrench themselves behind sandbags and use a M249 Para machine gun. The G.I. serves as the general infantry units for the Allies and are capable of garrisoning buildings.
[edit] Conscript
Cost: $100
Owner: Soviets
The conscripts are the basic infantry for the soviets. They are armed with Soviet PPD-34 submachineguns that are effective against infantry and lightly armored vehicles. They are used better in large groups, and are able to be garrisoned into buildings.
[edit] Initiate
Cost: $200
Owner: Yuri
These are Yuri's basic infantry and use the power of their minds to fire a fiery beam that effective against infantry and vehicles. They are also capable of garrisoning buildings.
[edit] Flak Trooper
Cost: $300
Owner: Soviets
The flak trooper is armed with shoulder mounted flak cannon that can target any unit, but is only effective against air units and infantry units.
[edit] Guardian GI
Cost: $400
Owner: Allies (available in Yuri's Revenge)
The guardian GI is armed with a heavy machine gun that is effective against enemy infantry. When deployed, he sets up a uncrushable barrier against all tanks except battle fortress and is armed with a rocket launcher that is effective against vehicles and aircraft.
[edit] Virus
Cost: $700
Owner: Yuri
The Virus is armed with an toxic rifle capable of making infantry swell up and explode, leaving toxic gas residue which damages infantry, with minimal damage to vehicles. If the gas kills infantry, they die the same way and release more toxic gas into the air.
[edit] Attack Dog
Cost: $200
Owner: Allies, Soviets
The German Shepherd (Allies) or the Siberian Husky (Soviet) are dogs which are effective against infantry and used for detecting spies. They are also immune to mind control.
[edit] Rocketeer
Cost: $600
Owner: Allies
The rocketeers are units with jetpack that allow them to move very fast over terrain. They are useful for air and ground combat but vulnerable to anti-aircraft weapons.
[edit] Slave
Cost: Comes with Slave miners for free and worth $10 each when grinded in the Grinder
Owner: Yuri
The function of the slave is to collect ore for the slave miner. These units can be liberated when the miner is destroyed. The slaves then can attack enemies with their shovels. They also are immune to mind control.
[edit] Engineer
Cost: $500
Owner: Allies, Soviets, Yuri
The engineer is an unarmed unit in all factions that is capable of entering and capturing tech buildings and enemy base buildings. They can also enter friendly and neutral structures to repair them to full health. The engineer is also capable of defusing the bombs of a Crazy Ivan.
[edit] Tesla Trooper
Cost: $500
Owner: Soviets
The anti-tank unit of the Soviets, he wears a metal-plated suit and is armed with a shock glove. He is well-armored and effective against tanks (as he cannot be run over). He uses 2000 volts of electricity to destroy vehicles and shock infantry to death. They also have the ability to charge up Tesla coils (this increases their range and power and makes them operational even if the base is on low power.)
[edit] Crazy Ivan
Cost: $600
Owner: Soviets
The Soviet demolition specialist code-named crazy ivan is capable of planting a ticking explosive on units and buildings, friend, neutral or foe. The bomb has a powerful explosion, and if accidentally planted on a friendly unit, an engineer is needed to defuse it.
[edit] Spy
Cost: $1000
Owner: Allies
The Allied spy can disguise itself as any infantry unit and is capable of infiltrating enemy buildings. When entering a power plant the base power shuts down for one minute. When entering a radar facility the enemy's map is re-shrouded. When entering a refinery and deployed Slave Miner half the cash is stolen. When entering a barrack or war factory the units are buildable at veteran status. When entering a battle lab a special unit is unlocked.
[edit] Cosmonaut
Cost: $600
Owner: Soviets (available in Soviet space mission only)
The cosmonaut is only available in the space mission for the soviets in Yuri's Revenge. They are armed with a laser weapon and have jetpacks to travel around. They can target both ground and air units.
[edit] Brute
Cost: $500
Owner: Yuri
The brute is Yuri's anti-tank infantry. He is capable of clobbering both enemy infantry and vehicles at a close range with high attack power. They can also tear apart walls and buildings in larger groups. They also take up two spaces in a transport vehicle.
[edit] Navy SEAL
Cost: $1000
Owner: Allies (Available in multiplayer and some singleplayer missions in RA2, new unit in Allies in Yuri's Revenge)
Navy SEALs are armed with MP5N submachineguns and C4 charges, allowing them to effectively eliminate large groups of infantry. They also have the ability to swim and plant their C4 charges on ships and buildings.
[edit] Chrono Legionnaire
Cost: $1500
Owner: Allies
The Chrono Legionnaire has the ability to teleport across the map instantly. However, when teleporting long distances, he is stuck "phasing" into the location and is unable to attack or move and vulnerable to enemy attacks. Armed with a neutron rifle he is able to erase units and structure from time.
[edit] Psi Corps Trooper
Cost: None(You get three in a Soviet mission)
Owner: Soviets (available in Soviet Big Apple mission only)
These are the first yuri clones that are able to be used in the missions. They have the ability to mind control units and also deploy to use a mind-blowing attack to kill infantry.
[edit] Yuri Clone
Cost: $1200, $600(Clone)
Owner: Left: Soviets (Red Alert 2), Right: Yuri (Yuri's revenge)
The Yuri clones have with the ability to mind control enemy units. They also can deploy and use a mind blowing attack to kill enemy infantry instantly. In Yuri's Revenge the soviets lose the ability to create Yuri clones and Yuri is able to build them at half the cost.
[edit] Sniper
Cost: $600
Owner: Allies (Britain)
Armed with a sniper rifle, this unit is usually able to take out infantry in one hit over long distances. However, the Sniper has a slow rate of fire and is ineffective against vehicles and structures.
[edit] Desolator
Cost: $600
Owner: Soviets (Iraq)
The desolator is armed with a powerful radiation cannon that is capable of killing infantry quickly. They are also equipped with radiation suits to protect themselves from radiation. When deployed, they put their cannon into the ground, intoxicating the terrain and causing infantry and vehicles to melt when travelling through. The desolator's weapon is completely useless against buildings.
[edit] Terrorist
Cost: $200
Owner: Soviets (Cuba)
Terrorists are cheap and effective units on the side of Cuba. The only weapon that the terrorist is capable of using is a suicide bomb. When targeting units and buildings, the terrorist attempts to run towards the targeted unit or structure and self-destructs. With enough of these units, armored vehicles and even buildings can be destroyed.
[edit] Boris
Cost: $1500
Owner: Soviets (Yuri's Revenge only)
Boris is the hero unit of the soviets and available only in Yuri's Revenge. He is armed with an AKM Rifle that is effective at taking out both infantry and vehicles from a range. He also has the authority to call in an airstrike of MIGs by pointing a laser at buildings.
[edit] Tanya
Cost: $1000 and $1500 for Yuri's Revenge
Owner: Allies
Tanya is the Allies' special female commando. Armed with dual M9 pistols Tanya is able to take out groups of men very quickly. Tanya also has the ability to swim and plant C4 in building which makes her an ideal unit for base assults. In Yuri's Revenge, Tanya gains immunity from mind control and the ability to instantly destroy vehicles by using C4 Charges.
[edit] Yuri Prime
Cost: $2000 and $1500 in Yuri's Revenge
Owner: Left: Soviets (Red Alert 2), Right: Yuri (Yuri's revenge)
Only available to the soviets when a spy enters another soviet battle lab, a yuri prime is a very powerful unit. They are capable of mind control over an extreme range of the battlefield and can also deploy to use a mind blowing attack as defense.
In Yuri's Revenge, Yuri prime is available as the hero character of Yuri's faction. Yuri prime costs less and is able to mind control enemy units and buildings at a range a bit greater than a yuri clone. He travels in a small hovering vehicle and can travel on both land and sea.
[edit] Psi Commando
Cost: $1000
Owner:Allies
Psi commando has the ability to mind contol enemy units. He is also armed with C4 which allows him to destroy buildings. He is available when a spy enters yuri's battle lab.
[edit] Chrono Ivan
Cost: $1000
Owner: Soviets
Chrono Ivan has the ability to plant bombs on friendly and enemy units and structures, and has the ability to teleport around the field just like the other chrono infantries. His bomb can be diffused by an engineer. He is avalible when a spy enters an allied battle lab.
In the Yuri's Revenge expansion pack, the Chrono Ivan becomes available to the Allied forces by sending a spy into a Soviet battle lab.
[edit] Chrono Commando
Cost: $2000
Owner: Allies
Chrono commando is able to teleport across the field within seconds. Armed with a 9mm Uzi sub-machine gun he is able to mow down infantry and snap on C4 charge to destroy buildings. He is only available when a spy infiltrate an enemy allied battle lab.
| Command & Conquer series |
|---|
| Command & Conquer: Red Alert series |
| Command & Conquer: Red Alert, Counterstrike,The Aftermath, & Retaliation Command & Conquer: Red Alert 2 | Yuri's Revenge Red Alert 3 | Uprising |
| Factions |
| Soviet Union | Allies | Yuri | Empire of the Rising Sun |
| Units, Structures |
| Red Alert 1: Infantry | Vehicles | Aircraft | Naval units | Structures Red Alert 2: Infantry | Vehicles | Aircraft | Naval units | Structures Red Alert 3: Infantry | Vehicles | Aircraft | Structures |
| Characters |
| Characters of the Allies | Characters of the Soviet Union |
| C&C Universe: Red Alert series | Tiberian series | Generals series |
