Codex Gamicus
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{{Infobox| title = Harvest Moon: Save the Homeland
{{ElementInfobox
 
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|image = [[Image:Boxart.jpg]]
| type = Lore
 
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|developer = [[Natsume]]
| game = Mass Effect 2
 
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|publisher = [[Natsume]] ([[North America|NA]]), [[Victor Interactive Software]] ([[Japan|JP]])
| orbdistance = 15.2 AU
 
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|designer =
| parent = Boltzmann
 
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|engine =
| orbperiod = 59.4
 
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|released = [[July 5]], [[2001]] ([[Japan|JP]])<br>
| radius = 40,196
 
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[[November 22]], [[2001]] ([[North America|NA]])<br>
| daylength = 16.9
 
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|genre = [[Simulation]], [[RPG]]
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|modes = [[Single player]]
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|ratings =
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|platforms = [[PlayStation 2]]
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|media =
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|requirements =
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|input =
 
}}
 
}}
   
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[[Natsume]]'s '''Harvest Moon: Save the Homeland''' (''Bokujou Monogatari 3: Heart ni Hi o Tsukete'' in [[Japan]]) was the first [[PlayStation 2]] sequel to what is billed as "a life [[simulation]]" series, and it's every bit as irritating and cutesy as that description suggests.
A hydrogen-methane gas giant, Feynman is of far less interest to the colonists of Bekenstein than its moons. All 24 are under heavy development by three rival firms, Hoshichiri Heavy Industries, Guanghui Solutions, and the Dynamis Corporation. These three firms are under ironclad contracts to sell their raw materials exclusively to corporations based on or orbiting around Bekenstein, a situation which has led to heavy investment on Bekenstein from manufacturing corporations looking to get a piece of the action. Feynman itself has been relatively untouched by the mining concerns as its strong magnetosphere and great dark storm cells create a barrier to all but the newest generation of scanners.
 
   
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The object of the game is to successfully save a sleepy rural village from being redeveloped into a vacation resort. Construction begins in a year, so your character must find a way to rescue your homeland within that time frame by completing one of nine different story lines.
{{Mass Effect}}
 
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Befriending some of the 20 different people in the town is the key to successfully completing your tasks. And, if you can find time between that and maintaining your farm in the game's extremely short daily cycle, you can explore other unique aspects of the game, like dog training, horse racing, recipe cooking, or getting a part-time job.
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{{Harvest Moon}}
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[[Category: Harvest Moon series]]
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[[Category: PlayStation 2 games]]

Revision as of 12:17, 26 June 2006

Harvest Moon: Save the Homeland
Boxart
Developer(s) Natsume
Publisher(s) Natsume (NA), Victor Interactive Software (JP)
Release date July 5, 2001 (JP)

November 22, 2001 (NA)

Genre Simulation, RPG
Mode(s) Single player
Age rating(s)
Platform(s) PlayStation 2
Credits | Soundtrack | Codes | Walkthrough


Natsume's Harvest Moon: Save the Homeland (Bokujou Monogatari 3: Heart ni Hi o Tsukete in Japan) was the first PlayStation 2 sequel to what is billed as "a life simulation" series, and it's every bit as irritating and cutesy as that description suggests.

The object of the game is to successfully save a sleepy rural village from being redeveloped into a vacation resort. Construction begins in a year, so your character must find a way to rescue your homeland within that time frame by completing one of nine different story lines.

Befriending some of the 20 different people in the town is the key to successfully completing your tasks. And, if you can find time between that and maintaining your farm in the game's extremely short daily cycle, you can explore other unique aspects of the game, like dog training, horse racing, recipe cooking, or getting a part-time job.