Codex Gamicus
 
No edit summary
 
Line 1: Line 1:
  +
{{Item
The '''Fourth Generation Consoles''' (1987-1996) expanded the home console market. The generation started in the late '80s with the release of [[NEC]]'s [[PC-Engine]]. The [[Sega Mega Drive]] was released a year later to compete with the original [[NES]] as well as the [[PC-Engine]]. One year after that, both consoles came to North America as the [[TurboGrafx 16]] and [[Sega Genesis]]. The [[Neo Geo AES]] was also brought into the market as a home version of [[SNK]]'s arcade machine, the [[Neo Geo MVS]]. One year after that, [[Nintendo]] released the [[Super Famicom]] in [[Japan]] and the [[Super Nintendo]] in [[North America]]. To compete with the [[Super Nintendo]], [[Sega]] released the [[Sega CD]], as an add on to the [[Sega Genesis]]. [[Nintendo]] tried to release a CD add on itself, but it was canceled, during this time [[Philips]] made its own console, the [[CD-i]], using the [[Nintendo]] license. The last console released in this time was the [[Atari Jaguar]], which was a technology advance for the time, but failed to capture the market under [[Nintendo]]'s control in the market.
 
  +
|type = Helmet
  +
|lore = Creatures that attack the mind are the stuff of nighmares, so it is not surprising that items protecting against them might acquire some of their disrepute. Golden Circlets, for example, have been linked to a claim that when the drow first retreated underground they fed on intellect devourers, and that eating such a creature without first wearing a circlet produced a mind flayer. This is all, of course, nothing more than superstitious tavern talk.
  +
|baseitem = Helmet
  +
|weight = 2.0
  +
|special = [[Immunity]]: [[Mind-Affecting Spells]]<br />[[Improved Saving Throws]]: [[Will]] +1<br />[[Skill Bonus]]: [[Concentration]] +1<br />[[Spell Resistance]]: 10
  +
}}
   
  +
{{Items}}
==Sales Comparison==
 
{{See also|List of best-selling game consoles}}
 
 
===Worldwide===
 
{| class="wikitable"
 
|-
 
! Console !! Units sold
 
|-
 
![[Mega Drive|Sega Mega Drive / Genesis]] || 50.315 million
 
|-
 
|[[Mega Drive|Sega Mega Drive / Genesis]] (1988) ||43.644&nbsp;million <small>(2001)</small>{{#tag:ref|Sega Mega Drive/Genesis:<br />'''Worldwide sales'''<br/>
 
1st party: over 37.144 million{{#tag:ref|Sega has never released a total sales figure for the Sega Genesis. However, there is a detailed history of Sega's first party North American sales through 1998 totaling over 20.998 million, a number confirmed by the New York Times' statement "some 20 million 16-bit Genesis consoles in the United States alone" in 1998;<ref>{{cite news |url=http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1 |title=Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market |accessdate=2010-01-02 |author=Stephanie Strom | work=[[The New York Times]] | date=1998-03-14}}</ref> total North American sales had reached over 22.144 million by 2001.
 
<p>'''North American sales history'''<br/>
 
1989-1990: 1.5 million<ref name="courier90">http://news.google.com/newspapers?id=jU9LAAAAIBAJ&sjid=miMNAAAAIBAJ&pg=5346,882338</ref><ref>{{cite web |url=http://findarticles.com/p/articles/mi_m3092/is_n21_v30/ai_11513987/ |title=New technology fans video war - 16-bit video games |work=Discount Store News |accessdate=2011-01-17 |last=Hisey |first=Pete |date=1991-11-04}}</ref><br/>
 
1991: 1.6 million<ref>{{cite magazine |title=Nintendo and Sega face off on game market at WCES |work=[[Video Business]] |accessdate=2011-01-17 |last=Elrich |first=David |date=1992-01-24 |quote=Sega's 1991 sales figure of 1.6 million}}</ref><ref>http://books.google.co.uk/books?id=zEWLzTG8AaoC&pg=PA64</ref><br/>
 
1992: 4.5 million<ref name="buffalo92">{{cite web |url=http://www.highbeam.com/doc/1P2-22486332.html |title=Sega Vows 1993 Will Be The Year It Overtakes Nintendo |work=Buffalo News |accessdate=2011-01-17 |last=Reuters |date=1993-01-10}}</ref><br/>
 
1993: 5.5 million<ref name="video93">{{cite magazine |title=Sega values 16-bit blitz at $500 million |work=[[Video Business]] |accessdate=2011-01-17 |last=Greenstein |first=Jane |date=1994-06-17 |quote=Sega expects Genesis hardware sales in 1994 to be the same as last year, 5.5 million units.}}</ref><br/>
 
1994: over 4 million<ref name=sales94>{{cite web |url=http://www.thefreelibrary.com/Sega+threepeat+as+video+game+leader+for+Christmas+sales%3B+second...-a015997617 |title=Sega threepeat as video game leader for Christmas sales; second annual victory; Sega takes No. 1 position for entire digital interactive entertainment industry |work=[[Business Wire]] |accessdate=2011-01-17 |date=1995-01-06}}</ref><br/>
 
1995: 2.1 million<ref name=sales95>{{cite web |url=http://www.thedailybeast.com/newsweek/1996/01/14/game-system-sales.html |title=Game-System Sales |publisher=[[Newsweek]] |accessdate=2011-12-02 |date=1996-01-14 |archiveurl=https://web.archive.org/web/20130513145332/http://www.thedailybeast.com/newsweek/1996/01/14/game-system-sales.html |archivedate=2013-05-13}}</ref><br/>
 
1996: 1.32 million<ref name="npd_sales">{{cite web |url=http://www.netinst.org/Clements_Ohashi.pdf |title=Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002 |work=[http://www.netinst.org/ NET Institute] |accessdate=2011-09-21 |author=Matthew T. Clements & Hiroshi Ohashi |date=October 2004 |pages=12, 24}}</ref><br/>
 
1997: 477,920<ref name="npd_sales"/><br/>
 
1998: 658,971<ref name="npd_sales"/><br/>
 
1999: 431,013<ref name="npd_sales"/><br/>
 
2000: 54,337<ref name="npd_sales"/><br/>
 
2001: 1,316<ref name="npd_sales"/><br/>
 
Total: over 22.144 million</p>|group=sn|name=SalesNote2}}<br/>
 
3rd party: 3−4.5 million{{#tag:ref|[[Majesco]] sold between 1 and 2 million units of their North American only [[Variations of the Sega Mega Drive#Sega Mega Drive 3|Sega Genesis 3]] by the end of 1998.<ref name=Beginning>{{cite web|url=http://www.sega-16.com/feature_page.php?id=61&title=Genesis:%20A%20New%20Beginning |title=Genesis: A New Beginning|work=[http://www.sega-16.com/ Sega-16] |accessdate=2008-03-06 |last=Pettus|first=Sam |date=2004-07-07 |archiveurl=https://web.archive.org/web/20080516000757/http://www.sega-16.com/feature_page.php?id=61&title=Genesis:%20A%20New%20Beginning |archivedate=2008-05-16}}</ref> 2.5 million units were sold by the time of its discontinuation<ref name=AAA>{{cite web |url=http://www.team-aaa.com/news-15016-0-1-flashback_la_megadrive.html |title=Flashback La MegaDrive |accessdate=2011-01-17 |author=G. Kandal |work=[http://www.team-aaa.com/ Team AAA] |date=2009-10-15}}</ref> in 1999.|group=sn|name=SalesNote3}}{{#tag:ref|[[wikipedia:Tectoy|Tec Toy]] has sold over 3 million units of their own Mega Drives in Brazil (as of July 30th, 2012).<ref name="MDB">{{cite web | url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm | title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=Portuguese|accessdate=2012-10-18|publisher=[[Universo Online|UOL]]|author=Théo Azevedo |quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive |date=2012-07-30}}</ref> However, it is unknown if Tec Toy's pre 1995 sales are included in the initial 29 million or not. The Mega Drive is still produced and sold by Tec Toy to this day.|group=sn|name=SalesNote4}}<br/>
 
Sega Nomad: 1 million<ref name="gamepro">{{cite web |url=http://www.gamepro.com/article/features/125748/the-10-worst-selling-handhelds-of-all-time/ |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2010-01-02 |author=Blake Snow |work=[[GamePro]] |date=2007-07-30|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/features/125748/the-10-worst-selling-handhelds-of-all-time/&date=2010-03-23+17:29:51|archivedate=2010-03-23}} ([https://web.archive.org/web/20100226114445/http://www.gamepro.com/article/features/125749/the-10-worst-selling-handhelds-of-all-time Archive])</ref>
 
<p>'''Regional sales'''<br/>
 
North America: over 24.144−25.644 million (over 22.144 million 1st party<ref group="sn" name="SalesNote2"/> + 1−2.5 million 3rd party<ref group="sn" name="SalesNote3"/> + 1 million Sega Nomad<ref name="gamepro"/>)<br/>
 
Brazil: 3 million<ref group="sn" name="SalesNote4"/><br/>
 
Japan: 3.58 million<ref name="GameZine">{{cite web | url=http://www.gamezine.co.uk/news-story/2009/4/1/japan-nintendo-wii-almost-at-8-million-sold | title=Nintendo Wii almost at 8 million sold|accessdate=2011-01-17|work=[http://www.gamezine.co.uk/ GameZine]|date=2009-04-01}}</ref><br/>
 
Europe: 8 million<ref name=CVG>{{cite news |url=http://www.retromags.com/forums/files/file/2166-computer-video-games-issue-180/ |title=Over 1 Million Saturns In Europe By March |work=[[Computer and Video Games|CVG]] |page=10 |quote=8 million potential Saturn upgraders! |accessdate=2010-010-06 |last=Lomas |first=Ed |date=November 1996}}</ref><br/>
 
Other: 3.42 million<ref name=Maniac>{{cite news |title=Video game market share up to the end of fiscal year 1994 |work=Man!ac Magazine |date=May, 1995}}</ref> (left over from initial 29 million,<ref group="sn" name="SalesNote2"/> may or may not include overlap with Tec Toy's pre 1995 sales)</p>|group=s|name=SalesNote1}}
 
|-
 
| [[Mega-CD|Sega Mega CD / Sega CD]] (1991) || 6&nbsp;million<ref name="gamepro1"/> <small>(1996)</small>
 
|-
 
| [[Sega 32X]] (1994) || 665,000 <small>(1994)</small><ref name=Man!ac>{{cite news |title=Videospiel-Algebra|journal=Man!ac Magazine|publisher=Cybermedia Verlagsgesellschaft mbH |date=May 1995|language=German|author=''Man!ac Magazine'' staff}}</ref>
 
|-
 
| [http://segaretro.org/Amstrad_Mega_PC Amstrad Mega PC] (1993) || 6,000 <small>(1994)</small><ref name="sales2"/>
 
|-
 
! [[Super Nintendo Entertainment System|Nintendo Super Famicom / Super NES]] || 49.1 million
 
|-
 
| [[Super Nintendo Entertainment System|Nintendo Super Famicom /<br />Super NES]] (1990) || 49.1 million <small>(2003)</small><ref name="snes_sales">{{cite web |url=http://www.nintendo.com/systemsclassic?type=snes |title=Super NES |accessdate=2007-12-04 |publisher=Nintendo |work=Classic Systems |archiveurl=https://web.archive.org/web/20070101045006/http://www.nintendo.com/systemsclassic?type=snes |archivedate=2007-01-01}}</ref>
 
|-
 
! [[PC-Engine|NEC PC Engine]] / [[TurboGrafx-16]] || 14.42 million
 
|-
 
| [[PC-Engine|PC Engine]] / [[TurboGrafx-16]] (1987) || 10 million<ref name="gamepro1">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |author=Blake Snow |publisher=''[[GamePro]]'' |date=2007-07-30 |page=1 |accessdate=2008-10-25|archiveurl=http://web.archive.org/web/20070508014611/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2007-05-08}}</ref> <small>(1996)</small>
 
|-
 
| [[PC Engine Super CD Card|PC Engine Duo]] || 1.92&nbsp;million <small>(1996)</small><ref name="sales119"/>
 
|-
 
| [[TurboGrafx CD|PC Engine CD&#8209;ROM² /<br />TurboGrafx-CD]] (1988) || 1&nbsp;million <small>(1993)</small><ref name="sales2"/>
 
|-
 
| [[TurboExpress|PC Engine GT / TurboExpress]] (1990) || 1.5&nbsp;million<ref name="handheldgamepro1">{{cite web|url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|title=The 10 Worst-Selling Handhelds of All Time|accessdate=2008-07-05|first=Blake|last=Snow|publisher=[[GamePro]]|date=2007-07-30|pages=1|archiveurl=http://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2007-10-12}}</ref> <small>(1995)</small>
 
|-
 
! Others || 1.57 million
 
|-
 
| [[Neo Geo|SNK Neo Geo]] / [[Neo Geo AES]] (1990) || 1&nbsp;million <small>(1999)</small><ref name="sales2"/>
 
|-
 
| [[CD-i]] (1991) || 570,000 <small>(1998)</small><ref name="gamepro2">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml |title=The 10 Worst-Selling Consoles of All Time |author=Blake Snow |publisher=''[[GamePro]]'' |date=2007-07-30 |page=2 |accessdate=2008-10-25|archiveurl=http://web.archive.org/web/20070508035815/http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml|archivedate=2007-05-08}}</ref><ref>[http://www.neogaf.com/forum/showpost.php?p=156183178&postcount=161 350,000 units] as of June 1994</ref>
 
|}
 
 
===Asia===
 
====Japan====
 
The cumulative (including annual) sales of fourth-generation consoles in [[Video gaming in Japan|Japan]]:
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! rowspan=3 | Year
 
! colspan=8 | Sales
 
|-
 
! colspan=3 | [[PC Engine|NEC PC Engine]]
 
! colspan=2 | [[Mega Drive|Sega Mega Drive]]
 
! rowspan=2 | [[Pioneer LaserActive|Pioneer]]<br /><ref name="sales2"/>
 
! rowspan=2 | [[Neo Geo]]<br /><ref name="sales2">http://www.neogaf.com/forum/showthread.php?p=153215606</ref>
 
! rowspan=2 | [[Super Nintendo Entertainment System|Super FC]]<br /><ref name="sales625"/>
 
|-
 
! [[PC Engine|PCE]] <ref name="sales625">http://www.neogaf.com/forum/showpost.php?p=38012869&postcount=625</ref>
 
! [[PC Engine Super CD Card|Duo]]
 
! [[TurboGrafx CD|CD&#8209;ROM²]]
 
! [[Mega Drive|SMD]] <ref name="sales625"/>
 
! [[Mega CD|MCD]] <ref name="sales2"/>
 
|-
 
| '''{{vgy|1987}}'''
 
| 600,000<ref name="sales63">http://www.neogaf.com/forum/showpost.php?p=150121349&postcount=63</ref>
 
|
 
|
 
|
 
| rowspan=3 |
 
| rowspan=3 |
 
| rowspan=3 |
 
| rowspan=3 |
 
|-
 
| '''{{vgy|1988}}'''
 
| 1,440,000<br />(+840,000)
 
|
 
|
 
| 400,000
 
|-
 
| '''{{vgy|1989}}'''
 
| 2,380,000<br />(+940,000)
 
|
 
|
 
| 1,000,000<br />(+600,000)
 
|-
 
| '''{{vgy|1990}}'''
 
| 3,690,000<br />(+1,310,000)
 
|
 
|
 
| 1,900,000<br />(+900,000)
 
|
 
|
 
|
 
| 1,440,000<br /><ref>http://www.neogaf.com/forum/showthread.php?t=701305</ref>
 
|-
 
| '''{{vgy|1991}}'''
 
| 4,720,000<br />(+1,030,000)
 
| 300,000<br /><ref name="sales56">http://www.neogaf.com/forum/showpost.php?p=150080900&postcount=56</ref>
 
| 700,000<br /><ref name="sales56"/>
 
| 2,600,000<br />(+700,000)
 
| 200,000
 
|
 
|
 
| 3,810,000<br />(+2,370,000)
 
|-
 
| '''{{vgy|1992}}'''
 
| 5,390,000<br />(+670,000)<br /><ref name="sales63"/>
 
| 600,000<br /><ref name="sales56"/><br />(+300,000)
 
| 900,000<br /><ref name="sales56"/><br />(+200,000)
 
| 3,000,000<br />(+400,000)
 
| 280,000<br />(+80,000)
 
|
 
|
 
| 7,390,000<br />(+3,580,000)
 
|-
 
| '''{{vgy|1993}}'''
 
| 5,790,000<br />(+400,000)<br /><ref name="sales63"/>
 
|
 
|
 
| 3,450,000<br />(+450,000)
 
| 700,000<br /><ref name="digest_1995">{{cite book|title=Screen Digest|year=1995|publisher=[[Screen Digest]]|page=[http://abload.de/img/olola4urz.jpg 60]|month=March|chapter=Active installed base estimates}} ([[cf.]] [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=sega+active+installed here], [http://books.google.co.uk/books?ei=XjkeT5KCHImJhQe45eiBDg&id=jFnvAAAAMAAJ&dq=8-bit+16-bit+32-bit here], and [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=%22UK+600+1.100%22&q=%22UK+600%22 here])</ref><br />(+420,000)
 
| 42,000
 
| 300,000
 
| 11,820,000<br />(+4,430,000)
 
|-
 
| '''{{vgy|1994}}'''
 
| 5,970,000<br />(+180,000)
 
| 1,900,000<br /><ref name="sales119">http://www.neogaf.com/forum/showpost.php?p=155629363&postcount=119</ref>
 
|
 
| 3,550,000<br />(+100,000)
 
| 850,000<br /><ref name="digest_1995"/><br />(+150,000)
 
|
 
|
 
| 14,470,000<br />(+2,650,000)
 
|-
 
| '''{{vgy|1995}}'''
 
| 6,000,000<br />(+30,000)<ref name="sales63"/>
 
| 1,920,000<br /><ref name="sales119"/><br />(+20,000)
 
|
 
| 3,580,000<br />(+30,000)
 
|
 
|
 
|
 
| 16,250,000<br />(+1,780,000)
 
|-
 
| '''{{vgy|1996}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
| 700,000
 
| 16,860,000<br /><ref name="consolidatedsales">{{cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf |title=Consolidated Sales Transition by Region |accessdate=2010-02-14 |date=2010-01-27 |publisher=Nintendo |format=PDF |archiveurl=http://www.webcitation.org/5nXieXX2B |archivedate=2010-02-14}}</ref><br />(+610,000)
 
|-
 
| '''{{vgy|1997}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
| 800,000<br />(+100,000)
 
| 17,050,000<br />(+190,000)<br /><ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|1998}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,100,000<br />(+50,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|1999}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,130,000<br />(+30,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2000}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,140,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2001}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,150,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2002}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,160,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2003}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,170,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
! Total
 
! colspan=3 | 6,000,000 (PCE)<br />7,920,000 (PCE & Duo)<br />8,820,000 (PCE, Duo, CD&#8209;ROM²)
 
! colspan=2 | 3,580,000<br />(SMD)<br />4,430,000<br />(SMD & CD)
 
! 42,000
 
! 800,000
 
! 17,170,000
 
|}
 
 
====Singapore====
 
In [[Singapore]], the Sega Genesis captured 50% of the market share, which it held from 1989 to 1991. During 1992 to 1995, the SNES captured and held a majority of the market share.<ref>Benjamin Ng Wai-ming, "Japanese Video Games in Singapore: History, Culture and Industry", ''Asian Journal of Social Science'', Vol. 29, No. 1 (2001), pp. 139-162 [141], Brill Publishers</ref>
 
 
===North America===
 
The cumulative (including annual) sales of fourth-generation consoles in [[North America]]:
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! rowspan=3 | Year
 
! colspan=8 | Sales
 
|-
 
! colspan=2 | [[TurboGrafx 16|TurboGrafx&#8209;16]]
 
! colspan=5 | [[Mega Drive|Sega Genesis]] <ref group="s" name="SalesNote1"/>
 
! rowspan=2 | [[Super Nintendo Entertainment System|Super NES]]<br />
 
|-
 
! [[TurboGrafx 16|TG16]]
 
! [[TurboGrafx CD|TCD]]
 
! [[Mega Drive|GEN]] <ref group="sn" name="SalesNote2"/>
 
! [[Sega Genesis Model 3|GEN 3]]
 
! [[Sega Nomad|Nomad]]
 
! [[Mega CD|SCD]]
 
! [[Sega 32X|32X]]
 
|-
 
| '''{{vgy|1989}}'''
 
| 300,000<ref name="sales2"/>
 
|
 
| 500,000<ref>http://news.google.com/newspapers?nid=1499&dat=19900123&id=XcAcAAAAIBAJ&sjid=3H4EAAAAIBAJ&pg=2643,6188824</ref>
 
| rowspan=2 |
 
| rowspan=2 |
 
| rowspan=2 |
 
| rowspan=2 |
 
| rowspan=2 |
 
|-
 
| '''{{vgy|1990}}'''
 
| 750,000<ref name="gamasutra3">http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?page=3</ref><br />(+450,000)
 
| 20,000<ref name="gamasutra3"/>
 
| 1.5 million<ref name="courier90"/><br />(+1 million)
 
|-
 
| '''{{vgy|1991}}'''
 
| 1.7 million<br /><ref name="sales1">http://www.neogaf.com/forum/showthread.php?t=981407</ref><br />(+950,000)
 
| 100,000<br /><ref name="sales1"/><br />(+80,000)
 
| 3.1 million<br />(+1.6 million)
 
|
 
|
 
|
 
|
 
| 2 million<br /><ref name="sales2"/><ref>http://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567</ref><ref>http://news.google.com/newspapers?nid=1696&dat=19911103&id=2useAAAAIBAJ&sjid=pUcEAAAAIBAJ&pg=4864,527272</ref>
 
|-
 
| '''{{vgy|1992}}'''
 
|
 
|
 
| 7.6 million<br />(+4.5 million)<br /><ref name="buffalo92"/><ref>''Electronic Gaming Monthly'', issue 44, March 1993, page 4</ref>
 
|
 
|
 
| 220,000<br /><ref name="sales2"/><ref name="buffalo92"/>
 
|
 
| 6.9 million<br /><ref name="digest_1995"/><br />(+4.9 million)
 
|-
 
| '''{{vgy|1993}}'''
 
|
 
|
 
| 13.1 million<br />(+5.5 million)<br /><ref name="video93"/><ref>http://vidgame.info/sega/sega1994.htm</ref><br />(60% share)<reF>''[[wikipedia:Electronic Games|Electronic Games]]'', issue 15 (December 1993), page 148</ref>
 
|
 
|
 
| 1.3 million<br /><ref>http://www.nytimes.com/1994/08/25/business/video-game-maker-making-the-switch-to-pc-hardware.html</ref><ref name="digest_1995"/><br />(+1,080,000)
 
|
 
| 11.3 million<br /><ref name="digest_1995"/><br />(+4.4 million)
 
|-
 
| '''{{vgy|1994}}'''
 
|
 
|
 
| 17.1 million<br />(+4 million)<br />(58%)<ref name=sales94/>
 
|
 
|
 
| 1.5 million<br /><ref name="digest_1995"/><br />(+200,000)
 
| 500,000<br /><ref name=sales94/>
 
| 15 million<ref name="digest_1995"/><br />(+3.7 million)<br />(36.43%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1995}}'''
 
| 2.5 million<br /><ref name="gamepro1"/>
 
|
 
| 19.2 million<br />(+2.1 million)<br /><ref name=sales95/>
 
|
 
|
 
|
 
|
 
| 17.6 million<br />(+2.6 million)<br /><ref name=sales95/>
 
|-
 
| '''{{vgy|1996}}'''
 
| colspan=2 |
 
| 20,515,904<br />(+1,315,904)<br />(18.56%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 18,725,892<br />(+1,125,892)<br />(15.88%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1997}}'''
 
| colspan=2 |
 
| 20,993,824<br />(+477,920)<br />(4.12%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 19,318,652<br />(+592,760)<br />(5.11%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1998}}'''
 
| colspan=2 |
 
| 21,652,795<br />(+658,971)<br />(5.31%)<ref name="npd_sales"/>
 
| 2 million
 
|
 
|
 
|
 
| 19,518,453<br />(+199,801)<br />(1.61%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1999}}'''
 
| colspan=2 |
 
| 22,083,808<br />(+431,013)<br />(3.53%)<ref name="npd_sales"/>
 
| 2.5 million<br />(+500,000)
 
| 1 million
 
|
 
|
 
| 19,533,105<br />(+14,652)<br />(0.12%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|2000}}'''
 
| colspan=2 |
 
| 22,138,145<br />(+54,337)<br />(0.67%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 19,533,916<br />(+811)<br />(0.01%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|2001}}'''
 
| colspan=2 |
 
| 22,139,461<br />(+1,316)<br />(0.01%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 19,533,930<br />(+14)<br />(0.0001%)<br /><ref name="npd_sales"/>
 
|-
 
| '''{{vgy|2003}}'''
 
| colspan=2 |
 
| colspan=2 |
 
|
 
|
 
|
 
| 20 million<br /><ref name="snes_sales"/>
 
|-
 
! Total
 
! colspan=2 | 2.5 million<br />(TG16)<br />2.6 million<br />(TG16 & TCD)
 
! colspan=5 | 24,639,461 (Genesis 1-3)<br />25,639,461 (Genesis 1-3 & Nomad)<br />27,139,461 (Genesis 1-3, Nomad, SCD)<br />27,639,461 (Genesis 1-3, Nomad, SCD, 32X)
 
! 20 million
 
|}
 
 
===Western Europe===
 
The cumulative (including annual) sales of fourth-generation consoles in [[w:c:vgsales:Video games in Europe|Western Europe]]:
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! rowspan=3 | Year
 
! colspan=7 | Sales
 
|-
 
! colspan=4 | [[Mega Drive|Sega Mega Drive]] <ref name="digest_1995"/>
 
! rowspan=2 | [[Super Nintendo Entertainment System|Super NES]]<br /><ref name="digest_1995"/>
 
! rowspan=2 | [[wikipedia:Commodore CDTV|Amiga<br />CDTV]]
 
! rowspan=2 | [[CD-i]] <ref>[http://www.docstoc.com/docs/56341033/Executive-summary IDATE: Executive Summary], September 1997, page 33</ref>
 
|-
 
! [[Mega Drive]]
 
! [[Mega CD]]
 
! [[Sega 32X|32X]]
 
! [http://segaretro.org/Amstrad_Mega_PC Mega PC]
 
|-
 
| '''{{vgy|1990}}'''
 
| 193,000<ref name="sales2"/>
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| '''{{vgy|1991}}'''
 
| 1,200,000<ref name="sales1"/><br />(+1,007,000)
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| '''{{vgy|1992}}'''
 
| 5,400,000<br />(+4,200,000)<br /><ref name="sales1"/>
 
|
 
|
 
|
 
| 2,030,000
 
|
 
| 33,000
 
|-
 
| '''{{vgy|1993}}'''
 
| 5,730,000<br />(+330,000)
 
| 210,000
 
|
 
|
 
| 3,590,000<br />(+1,560,000)
 
| 25,800<br /><ref>http://www.neogaf.com/forum/showpost.php?p=155812426&postcount=141</ref>
 
| 280,000<br />(+247,000)
 
|-
 
| '''{{vgy|1994}}'''
 
| 7,270,000<br />(+1,540,000)
 
| 415,000<br />(+205,000)
 
| 65,000
 
| 6,000<ref name="sales2"/>
 
| 4,650,000<br />(+1,060,000)
 
|
 
|
 
|-
 
| '''{{vgy|1995}}'''
 
| 8,000,000<ref name=CVG/><br />(+730,000)
 
| colspan=3 align=center | 486,000<br />(add-ons & PC)
 
| rowspan=2 |
 
| rowspan=3 |
 
| rowspan=3 |
 
|-
 
| '''{{vgy|1996}}'''
 
| colspan=4 align=center | 8,486,000<br />(incl. add-ons & PC)
 
|}
 
 
==Notes==
 
===Sales Numbers===
 
{{Reflist|group=s}}
 
 
===Sales Notes===
 
{{Reflist|group=sn}}
 
 
==References==
 
{{reflist}}
 
 
{{Fourth-Generation Consoles}}
 
{{History of video games}}
 
 
{{stub}}
 
[[Category:Fourth-generation console|*]]
 

Revision as of 16:41, 2 July 2012

NWN · NWN: EE · NWN2
Golden Circlet (NWN)
Basic Information
Type
Helmet
Further Information
Base Item
2.0
Special Properties
Immunity: Mind-Affecting Spells
Improved Saving Throws: Will +1
Skill Bonus: Concentration +1
Spell Resistance: 10

Template:Items