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RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).

Probably the most notable example of RenderWare at work are the games Grand Theft Auto 3 and Grand Theft Auto: Vice City, both of which were huge commercial successes. RenderWare is available for PlayStation 2, GameCube, Xbox and PC, and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology." [1]

RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.

See also: Gamebryo

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Wikipedia-logo This page uses content from Wikipedia. The original article was at RenderWare. The list of authors can be seen in the page history. As with Encyclopedia Gamia, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License.

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