Codex Gamicus
 
 
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  +
{{Infobox_Game
The '''Fourth Generation Consoles''' (1987-1996) expanded the home console market. The generation started in the late '80s with the release of [[NEC]]'s [[PC-Engine]]. The [[Sega Mega Drive]] was released a year later to compete with the original [[NES]] as well as the [[PC-Engine]]. One year after that, both consoles came to North America as the [[TurboGrafx 16]] and [[Sega Genesis]]. The [[Neo Geo AES]] was also brought into the market as a home version of [[SNK]]'s arcade machine, the [[Neo Geo MVS]]. One year after that, [[Nintendo]] released the [[Super Famicom]] in [[Japan]] and the [[Super Nintendo]] in [[North America]]. To compete with the [[Super Nintendo]], [[Sega]] released the [[Sega CD]], as an add on to the [[Sega Genesis]]. [[Nintendo]] tried to release a CD add on itself, but it was canceled, during this time [[Philips]] made its own console, the [[CD-i]], using the [[Nintendo]] license. The last console released in this time was the [[Atari Jaguar]], which was a technology advance for the time, but failed to capture the market under [[Nintendo]]'s control in the market.
 
  +
| name = Supertux
  +
| screenshot = [[Image:SuperTux.png|300px|center]]
  +
| platform = [[Linux]],[[Windows]],[[Mac osX]],[[FreeBSD]],[[NetBSD]],[[Beos]],[[Zaurus]],[[PSP]]
  +
| source_model = [[wikipedia:Open source | Open source]]
  +
| working_state = Current
  +
| latest_release_version = 0.1.3
  +
| latest_release_date = July 9, 2005
  +
| license = [[wikipedia:GNU General Public License|GPL]]
  +
| website = http://supertux.berlios.de/
  +
}}
   
  +
__NOTOC__
==Sales Comparison==
 
  +
'''SuperTux''' is a [[wikipedia:free software|free]], [[wikipedia:open source|open source]] computer [[game]]. It is a sidescrolling platformer starring [[wikipedia:Tux|Tux]] the [[wikipedia:Linux|Linux]] penguin.
{{See also|List of best-selling game consoles}}
 
   
  +
Supertux is also known as "supertux milestone 1",or "supertux 0.1"
===Worldwide===
 
  +
{| class="wikitable"
 
  +
* http://supertux.berlios.de/ ''official site''
  +
* http://supertux.berlios.de/wiki/index.php/Main_Page ''SuperTux wiki''
  +
* [http://supertux.berlios.de/wiki/index.php/Download/Installation Download]
  +
  +
==Hardware==
  +
Supertux 0.1 is a very lightweight game,and don't even need 3d acelleration
  +
  +
that have permited it's port to hardware such as zaurus pda or the psp
  +
  +
But the upcomming 0.2 version will need 3d aceleration
  +
  +
==The story==
  +
Supertux was inspired by supermario ,and so it's story is very similar
  +
At the beguining of the game The folowing text is scrolling:
  +
Penny gets captured!
  +
  +
Tux and Penny were out having a nice
  +
picnic on the ice fields of Antarctica.
  +
Suddenly, a creature jumped from
  +
behind an ice bush, there was a flash,
  +
and Tux fell asleep!
  +
  +
When Tux wakes up, he finds that Penny
  +
is missing. Where she lay before now
  +
lies a letter. "Tux, my arch enemy!"
  +
says the letter. "I have captured
  +
your beautiful Penny and have taken her
  +
to my fortress. The path to my fortress
  +
is littered with my minions. Give up on
  +
the thought of trying to reclaim her,
  +
you haven't a chance! -Nolok"
  +
  +
Tux looks and see Nolok's fortress in
  +
the distance. Determined to save his
  +
beloved Penny, he begins his journey.
  +
Then tux will have to go trough a lof of level before ariving to Nolok forteress...
  +
  +
''we won't disclosure the end of the game in order to keep suspense...''
  +
  +
==The Game==
  +
===Lifes===
  +
As you can see on the screenshot displayed on this page,You have a limited number of life,but don't worry,you won't have to restart the game from the beguining when you die:you don't loose your progress
  +
  +
The only thing is that within a Level,when you die and you have some life remaning,you restart from the last automaticaly saved point inside the world,and so if you loose all your lifes you will have to start from the beguining of the world
  +
===Save===
  +
Your progress is automaticaly saved
  +
  +
==Difficulty==
  +
The normale game is simple and can be done by anyone,but without beeing too much simple and boring
  +
  +
Some world of the Bonus Island at the oposite,are very difficult
  +
  +
  +
you have several bonus such as
  +
__IMAGE__ that give you a normal size __IMAGE__
  +
  +
__IMAGE__ that turn you in a firetux __IMAGE__
  +
  +
while the normal sized tux doesn't give you an enormous advantage(when you get hit by enemies you don't die but you are changed into a small tux that die if he is hit by enemies) the firetux gives you an enormous advantages,loosing this capability(by beeing changed into a normal tux,because you were hit by an enemy) can render the level much more difficult,spedialy in the Bonus Islands
  +
  +
Mabe the reason why the supertux developers have made some hidden world is to permit the user to rapidely re-aquire this firetux state
  +
That can be very usefull for a person that isn't very skilled at videogames
  +
  +
==Bonus Island==
  +
In the 0.1.3 version of SuperTux there is 2 bonus island
  +
  +
You must finish the game(the normal world) in order to unlock the 2 Bonus island
  +
  +
At First sight that seams to be 2 suplementary level,but in fact that is a lot more than this:
  +
  +
{|
 
|-
 
|-
  +
| '''The normal World'''
! Console !! Units sold
 
  +
[[Image:World_screenshot_01.png|left|300px|]]
  +
*'''Some Indications on levels'''
  +
*The [[Image:leveldot_green.png|20px|]] indicate that you have finished the Level
  +
*The [[Image:leveldot_red.png|20px|]] indicate that you have not finished the Level,that could be an acessible level such as the one you are trying to finish or any other level that are not acessible
  +
*The [[Image:teleporter.png|20px|]] is a teleproter,most of the time it teleport you to home but some of theses don't
  +
*The [[Image:snowman.png|20px|]] indicate nothing,he is just here to tell you that there is no road
  +
----
  +
'''The normal World'''
  +
*The World include 26 Levels(to be verified)
 
|-
 
|-
  +
| '''Bonus Island I'''
![[Mega Drive|Sega Mega Drive / Genesis]] || 50.315 million
 
  +
[[Image:Bonus_Island_I_screenshot_01.png|left|300px|]]
  +
'''Bonus Island I'''
  +
*The Bonus Island I include 22 Levels(to be verified)
  +
*This is the Bonus island Main Screen,when you go on the [[Image:teleporter.png|20px|]] you are teletransported into a world that looks like the second image
 
|-
 
|-
  +
|[[Image:Bonus_Island_I_screenshot_02.png|left|300px|]]
|[[Mega Drive|Sega Mega Drive / Genesis]] (1988) ||43.644&nbsp;million <small>(2001)</small>{{#tag:ref|Sega Mega Drive/Genesis:<br />'''Worldwide sales'''<br/>
 
1st party: over 37.144 million{{#tag:ref|Sega has never released a total sales figure for the Sega Genesis. However, there is a detailed history of Sega's first party North American sales through 1998 totaling over 20.998 million, a number confirmed by the New York Times' statement "some 20 million 16-bit Genesis consoles in the United States alone" in 1998;<ref>{{cite news |url=http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1 |title=Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market |accessdate=2010-01-02 |author=Stephanie Strom | work=[[The New York Times]] | date=1998-03-14}}</ref> total North American sales had reached over 22.144 million by 2001.
 
<p>'''North American sales history'''<br/>
 
1989-1990: 1.5 million<ref name="courier90">http://news.google.com/newspapers?id=jU9LAAAAIBAJ&sjid=miMNAAAAIBAJ&pg=5346,882338</ref><ref>{{cite web |url=http://findarticles.com/p/articles/mi_m3092/is_n21_v30/ai_11513987/ |title=New technology fans video war - 16-bit video games |work=Discount Store News |accessdate=2011-01-17 |last=Hisey |first=Pete |date=1991-11-04}}</ref><br/>
 
1991: 1.6 million<ref>{{cite magazine |title=Nintendo and Sega face off on game market at WCES |work=[[Video Business]] |accessdate=2011-01-17 |last=Elrich |first=David |date=1992-01-24 |quote=Sega's 1991 sales figure of 1.6 million}}</ref><ref>http://books.google.co.uk/books?id=zEWLzTG8AaoC&pg=PA64</ref><br/>
 
1992: 4.5 million<ref name="buffalo92">{{cite web |url=http://www.highbeam.com/doc/1P2-22486332.html |title=Sega Vows 1993 Will Be The Year It Overtakes Nintendo |work=Buffalo News |accessdate=2011-01-17 |last=Reuters |date=1993-01-10}}</ref><br/>
 
1993: 5.5 million<ref name="video93">{{cite magazine |title=Sega values 16-bit blitz at $500 million |work=[[Video Business]] |accessdate=2011-01-17 |last=Greenstein |first=Jane |date=1994-06-17 |quote=Sega expects Genesis hardware sales in 1994 to be the same as last year, 5.5 million units.}}</ref><br/>
 
1994: over 4 million<ref name=sales94>{{cite web |url=http://www.thefreelibrary.com/Sega+threepeat+as+video+game+leader+for+Christmas+sales%3B+second...-a015997617 |title=Sega threepeat as video game leader for Christmas sales; second annual victory; Sega takes No. 1 position for entire digital interactive entertainment industry |work=[[Business Wire]] |accessdate=2011-01-17 |date=1995-01-06}}</ref><br/>
 
1995: 2.1 million<ref name=sales95>{{cite web |url=http://www.thedailybeast.com/newsweek/1996/01/14/game-system-sales.html |title=Game-System Sales |publisher=[[Newsweek]] |accessdate=2011-12-02 |date=1996-01-14 |archiveurl=https://web.archive.org/web/20130513145332/http://www.thedailybeast.com/newsweek/1996/01/14/game-system-sales.html |archivedate=2013-05-13}}</ref><br/>
 
1996: 1.32 million<ref name="npd_sales">{{cite web |url=http://www.netinst.org/Clements_Ohashi.pdf |title=Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002 |work=[http://www.netinst.org/ NET Institute] |accessdate=2011-09-21 |author=Matthew T. Clements & Hiroshi Ohashi |date=October 2004 |pages=12, 24}}</ref><br/>
 
1997: 477,920<ref name="npd_sales"/><br/>
 
1998: 658,971<ref name="npd_sales"/><br/>
 
1999: 431,013<ref name="npd_sales"/><br/>
 
2000: 54,337<ref name="npd_sales"/><br/>
 
2001: 1,316<ref name="npd_sales"/><br/>
 
Total: over 22.144 million</p>|group=sn|name=SalesNote2}}<br/>
 
3rd party: 3−4.5 million{{#tag:ref|[[Majesco]] sold between 1 and 2 million units of their North American only [[Variations of the Sega Mega Drive#Sega Mega Drive 3|Sega Genesis 3]] by the end of 1998.<ref name=Beginning>{{cite web|url=http://www.sega-16.com/feature_page.php?id=61&title=Genesis:%20A%20New%20Beginning |title=Genesis: A New Beginning|work=[http://www.sega-16.com/ Sega-16] |accessdate=2008-03-06 |last=Pettus|first=Sam |date=2004-07-07 |archiveurl=https://web.archive.org/web/20080516000757/http://www.sega-16.com/feature_page.php?id=61&title=Genesis:%20A%20New%20Beginning |archivedate=2008-05-16}}</ref> 2.5 million units were sold by the time of its discontinuation<ref name=AAA>{{cite web |url=http://www.team-aaa.com/news-15016-0-1-flashback_la_megadrive.html |title=Flashback La MegaDrive |accessdate=2011-01-17 |author=G. Kandal |work=[http://www.team-aaa.com/ Team AAA] |date=2009-10-15}}</ref> in 1999.|group=sn|name=SalesNote3}}{{#tag:ref|[[wikipedia:Tectoy|Tec Toy]] has sold over 3 million units of their own Mega Drives in Brazil (as of July 30th, 2012).<ref name="MDB">{{cite web | url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm | title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=Portuguese|accessdate=2012-10-18|publisher=[[Universo Online|UOL]]|author=Théo Azevedo |quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive |date=2012-07-30}}</ref> However, it is unknown if Tec Toy's pre 1995 sales are included in the initial 29 million or not. The Mega Drive is still produced and sold by Tec Toy to this day.|group=sn|name=SalesNote4}}<br/>
 
Sega Nomad: 1 million<ref name="gamepro">{{cite web |url=http://www.gamepro.com/article/features/125748/the-10-worst-selling-handhelds-of-all-time/ |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2010-01-02 |author=Blake Snow |work=[[GamePro]] |date=2007-07-30|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/features/125748/the-10-worst-selling-handhelds-of-all-time/&date=2010-03-23+17:29:51|archivedate=2010-03-23}} ([https://web.archive.org/web/20100226114445/http://www.gamepro.com/article/features/125749/the-10-worst-selling-handhelds-of-all-time Archive])</ref>
 
<p>'''Regional sales'''<br/>
 
North America: over 24.144−25.644 million (over 22.144 million 1st party<ref group="sn" name="SalesNote2"/> + 1−2.5 million 3rd party<ref group="sn" name="SalesNote3"/> + 1 million Sega Nomad<ref name="gamepro"/>)<br/>
 
Brazil: 3 million<ref group="sn" name="SalesNote4"/><br/>
 
Japan: 3.58 million<ref name="GameZine">{{cite web | url=http://www.gamezine.co.uk/news-story/2009/4/1/japan-nintendo-wii-almost-at-8-million-sold | title=Nintendo Wii almost at 8 million sold|accessdate=2011-01-17|work=[http://www.gamezine.co.uk/ GameZine]|date=2009-04-01}}</ref><br/>
 
Europe: 8 million<ref name=CVG>{{cite news |url=http://www.retromags.com/forums/files/file/2166-computer-video-games-issue-180/ |title=Over 1 Million Saturns In Europe By March |work=[[Computer and Video Games|CVG]] |page=10 |quote=8 million potential Saturn upgraders! |accessdate=2010-010-06 |last=Lomas |first=Ed |date=November 1996}}</ref><br/>
 
Other: 3.42 million<ref name=Maniac>{{cite news |title=Video game market share up to the end of fiscal year 1994 |work=Man!ac Magazine |date=May, 1995}}</ref> (left over from initial 29 million,<ref group="sn" name="SalesNote2"/> may or may not include overlap with Tec Toy's pre 1995 sales)</p>|group=s|name=SalesNote1}}
 
 
|-
 
|-
  +
| '''Bonus Island II'''
| [[Mega-CD|Sega Mega CD / Sega CD]] (1991) || 6&nbsp;million<ref name="gamepro1"/> <small>(1996)</small>
 
  +
[[Image:Bonus_Island_II_screenshot_01.png|left|300px|]]
|-
 
  +
'''Bonus Island II'''
| [[Sega 32X]] (1994) || 665,000 <small>(1994)</small><ref name=Man!ac>{{cite news |title=Videospiel-Algebra|journal=Man!ac Magazine|publisher=Cybermedia Verlagsgesellschaft mbH |date=May 1995|language=German|author=''Man!ac Magazine'' staff}}</ref>
 
  +
*The bonus Island 2 include 28 Levels (to be verified)
|-
 
| [http://segaretro.org/Amstrad_Mega_PC Amstrad Mega PC] (1993) || 6,000 <small>(1994)</small><ref name="sales2"/>
 
|-
 
! [[Super Nintendo Entertainment System|Nintendo Super Famicom / Super NES]] || 49.1 million
 
|-
 
| [[Super Nintendo Entertainment System|Nintendo Super Famicom /<br />Super NES]] (1990) || 49.1 million <small>(2003)</small><ref name="snes_sales">{{cite web |url=http://www.nintendo.com/systemsclassic?type=snes |title=Super NES |accessdate=2007-12-04 |publisher=Nintendo |work=Classic Systems |archiveurl=https://web.archive.org/web/20070101045006/http://www.nintendo.com/systemsclassic?type=snes |archivedate=2007-01-01}}</ref>
 
|-
 
! [[PC-Engine|NEC PC Engine]] / [[TurboGrafx-16]] || 14.42 million
 
|-
 
| [[PC-Engine|PC Engine]] / [[TurboGrafx-16]] (1987) || 10 million<ref name="gamepro1">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |author=Blake Snow |publisher=''[[GamePro]]'' |date=2007-07-30 |page=1 |accessdate=2008-10-25|archiveurl=http://web.archive.org/web/20070508014611/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2007-05-08}}</ref> <small>(1996)</small>
 
|-
 
| [[PC Engine Super CD Card|PC Engine Duo]] || 1.92&nbsp;million <small>(1996)</small><ref name="sales119"/>
 
|-
 
| [[TurboGrafx CD|PC Engine CD&#8209;ROM² /<br />TurboGrafx-CD]] (1988) || 1&nbsp;million <small>(1993)</small><ref name="sales2"/>
 
|-
 
| [[TurboExpress|PC Engine GT / TurboExpress]] (1990) || 1.5&nbsp;million<ref name="handheldgamepro1">{{cite web|url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|title=The 10 Worst-Selling Handhelds of All Time|accessdate=2008-07-05|first=Blake|last=Snow|publisher=[[GamePro]]|date=2007-07-30|pages=1|archiveurl=http://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2007-10-12}}</ref> <small>(1995)</small>
 
|-
 
! Others || 1.57 million
 
|-
 
| [[Neo Geo|SNK Neo Geo]] / [[Neo Geo AES]] (1990) || 1&nbsp;million <small>(1999)</small><ref name="sales2"/>
 
|-
 
| [[CD-i]] (1991) || 570,000 <small>(1998)</small><ref name="gamepro2">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml |title=The 10 Worst-Selling Consoles of All Time |author=Blake Snow |publisher=''[[GamePro]]'' |date=2007-07-30 |page=2 |accessdate=2008-10-25|archiveurl=http://web.archive.org/web/20070508035815/http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml|archivedate=2007-05-08}}</ref><ref>[http://www.neogaf.com/forum/showpost.php?p=156183178&postcount=161 350,000 units] as of June 1994</ref>
 
 
|}
 
|}
   
  +
''the counting of the nubber of level in the bonus level is very inprecise...:''
===Asia===
 
  +
''the folowing is an example for the Bonus Island I''
====Japan====
 
  +
cd /usr/share/games/supertux/levels/bonus1
The cumulative (including annual) sales of fourth-generation consoles in [[Video gaming in Japan|Japan]]:
 
  +
ls -l | grep -c .stl
  +
  +
== Game Data ==
  +
The 0.1.3 is the last version of supertux milestone 1 and so it contain the "Bonus Island" I and II that are bonus level,so we will add 0.1.3 ports and if a platform hasn't a 0.1.3 port we will tell what is missing
   
  +
We will add all the port missing from http://supertux.berlios.de/wiki/index.php/Download/Installation
{| class="wikitable" style="text-align:center"
 
  +
|-
 
  +
===FreeBSD port===
! rowspan=3 | Year
 
  +
http://www.freebsd.org/cgi/ports.cgi?query=supertux&stype=all
! colspan=8 | Sales
 
  +
===NetBSD port===
|-
 
  +
http://pkgsrc.se/wip/supertux
! colspan=3 | [[PC Engine|NEC PC Engine]]
 
  +
! colspan=2 | [[Mega Drive|Sega Mega Drive]]
 
  +
==sumup==
! rowspan=2 | [[Pioneer LaserActive|Pioneer]]<br /><ref name="sales2"/>
 
  +
{| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-collapse: collapse; text-align: center; width: 100%"
! rowspan=2 | [[Neo Geo]]<br /><ref name="sales2">http://www.neogaf.com/forum/showthread.php?p=153215606</ref>
 
  +
|- style="background: #ececec;"
! rowspan=2 | [[Super Nintendo Entertainment System|Super FC]]<br /><ref name="sales625"/>
 
  +
! colspan=10 | Linux Distributions
|-
 
  +
|- style="background: #ececec;"
! [[PC Engine|PCE]] <ref name="sales625">http://www.neogaf.com/forum/showpost.php?p=38012869&postcount=625</ref>
 
  +
!Distribution
! [[PC Engine Super CD Card|Duo]]
 
  +
<!-- !Alpha -->
! [[TurboGrafx CD|CD&#8209;ROM²]]
 
  +
!amd64
! [[Mega Drive|SMD]] <ref name="sales625"/>
 
  +
!arm
! [[Mega CD|MCD]] <ref name="sales2"/>
 
  +
<!-- !hppa -->
|-
 
  +
<!-- !ia64 -->
| '''{{vgy|1987}}'''
 
  +
<!-- !mips -->
| 600,000<ref name="sales63">http://www.neogaf.com/forum/showpost.php?p=150121349&postcount=63</ref>
 
  +
!ppc
|
 
  +
!ppc64
|
 
  +
<!-- !s390 -->
|
 
  +
<!-- !sh -->
| rowspan=3 |
 
  +
<!-- !sparc -->
| rowspan=3 |
 
  +
!x86
| rowspan=3 |
 
| rowspan=3 |
 
|-
 
| '''{{vgy|1988}}'''
 
| 1,440,000<br />(+840,000)
 
|
 
|
 
| 400,000
 
|-
 
| '''{{vgy|1989}}'''
 
| 2,380,000<br />(+940,000)
 
|
 
|
 
| 1,000,000<br />(+600,000)
 
|-
 
| '''{{vgy|1990}}'''
 
| 3,690,000<br />(+1,310,000)
 
|
 
|
 
| 1,900,000<br />(+900,000)
 
|
 
|
 
|
 
| 1,440,000<br /><ref>http://www.neogaf.com/forum/showthread.php?t=701305</ref>
 
|-
 
| '''{{vgy|1991}}'''
 
| 4,720,000<br />(+1,030,000)
 
| 300,000<br /><ref name="sales56">http://www.neogaf.com/forum/showpost.php?p=150080900&postcount=56</ref>
 
| 700,000<br /><ref name="sales56"/>
 
| 2,600,000<br />(+700,000)
 
| 200,000
 
|
 
|
 
| 3,810,000<br />(+2,370,000)
 
|-
 
| '''{{vgy|1992}}'''
 
| 5,390,000<br />(+670,000)<br /><ref name="sales63"/>
 
| 600,000<br /><ref name="sales56"/><br />(+300,000)
 
| 900,000<br /><ref name="sales56"/><br />(+200,000)
 
| 3,000,000<br />(+400,000)
 
| 280,000<br />(+80,000)
 
|
 
|
 
| 7,390,000<br />(+3,580,000)
 
|-
 
| '''{{vgy|1993}}'''
 
| 5,790,000<br />(+400,000)<br /><ref name="sales63"/>
 
|
 
|
 
| 3,450,000<br />(+450,000)
 
| 700,000<br /><ref name="digest_1995">{{cite book|title=Screen Digest|year=1995|publisher=[[Screen Digest]]|page=[http://abload.de/img/olola4urz.jpg 60]|month=March|chapter=Active installed base estimates}} ([[cf.]] [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=sega+active+installed here], [http://books.google.co.uk/books?ei=XjkeT5KCHImJhQe45eiBDg&id=jFnvAAAAMAAJ&dq=8-bit+16-bit+32-bit here], and [http://books.google.co.uk/books?ei=L0UeT47oMouEhQeoldjNDQ&id=jFnvAAAAMAAJ&dq=%22UK+600+1.100%22&q=%22UK+600%22 here])</ref><br />(+420,000)
 
| 42,000
 
| 300,000
 
| 11,820,000<br />(+4,430,000)
 
|-
 
| '''{{vgy|1994}}'''
 
| 5,970,000<br />(+180,000)
 
| 1,900,000<br /><ref name="sales119">http://www.neogaf.com/forum/showpost.php?p=155629363&postcount=119</ref>
 
|
 
| 3,550,000<br />(+100,000)
 
| 850,000<br /><ref name="digest_1995"/><br />(+150,000)
 
|
 
|
 
| 14,470,000<br />(+2,650,000)
 
|-
 
| '''{{vgy|1995}}'''
 
| 6,000,000<br />(+30,000)<ref name="sales63"/>
 
| 1,920,000<br /><ref name="sales119"/><br />(+20,000)
 
|
 
| 3,580,000<br />(+30,000)
 
|
 
|
 
|
 
| 16,250,000<br />(+1,780,000)
 
|-
 
| '''{{vgy|1996}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
| 700,000
 
| 16,860,000<br /><ref name="consolidatedsales">{{cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf |title=Consolidated Sales Transition by Region |accessdate=2010-02-14 |date=2010-01-27 |publisher=Nintendo |format=PDF |archiveurl=http://www.webcitation.org/5nXieXX2B |archivedate=2010-02-14}}</ref><br />(+610,000)
 
|-
 
| '''{{vgy|1997}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
| 800,000<br />(+100,000)
 
| 17,050,000<br />(+190,000)<br /><ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|1998}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,100,000<br />(+50,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|1999}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,130,000<br />(+30,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2000}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,140,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2001}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,150,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2002}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,160,000<br />(+10,000)<ref name="consolidatedsales"/>
 
|-
 
| '''{{vgy|2003}}'''
 
| colspan=3 |
 
| colspan=2 |
 
|
 
|
 
| 17,170,000<br />(+10,000)<ref name="consolidatedsales"/>
 
 
|-
 
|-
  +
|Gentoo
! Total
 
  +
|<!--amd64-->{{Yes}}
! colspan=3 | 6,000,000 (PCE)<br />7,920,000 (PCE & Duo)<br />8,820,000 (PCE, Duo, CD&#8209;ROM²)
 
  +
|<!--arm-->
! colspan=2 | 3,580,000<br />(SMD)<br />4,430,000<br />(SMD & CD)
 
  +
|<!--ppc-->{{Yes}}
! 42,000
 
  +
|<!--ppc64-->
! 800,000
 
  +
|<!--x86-->{{Yes}}
! 17,170,000
 
 
|}
 
|}
   
====Singapore====
 
In [[Singapore]], the Sega Genesis captured 50% of the market share, which it held from 1989 to 1991. During 1992 to 1995, the SNES captured and held a majority of the market share.<ref>Benjamin Ng Wai-ming, "Japanese Video Games in Singapore: History, Culture and Industry", ''Asian Journal of Social Science'', Vol. 29, No. 1 (2001), pp. 139-162 [141], Brill Publishers</ref>
 
   
  +
{| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-collapse: collapse; text-align: center; width: 100%"
===North America===
 
  +
|- style="background: #ececec;"
The cumulative (including annual) sales of fourth-generation consoles in [[North America]]:
 
  +
! colspan=10 | Windows
  +
|- style="background: #ececec;"
  +
| Windows 95
  +
| Windows 98
  +
| Windows ME
  +
| Windows NT4
  +
| Windows 2000
  +
| Windows XP
  +
| Windows Server 2003
  +
|}
  +
   
{| class="wikitable" style="text-align:center"
+
{| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-collapse: collapse; text-align: center; width: 100%"
  +
|- style="background: #ececec;"
  +
! colspan=10 | Other OS port
  +
|- style="background: #ececec;"
  +
!
  +
<!-- !Alpha -->
  +
!amd64
  +
!arm
  +
<!-- !hppa -->
  +
<!-- !ia64 -->
  +
<!-- !mips -->
  +
!ppc
  +
!ppc64
  +
<!-- !s390 -->
  +
<!-- !sh -->
  +
<!-- !sparc -->
  +
!x86
 
|-
 
|-
  +
|FreeBSD
! rowspan=3 | Year
 
  +
|<!--amd64-->
! colspan=8 | Sales
 
  +
|<!--arm-->
|-
 
  +
|<!--ppc-->
! colspan=2 | [[TurboGrafx 16|TurboGrafx&#8209;16]]
 
  +
|<!--ppc64-->
! colspan=5 | [[Mega Drive|Sega Genesis]] <ref group="s" name="SalesNote1"/>
 
  +
|<!--x86-->
! rowspan=2 | [[Super Nintendo Entertainment System|Super NES]]<br />
 
|-
 
! [[TurboGrafx 16|TG16]]
 
! [[TurboGrafx CD|TCD]]
 
! [[Mega Drive|GEN]] <ref group="sn" name="SalesNote2"/>
 
! [[Sega Genesis Model 3|GEN 3]]
 
! [[Sega Nomad|Nomad]]
 
! [[Mega CD|SCD]]
 
! [[Sega 32X|32X]]
 
|-
 
| '''{{vgy|1989}}'''
 
| 300,000<ref name="sales2"/>
 
|
 
| 500,000<ref>http://news.google.com/newspapers?nid=1499&dat=19900123&id=XcAcAAAAIBAJ&sjid=3H4EAAAAIBAJ&pg=2643,6188824</ref>
 
| rowspan=2 |
 
| rowspan=2 |
 
| rowspan=2 |
 
| rowspan=2 |
 
| rowspan=2 |
 
|-
 
| '''{{vgy|1990}}'''
 
| 750,000<ref name="gamasutra3">http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?page=3</ref><br />(+450,000)
 
| 20,000<ref name="gamasutra3"/>
 
| 1.5 million<ref name="courier90"/><br />(+1 million)
 
|-
 
| '''{{vgy|1991}}'''
 
| 1.7 million<br /><ref name="sales1">http://www.neogaf.com/forum/showthread.php?t=981407</ref><br />(+950,000)
 
| 100,000<br /><ref name="sales1"/><br />(+80,000)
 
| 3.1 million<br />(+1.6 million)
 
|
 
|
 
|
 
|
 
| 2 million<br /><ref name="sales2"/><ref>http://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567</ref><ref>http://news.google.com/newspapers?nid=1696&dat=19911103&id=2useAAAAIBAJ&sjid=pUcEAAAAIBAJ&pg=4864,527272</ref>
 
|-
 
| '''{{vgy|1992}}'''
 
|
 
|
 
| 7.6 million<br />(+4.5 million)<br /><ref name="buffalo92"/><ref>''Electronic Gaming Monthly'', issue 44, March 1993, page 4</ref>
 
|
 
|
 
| 220,000<br /><ref name="sales2"/><ref name="buffalo92"/>
 
|
 
| 6.9 million<br /><ref name="digest_1995"/><br />(+4.9 million)
 
|-
 
| '''{{vgy|1993}}'''
 
|
 
|
 
| 13.1 million<br />(+5.5 million)<br /><ref name="video93"/><ref>http://vidgame.info/sega/sega1994.htm</ref><br />(60% share)<reF>''[[wikipedia:Electronic Games|Electronic Games]]'', issue 15 (December 1993), page 148</ref>
 
|
 
|
 
| 1.3 million<br /><ref>http://www.nytimes.com/1994/08/25/business/video-game-maker-making-the-switch-to-pc-hardware.html</ref><ref name="digest_1995"/><br />(+1,080,000)
 
|
 
| 11.3 million<br /><ref name="digest_1995"/><br />(+4.4 million)
 
|-
 
| '''{{vgy|1994}}'''
 
|
 
|
 
| 17.1 million<br />(+4 million)<br />(58%)<ref name=sales94/>
 
|
 
|
 
| 1.5 million<br /><ref name="digest_1995"/><br />(+200,000)
 
| 500,000<br /><ref name=sales94/>
 
| 15 million<ref name="digest_1995"/><br />(+3.7 million)<br />(36.43%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1995}}'''
 
| 2.5 million<br /><ref name="gamepro1"/>
 
|
 
| 19.2 million<br />(+2.1 million)<br /><ref name=sales95/>
 
|
 
|
 
|
 
|
 
| 17.6 million<br />(+2.6 million)<br /><ref name=sales95/>
 
|-
 
| '''{{vgy|1996}}'''
 
| colspan=2 |
 
| 20,515,904<br />(+1,315,904)<br />(18.56%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 18,725,892<br />(+1,125,892)<br />(15.88%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1997}}'''
 
| colspan=2 |
 
| 20,993,824<br />(+477,920)<br />(4.12%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 19,318,652<br />(+592,760)<br />(5.11%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1998}}'''
 
| colspan=2 |
 
| 21,652,795<br />(+658,971)<br />(5.31%)<ref name="npd_sales"/>
 
| 2 million
 
|
 
|
 
|
 
| 19,518,453<br />(+199,801)<br />(1.61%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|1999}}'''
 
| colspan=2 |
 
| 22,083,808<br />(+431,013)<br />(3.53%)<ref name="npd_sales"/>
 
| 2.5 million<br />(+500,000)
 
| 1 million
 
|
 
|
 
| 19,533,105<br />(+14,652)<br />(0.12%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|2000}}'''
 
| colspan=2 |
 
| 22,138,145<br />(+54,337)<br />(0.67%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 19,533,916<br />(+811)<br />(0.01%)<ref name="npd_sales"/>
 
|-
 
| '''{{vgy|2001}}'''
 
| colspan=2 |
 
| 22,139,461<br />(+1,316)<br />(0.01%)<ref name="npd_sales"/>
 
|
 
|
 
|
 
|
 
| 19,533,930<br />(+14)<br />(0.0001%)<br /><ref name="npd_sales"/>
 
|-
 
| '''{{vgy|2003}}'''
 
| colspan=2 |
 
| colspan=2 |
 
|
 
|
 
|
 
| 20 million<br /><ref name="snes_sales"/>
 
|-
 
! Total
 
! colspan=2 | 2.5 million<br />(TG16)<br />2.6 million<br />(TG16 & TCD)
 
! colspan=5 | 24,639,461 (Genesis 1-3)<br />25,639,461 (Genesis 1-3 & Nomad)<br />27,139,461 (Genesis 1-3, Nomad, SCD)<br />27,639,461 (Genesis 1-3, Nomad, SCD, 32X)
 
! 20 million
 
 
|}
 
|}
   
===Western Europe===
 
The cumulative (including annual) sales of fourth-generation consoles in [[w:c:vgsales:Video games in Europe|Western Europe]]:
 
   
{| class="wikitable" style="text-align:center"
+
{| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-collapse: collapse; text-align: center; width: 100%"
  +
|- style="background: #ececec;"
  +
! colspan=10 | Other Platform ports
  +
|- style="background: #ececec;"
  +
! PsP
  +
! Zaurus
 
|-
 
|-
! rowspan=3 | Year
 
! colspan=7 | Sales
 
|-
 
! colspan=4 | [[Mega Drive|Sega Mega Drive]] <ref name="digest_1995"/>
 
! rowspan=2 | [[Super Nintendo Entertainment System|Super NES]]<br /><ref name="digest_1995"/>
 
! rowspan=2 | [[wikipedia:Commodore CDTV|Amiga<br />CDTV]]
 
! rowspan=2 | [[CD-i]] <ref>[http://www.docstoc.com/docs/56341033/Executive-summary IDATE: Executive Summary], September 1997, page 33</ref>
 
|-
 
! [[Mega Drive]]
 
! [[Mega CD]]
 
! [[Sega 32X|32X]]
 
! [http://segaretro.org/Amstrad_Mega_PC Mega PC]
 
|-
 
| '''{{vgy|1990}}'''
 
| 193,000<ref name="sales2"/>
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| '''{{vgy|1991}}'''
 
| 1,200,000<ref name="sales1"/><br />(+1,007,000)
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| '''{{vgy|1992}}'''
 
| 5,400,000<br />(+4,200,000)<br /><ref name="sales1"/>
 
|
 
|
 
|
 
| 2,030,000
 
|
 
| 33,000
 
|-
 
| '''{{vgy|1993}}'''
 
| 5,730,000<br />(+330,000)
 
| 210,000
 
|
 
|
 
| 3,590,000<br />(+1,560,000)
 
| 25,800<br /><ref>http://www.neogaf.com/forum/showpost.php?p=155812426&postcount=141</ref>
 
| 280,000<br />(+247,000)
 
|-
 
| '''{{vgy|1994}}'''
 
| 7,270,000<br />(+1,540,000)
 
| 415,000<br />(+205,000)
 
| 65,000
 
| 6,000<ref name="sales2"/>
 
| 4,650,000<br />(+1,060,000)
 
|
 
|
 
|-
 
| '''{{vgy|1995}}'''
 
| 8,000,000<ref name=CVG/><br />(+730,000)
 
| colspan=3 align=center | 486,000<br />(add-ons & PC)
 
| rowspan=2 |
 
| rowspan=3 |
 
| rowspan=3 |
 
|-
 
| '''{{vgy|1996}}'''
 
| colspan=4 align=center | 8,486,000<br />(incl. add-ons & PC)
 
 
|}
 
|}
   
  +
== Further information ==
==Notes==
 
  +
* [[Guide:{{PAGENAME}}|Guide]]
===Sales Numbers===
 
  +
* [[Reviews:{{PAGENAME}}|Reviews]]
{{Reflist|group=s}}
 
  +
* [[Chat:{{PAGENAME}}|Chat]]
 
===Sales Notes===
 
{{Reflist|group=sn}}
 
   
  +
* http://www.supertux.info/
==References==
 
  +
** [http://www.supertux.info/sec.html Hidden Levels]
{{reflist}}
 
  +
** [http://www.supertux.info/plmdlvlsres.php?title=&lvset= Levels made by the players]
  +
[[Category:Mac games]] [[Category:Unix games]]
   
  +
* [http://supertux.berlios.de/wiki/ Supertux wiki]
{{Fourth-Generation Consoles}}
 
{{History of video games}}
 
   
  +
===Reviews===
{{stub}}
 
  +
* [http://jeuxlibres.net/showgame/supertux.html Review in french]
[[Category:Fourth-generation console|*]]
 

Revision as of 22:10, 11 April 2006

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Developer(s)
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Publisher(s)
Game Publisher
Platform(s)
Linux,Windows,Mac osX,FreeBSD,NetBSD,Beos,Zaurus,PSP


SuperTux is a free, open source computer game. It is a sidescrolling platformer starring Tux the Linux penguin.

Supertux is also known as "supertux milestone 1",or "supertux 0.1"

Hardware

Supertux 0.1 is a very lightweight game,and don't even need 3d acelleration

that have permited it's port to hardware such as zaurus pda or the psp

But the upcomming 0.2 version will need 3d aceleration

The story

Supertux was inspired by supermario ,and so it's story is very similar At the beguining of the game The folowing text is scrolling:

Penny gets captured!

       Tux and Penny were out having a nice
       picnic on the ice fields of Antarctica.
       Suddenly, a creature jumped from
       behind an ice bush, there was a flash,
       and Tux fell asleep!

       When Tux wakes up, he finds that Penny
       is missing. Where she lay before now
       lies a letter. "Tux, my arch enemy!"
       says the letter. "I have captured
       your beautiful Penny and have taken her
       to my fortress. The path to my fortress
       is littered with my minions. Give up on
       the thought of trying to reclaim her,
       you haven't a chance! -Nolok"

       Tux looks and see Nolok's fortress in
       the distance. Determined to save his
       beloved Penny, he begins his journey.

Then tux will have to go trough a lof of level before ariving to Nolok forteress...

we won't disclosure the end of the game in order to keep suspense...

The Game

Lifes

As you can see on the screenshot displayed on this page,You have a limited number of life,but don't worry,you won't have to restart the game from the beguining when you die:you don't loose your progress

The only thing is that within a Level,when you die and you have some life remaning,you restart from the last automaticaly saved point inside the world,and so if you loose all your lifes you will have to start from the beguining of the world

Save

Your progress is automaticaly saved

Difficulty

The normale game is simple and can be done by anyone,but without beeing too much simple and boring

Some world of the Bonus Island at the oposite,are very difficult


you have several bonus such as __IMAGE__ that give you a normal size __IMAGE__

__IMAGE__ that turn you in a firetux __IMAGE__

while the normal sized tux doesn't give you an enormous advantage(when you get hit by enemies you don't die but you are changed into a small tux that die if he is hit by enemies) the firetux gives you an enormous advantages,loosing this capability(by beeing changed into a normal tux,because you were hit by an enemy) can render the level much more difficult,spedialy in the Bonus Islands

Mabe the reason why the supertux developers have made some hidden world is to permit the user to rapidely re-aquire this firetux state That can be very usefull for a person that isn't very skilled at videogames

Bonus Island

In the 0.1.3 version of SuperTux there is 2 bonus island

You must finish the game(the normal world) in order to unlock the 2 Bonus island

At First sight that seams to be 2 suplementary level,but in fact that is a lot more than this:

The normal World
World screenshot 01
  • Some Indications on levels
  • The Leveldot green indicate that you have finished the Level
  • The Leveldot red indicate that you have not finished the Level,that could be an acessible level such as the one you are trying to finish or any other level that are not acessible
  • The Teleporter is a teleproter,most of the time it teleport you to home but some of theses don't
  • The Snowman indicate nothing,he is just here to tell you that there is no road

The normal World

  • The World include 26 Levels(to be verified)
Bonus Island I
Bonus Island I screenshot 01

Bonus Island I

  • The Bonus Island I include 22 Levels(to be verified)
  • This is the Bonus island Main Screen,when you go on the Teleporter you are teletransported into a world that looks like the second image
Bonus Island I screenshot 02
Bonus Island II
Bonus Island II screenshot 01

Bonus Island II

  • The bonus Island 2 include 28 Levels (to be verified)

the counting of the nubber of level in the bonus level is very inprecise...: the folowing is an example for the Bonus Island I

cd /usr/share/games/supertux/levels/bonus1
ls -l | grep -c .stl

Game Data

The 0.1.3 is the last version of supertux milestone 1 and so it contain the "Bonus Island" I and II that are bonus level,so we will add 0.1.3 ports and if a platform hasn't a 0.1.3 port we will tell what is missing

We will add all the port missing from http://supertux.berlios.de/wiki/index.php/Download/Installation

FreeBSD port

http://www.freebsd.org/cgi/ports.cgi?query=supertux&stype=all

NetBSD port

http://pkgsrc.se/wip/supertux

sumup

Linux Distributions
Distribution amd64 arm ppc ppc64 x86
Gentoo Yes Yes Yes


Windows
Windows 95 Windows 98 Windows ME Windows NT4 Windows 2000 Windows XP Windows Server 2003


Other OS port
amd64 arm ppc ppc64 x86
FreeBSD


Other Platform ports
PsP Zaurus

Further information

  • Guide
  • Reviews
  • Chat

Reviews