Codex Gamicus
 
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{{ElementInfobox
{{Infobox| title = Dudes with Attitude
 
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| type = Lore
| image = [[Image:Dudes with Attitude.jpg|240px]]
 
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| game = Mass Effect 2
| developer = [[American Video Entertainment]]
 
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| orbdistance = 4.0 AU
| publisher = [[American Video Entertainment.]]
 
| designer =
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| parent = Paz
| engine =
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| orbperiod = 6.1
| released = [[1990]]
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| radius = 6,200
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| daylength = 27.0
| genre = [[Puzzle Game]]
 
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| atmosphere = 1.2
| modes = [[Single player]]
 
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| surfacetemp = -30
| requirements =
 
| ratings =
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| surfacegrav = 1.0
| input =
 
| media =
 
| platforms = [[NES]]
 
 
}}
 
}}
'''Dudes with Attitude''' was a third party puzzle game released for the Nintendo Entertainment System in 1990 by American Video Entertainment.
 
   
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* Surface Temperature: -30 Celsius (5 at the equator)
==Background==
 
From the manual:
 
''These Dudes are on the move: Dude, Happy, Patch, Bozo and lets not forget Babe and Foxy. They are somewhere in the Caribbean exploring lush lost islands and finding a King's ransom in lost treasure. Bounce with them through a radical adventure. If you hang around long enough you'll meet slithering SERPENT SENTRIES and the dreaded GUMSPLATS. There are many strange creatures that roam the underworld of these forgotten islands. You may escape the hounding JAWS only to fall victim to the beautiful and deadly twirling STAR-A-LIZER. As in any adventure, your worst enemy is your own attitude. You'll get emeralds, sapphires and gold. But don't cop an attitude, or you'll never win the game. You can choose to be any one of the DUDES or DUDETTES. Patch is the oldest at 18 and is the leader of the posse. He's cool, sly and sometimes sinister. He also knows the islands like the back of his hand. BABE and FOXY are the girls of the group, and although BABE is a bit of an airhead, FOXY has an IQ higher than a coconut tree. Dude, at 14, is way cool cause whatever he touches seems to slide into place like clockwork. His best friend Happy is smart, energetic and the crew's prankster. Bozo is not too bright. In fact he's pretty dumb. But his unbelievable good luck more than makes up for his stupidity.''
 
   
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In 354 CE, Garvug was considered a "bargain world," given to the krogan because no one else wanted to live on such a frozen rock. Technically a life-bearing world, Garvug had a small farm belt around its equator and well-insulated marine life in its seas.
{{stub}}
 
   
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By the turn of the century, the krogan had completely adapted, breeding hundreds of younglings per family in vast underground bunkers. By the turn of the next century, Garvug's narrow strips of coral reef had been destroyed by overfishing and pollutants, and excess krogan took to the stars to find another planet to consume. Garvug was treated as a object lesson by the Citadel Council -- the krogan could not be trusted to check their own numbers.
[[Category: NES games]]
 
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Today, Garvug is a frozen wasteland, home to corporate ecoengineering efforts trying to implement sustainable agri- and aqua-culture practices. Krogan and vorcha packs are a constant threat, and the corporations pay mercenaries well to keep their operations safe.
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{{Mass Effect}}

Revision as of 16:00, 12 November 2015

Garvug
Basic Information
Type(s)
Lore
Featured in...
Mass Effect 2
  • Surface Temperature: -30 Celsius (5 at the equator)

In 354 CE, Garvug was considered a "bargain world," given to the krogan because no one else wanted to live on such a frozen rock. Technically a life-bearing world, Garvug had a small farm belt around its equator and well-insulated marine life in its seas.

By the turn of the century, the krogan had completely adapted, breeding hundreds of younglings per family in vast underground bunkers. By the turn of the next century, Garvug's narrow strips of coral reef had been destroyed by overfishing and pollutants, and excess krogan took to the stars to find another planet to consume. Garvug was treated as a object lesson by the Citadel Council -- the krogan could not be trusted to check their own numbers.

Today, Garvug is a frozen wasteland, home to corporate ecoengineering efforts trying to implement sustainable agri- and aqua-culture practices. Krogan and vorcha packs are a constant threat, and the corporations pay mercenaries well to keep their operations safe.