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Rock Band 3
Rock Band 3 box art
Developer(s) Harmonix
Publisher(s) MTV Games
Designer(s) Dan Teasdale, Sylvain Dubrofsky, Brian Chan, Casey Malone
Release date October 26, 2010[1] (NA)
October 29, 2010 (EU)
Genre Music video game
Mode(s) Single-player, multiplayer
Age rating(s) ESRB: T
PEGI: 12+
Platform(s) Xbox 360, PlayStation 3, Wii, Nintendo DS
Media DVD (Xbox 360), Blu-ray Disc (PS3), Wii Optical Disc (Wii), game cartridge (DS)
Input Guitar controller, drum controller, keyboard controller, microphone, gamepad
Credits | Soundtrack | Codes | Walkthrough

Rock Band 3 is an upcoming music video game, and the third main game in the Rock Band series. As with previous games in the series, Rock Band 3 allows players to simulate the playing of rock music and other genres using special instrument controllers mimicking lead and bass guitar, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies, previously used in The Beatles: Rock Band and Green Day: Rock Band, and support for a keyboard instrument; Harmonix will be providing a MIDI-compatible 25-key unit with the game. Rock Band 3 will also feature a new "Pro" mode, which are designed as a learning tool to accurately mimic playing of real instruments: guitar and bass players will have to match specific fingering on frets and strings, drummers will have to strike cymbal pads in addition to snare and toms, and keyboardists will use precise fingering across the whole keyboard. MadCatz and Fender will be manufacturing controllers and add-ons to support the Pro mode.

The game disc will include 83 songs, many designed to emphasize the keyboard instrument. Existing game content, including downloadable content and songs from the Rock Band Network, will carry forward into Rock Band 3, with the full Rock Band library expected to be more than 2000 songs by the end of 2010. Rock Band 3 is designed to take advantage of players' existing libraries by providing user-created set lists and challenges and tools to easily search and select songs from the library.

Rock Band 3 will ship worldwide between October 26 and 29, 2010 in North America, Europe, and Australia/New Zealand for the Xbox 360, PlayStation 3, and Wii consoles; a Nintendo DS version is also being developed.[2]

Gameplay

Template:Seealso Rock Band 3 allows for several players, locally or through online game services, to use various instrument controls to simulate the playing of music. In addition to the four instruments from previous Rock Band games—lead guitar, bass guitar, drums, and vocalsRock Band 3 adds support for three additional players, two through backup vocal harmonies with the lead singer (a feature previously introduced in The Beatles: Rock Band), and one playing an electric keyboard.

The overall goal of the collective band is to successfully complete a song by using their controllers to strike correct notes in time with note tracks shown on the game screen; or, in the case of the vocalists, to sing in relative pitch to the original artist. Each player has a performance meter, which increases when correct notes are hit and falls when notes are missed; a band performance meter represents an average of all players. If a player's meter should drop to zero, that player will temporarily drop out, silencing their part, and the band's performance meter will start to drop. If the band's meter hits zero, the band will fail the song, and depending on the game mode, either be required to start over or to opt to continue on after allowing for players to change difficulty levels. A dropped player can be saved up to two times by the use of "Overdrive" collected by any other player. Overdrive is collected by correctly matching a series of specially marked notes. Certain sections of songs provide "unison moments" where if all players successfully complete the section, they will all get a boost of Overdrive. Overdrive is triggered through various means on the controllers: by tilting the guitar controller vertically briefly, striking a specific drum pad at an indicated time, hitting a controller button on the keyboard, and making a loud noise during marked sections for vocalists.

Prior to a song, each band member selects from one of four difficulty levels, Easy, Medium, Hard, and Expert, which influence the number and rate that notes appear on the note track; they also can select the Pro mode for guitar, bass, keyboards, and drums. As the band performs, they score points. Subtle changes have been made to tracking of fast-moving parts such as trills, tremolo picking, and drum rolls, rewarding playing for being exactly on cue but not penalizing for small differences.[3] Each player can build up a multiplier by hitting consecutive notes correctly, up to a 4x value except in the case of the bassist who can go up to 6x through "bass groove". Overdrive can be unleashed separately by each player to temporarily boost a band multiplier by 2x, with potentially up to a 10x multiplier if each part triggers Overdrive. After successfully completing a song, the band is rated on a 5-star scale based on pre-determine scoring values. A "5 gold star" rating can be earned if the entire band is playing in Expert mode and their score well exceeds the required score for a normal 5 star performance. The best performance by a player for each song in the player's library is tracked separately based on instrument, Pro mode, and difficulty, and used to provide and compare leaderboard statistics.[4]

File:Rockband-band-challenges.jpg

Players will have better tools to sort though songs to help manage a song library that is expected to be larger than 2000 songs by the end of 2010.[5] Sorting options will include filters based on Pro mode support, keyboard or vocal harmony support, difficulty, genre, decade, numbers of times played, leaderboard positions, and when the player acquired the song; any numbers of these filters can be applied to fine-tune the sort, such as selecting all "moderate-difficulty metal songs from the '80s that support keys and harmony vocals".[4] Players will be able to rate songs from 1 to 5 "lighters" and use this as a sorting metric.[6] A default "Party Shuffle" mode will pull random songs based on the current instruments being used by the band and favoring higher-rated songs.[4] The rating system will also allow Harmonix to suggest new songs to players in the Rock Band store.[7] Players will also be able to create, save, name, and design art for custom set lists.[6] The "Battle of the Bands" mode featured in Rock Band 2, in which Harmonix created daily and weekly themed challenges based on the library of songs, will extend into Rock Band 3, but allowing players to create the challenges themselves from the game's official website and advertise them through social media services like Twitter and Facebook.[6]

The game features a more in-depth career mode; players will be able to design more detailed characters, and will appear nearly at all points alongside the narrative, making the game "one story of your band", according to Harmonix senior designer Dan Teasdale. The career mode includes over 700 career goals, similar to Xbox 360 Achievements or PlayStation 3 Trophies, to help continue to urge the players to progress in the game.[8] "Road challenges" combine features of the Tour mode of Rock Band and Rock Band 2 with Mario Party concepts, according to Teasdale, and is based on feedback from Rock Band players. For example, the band may be challenged to re-invigorate the virtual crowd using copious amounts of Overdrive after they were disappointed by an opening act, or in another challenge, the band will be required to play as accurately as possible for a crowd of critics.[9] Numerous versions of these challenges will be available that vary in the amount of time to complete (from 30 minutes to 3 hours) and difficulty. Some of these challenges feature multiple gigs; after playing through one gig, the band is presented with three choices for songs to play at the next gig, either from pre-made set lists, customized set lists, or random selection from all available songs. With each song completed within a challenge, the players earn spades; one spade for each star based on the overall scoring, and additional spades for meeting the challenge goals. These challenges are tracks on the scoring leaderboards for the game.[10]

The playing modes will be wrapped in an "overshell", which allow for players to sign in or out of game console profiles, manage players in the band, and jump in or out of the game with any available instrument at any point, including while playing a song.[11] Players also will have the ability to pause the game and make changes in difficulty; when leaving the pause menu, the song will rewind a few seconds to allow all players to synchronize before the scoring restarts.

Pro Mode

File:Rockband3-gameplay.jpg

Rock Band 3 introduces a "Pro" mode, which is aimed to provide a more realistic playing experience by requiring a more exact accuracy of the playing of the guitar, bass, drums, and keyboard instruments. Pro mode players will be able to select difficulty levels; one can play Pro mode on the "Easy" difficulty level, which reduces the number of notes to hit, but still would require proper fingering or hitting the correct cymbal.[5] The progression of difficulties in Pro mode is aimed to help the player become familiar with the new playing style. For example in Easy Pro guitar, the player may only be required to finger single notes, while Medium will introduce chords.[12] The Pro mode is available across all game modes, and is selectable at the same time as when selecting the desired difficulty and handedness for the instrument. Pro players can play alongside normal mode players in any game mode.[5] Harmonix has authored previous downloadable content since the release of Rock Band 2 with the necessary cues for cymbal strikes, allowing most existing songs to be immediately playable in Pro mode for drums.[3] However, the interaction of older downloadable content with other new features in Rock Band 3 has yet to be determined.[3] According to Harmonix' Dan Sussman, they "have the facility to add those parts to existing songs" and that there is "a lot of stuff in that back catalog that's ripe for keys and even Pro mode"; Harmonix is encouraging fans of the game series to provide input on what content and features they would like to see updated after Rock Band 3's release.[13][14]

To further help players with the Pro mode, trainers will be included with the game. The trainers were developed in conjunction with the Berklee College of Music to help ease current players into the more realistic playing experience.[15] The training modes use songs created by Harmonix artists designed to help the players become comfortable with the instruments and interface over a series of lessons. According to Harmonix' Dan Sussman, there are about 60 to 80 songs specifically made for the trainer; at present they will only be available for that mode, but Harmonix has considered placing the songs onto the Rock Band Network at a later date.[16] Players are able to slow down songs in this mode as well.[17]

Instrument controllers

All existing Rock Band and other compatible controllers will continue to work for all game modes beyond the Pro mode.[5] Guitar controllers can be used to play non-Pro keyboard parts, while the keyboard controller can also be used to play non-Pro guitar/bass parts.[6] A special MIDI adapter, also made by MadCatz and sold separately, will allow players with existing MIDI-compatible keyboards or drums to use them within the game.[18] In April 2010, Harmonix and game controller manufacturer Mad Catz entered a multi-year deal to allow Mad Catz to produce and sell its controllers alongside the Rock Band games.[19]

Guitar and bass

Template:Imageframe Existing "5 button" guitar controllers from previous Rock Band and other compatible games (such as Guitar Hero) can still be used for non-Pro parts in Rock Band 3.

For Pro guitar and bass, a special controller will be required that has the ability to track fingering on specific frets either as fret buttons or strings, and will present this for on-screen feedback to the player.[12]

Mad Catz will be producing a new guitar controller, based on the Fender Mustang for the game's Pro mode, where instead of five colored buttons, there will be 6 buttons across 17 different frets, for a total of 102 buttons; the player will be required to strike the corresponding buttons on the right frets similar to guitar strings.[5][18] The controller will remain compatible for standard "5 button" Rock Band or other similar game play.[14]

A second guitar controller will be made with Fender in the style of a Squier Stratocaster, featuring six strings instead of fret buttons. The instrument is a true electric guitar with MIDI support, playable outside of the game, but features additional electronics that are able to detect where the player is holding down strings.[5][18][20] A demonstration of the unit at the 2010 Electronic Entertainment Expo shows the Fender guitar controller being played directly through an electric amplifier alongside other players on the other controllers while playing the game.[21] The Squier will not be able to be used for normal guitar/bass play.[14] The Squier will not be available at launch of Rock Band 3, but is expected to be out by the end of 2010.[14]

During Pro mode play for guitar and bass, single notes are represented by a number, representing the fret on the guitar, over a single string. Chords are represented by solid bars that mimic waveforms. The base position for the player's hand on the fretboard is given by a number on a specific string. The shape of the bar over the other strings provide relative fret positions for the player's hand on the controller.[22] The instrument controllers provide feedback to the player by sensing the player's current fingering, which is then shown as a waveform drawn at the base of the note track, in the same style as the chord representation, allowing the player to match their waveform to the chord's shape.[23] Players can optionally enable a feature that numbers every fret position for a chord.[23] Chord names are shown at the side of the track, approaching the appearance of a guitar tablature.[12] In addition, Pro Guitar and Bass will include legato-style playing through hammer-ons and pull-offs, as well as slides on sustained notes along the strings represented by sustained note gems with slanted tails.[24] Pro Guitar also includes open chords, arpeggios where the player holds a chord and plucks specific strings for it, and left-hand muting of notes.[23]

Within Easy Pro mode, the game will only present signal notes to the player; Medium difficulty introduces chords, while Hard difficulty is a less-dense version of the full guitar track charted for Expert mode.[23] The game will adjust which frets to use depending on which Pro model guitar is used.[3] Some leeway is given on Pro Guitar such as by missing a chord by one offset string.[24]

Drums

Existing drum kits from Rock Band, Guitar Hero, and other games, including the ION electronic drum kits, will continue to work for regular drums within Rock Band 3.[25] For Pro drums, a three cymbal-pad set is added to the core drum kit; notes on screen will be marked as a rounded note instead of rectangular to indicate a cymbal hit instead of a drum hit.[26] MadCatz and other manufacturers already produced a three-cymbal add-on set for Rock Band 2 drum kits, but will introduce a new wireless version with the release of Rock Band 3.[18] The player can optionally use 1 or 2 additional cymbal pads, configuring the Pro Drums mode to only recognize those.[26] Players can also add a second foot pedal and configure the game to act as a second bass drum pedal or as a hi-hat cymbal.[26]

Keyboard

File:Rock-band-3-keyboard-controller.jpg

Rock Band 3 introduces keyboard parts for songs. MadCatz will produce the new keyboard controller for the official release. The keyboard features 25 full-sized keys, and is MIDI compatible, allowing it to be used outside the game. The controller resembles a keytar with a handle to one side and the ability to attach a guitar strap to wear the unit.[11] Optionally, the unit can be placed on a horizontal surface and played in that fashion.[27]

Players will need to strike notes and chords, marked to specific keys on the display, to score points. In normal play, five white keys, from the middle C to G, each correspond to colored notes on screen, and are played in a similar manner to existing guitar and bass parts; these keys can also be used to play guitar and bass parts on the keyboard.[28][11][5][6] Overdrive is launched by pressing a special button on the controller.[8] A touch-pad in the handle of the unit functions as a pitch wheel, providing for a whammy bar-type effect on sustained notes.[8] Pro mode on keyboards will utilizing the entire 25-key range on the keyboard. Only 10 white keys can be shown at any time on the track, as the full range cannot be displayed on screen.[28] Arrow indicators will be displayed to indicate when the displayed area is about to shift left or right, giving the player time to compensate.[5][6] Two additional visual cues are given to the player. One is through highlighting the entire lane that corresponds to a played note whether correct or not; this is designed to help keep the player's hand positions correlated on the unit.[28] A second cue is uniquely grouped coloring of a channel containing a set of 5 keys matching similar markings on the keyboard unit to identify the correct area of the keyboard that the player should be on.[28]

Vocals

Any USB-compatible microphone can be used for the vocal parts. A USB hub can be used for up to three microphone players. Rock Band 3 does not require the vocalists to be signed in on the console's systems; this allows Rock Band 3 to surpass the usual limit of four local players that exists on the Wii and Xbox 360.[18] Vocal harmonies cannot be performed by separate players over networked connections due to latency issues.[29] Pitch correction technology developed by iZotope will be integrated into the game, allowing vocalists to add effects to their vocal performances within the game.[30]

Nintendo DS version

File:Rockband3 ds screen.jpg

The Nintendo DS version of Rock Band 3 follows the gameplay format of Rock Band Unplugged for the PlayStation Portable or the Nintendo DS version of Lego Rock Band. There are no special instrument attachments; instead, gameplay is designed around matching notes using the face buttons on the DS. Each of the 26 songs, a subset of the songs available on the Rock Band 3 disc for other consoles, are presented as a set of four tracks, one for each instrument, with the player able to move between them. To perform well, the player must move between tracks using the shoulder buttons and succeed to match a phrase of notes using the face buttons of the controller in order to boost the band's performance meter; in normal game modes, this will cause the track to play automatically by itself for a brief period allowing the player to focus on the other tracks. The player can fail a song if they cannot match notes correctly, or by ignoring a single track for too long. The DS version includes a single-player career mode and both cooperative and competitive play modes.[31] Additional features that were present in Unplugged also are included in Rock Band 3 for the DS, but have been renamed to match changes in the game's console modes. For example, the "Band Survival" mode from Unplugged, requiring the player to keep all the instruments going without any respite after successfully completing a track section, will be called "Pro Mode" in Rock Band 3 for the DS.[32]

Development

Despite previous success of rhythm games, the genre as a whole saw nearly a 50% drop in revenues in 2009;[27] sales of top-tier titles The Beatles: Rock Band and Guitar Hero 5 were significantly off from initial projections.[33][34] Part of this has been attributed to the late-2000s recession limiting new purchases, but other analysis have speculated that consumers had grown tired of purchasing new iterations of instrument controllers for the same gameplay.[35][36][37] Harmonix, in designing Rock Band 3, sought to capture the playing experience that "really started this whole phenomenon in the first place", according to project director Daniel Sussman.[27] Harmonix's CEO, Alex Rigopulos, stated that "Our ambition for Rock Band 3 was really to re-energize and reinvigorate the (music game) category and advance it and move it forward."[27] In introducing the game to journalists at a closed media event about a month prior to the 2010 Electronic Entertainment Expo, Harmonix called Rock Band 3 a "disruptive title" for the music game industry.[9] Another aspect that Harmonix considered was "a ground-up rebuild of the Rock Band platform" and how players could interact better with the game and music library, according to Sussman.[38]

Harmonix included the keyboard controller to help address these goals. The keyboard functionality was "designed basically to answer that staleness factor" that has been seen in music games, as said by Sussman.[5] In designing the keyboard, they had to consider several factors, such as making sure that the unit was "party accessible" and could be learned easily in normal play, while the pro keyboard tracks felt authenic and yet still playable with one hand, considering those that may play the unit while standing.[28] The team also included the "pro" mode to help invigorate existing players to give them new challenges, aimed at those that "had any aspirations of connecting with the music in a deeper way", according to senior designer Sylvain Dubrofsky.[27] Sussman commented that the combination of existing and new gameplay modes provides "an experience that is both accessible to players who are just getting into this thing, and builds something for the hard-core player who is maybe a little bored with where music games are".[5]

Harmonix created the Pro Guitar charts for songs through careful audio interpretation of master tracks and through watching live performances of the songs to ensure they were using the correct chords.[24]

Promotion

File:RockBand3ComicCon2010.JPG

Rock Band 3 will be distributed by Electronic Arts after the two companies reached a continued agreement for distribution of the series, which was initially set to expire in March 2010, with the final EA-distributed title to have been Green Day: Rock Band.[39][40]

A pre-E3 event occurred on May 20, 2010, to provide exclusive coverage of the game to selected gaming journalists, who would remain under news embargo until June 11, 2010, just prior to E3.[41] The first evidence that Rock Band 3 would include keyboards came from a teaser image for the game in the Green Day: Rock Band demo, released in late May 2010; the image showed 5 icons, 4 representing the existing instruments in the game and the fifth showing a keyboard layout.[42] Ars Technica claimed via a mole, that the unit would be a "keytar", and the inclusion of the Pro modes.[43] Ars Technica later claimed that Harmonix requested to have the article removed due to the embargo, and insisted that the unit should not be referred to as a "keytar". Ars Technica further commented that while other gaming sites had to wait until June 11th when the embargo was lifted, USA Today was able to reveal their stories the day before, scooping the other sites who had originally remained quiet on Ars Technica's story for fear of breaking the embargo.[44]

The 2010 E3 Game Critics Awards awarded Rock Band 3 for the "Best Social/Casual Game",[45] and included both the new keyboard and the Pro guitar peripherals as "Best Hardware" nominees.[46] The game was also awarded the title of "Best Music Game" as well as being nominated for "Most Innovative" by GameTrailers.[47][48]

Several offers are available for players that pre-ordered the game, depending on vendor.[49] In North America, those that pre-ordered through Gamestop received access to three downloadable tracks for the game; "Burning Down the House" by Talking Heads, "My Own Summer" by Deftones, and "Blue Monday" by New Order. Players preordering the game through Amazon.com or Best Buy received immediate access to a unique in-game guitar for their avatars.[49]

Soundtrack

Template:Seealso The full soundtrack for Rock Band 3 will feature 83 songs, including a mix of tracks that will make use of the new keyboard peripheral.[50][49] Prior to the 2010 Gamescom convention in mid August, 2010, Harmonix had officially revealed about 50 of the songs in the game; however, inadvertently during a video interview at the conference, most of the remaining set list was determined from a Rock Band 3 demonstration screen showing the song list in the game in the background of this interview.[51] The next day, Harmonix members, including John Drake and Dan Sussman, created a makeshift video from Gamescom, officially rejecting the reliability of the list from the previous interview, asserting themselves as "communication professionals" that would "never accidently leak" the full setlist—while at the same time, scrolling through all 83 songs in Rock Band 3 in the video's background as a means of confirming the full setlist.[52][53] The full setlist list was formally announced a few days later.[49]

Existing content for other Rock Band games, including on-disc songs, downloadable content, and songs from the Rock Band Network will be playable in Rock Band 3.[5] Most content from Rock Band 2 will be exportable in the same manner as Rock Band content was, but the cost or what songs will not export has yet to be determined.[14] In particular, Rock Band Network songs will not be as restricted as they currently are in Rock Band 2, and can be used in random setlists, challenges, and customized setlists.[54] Downloaded content released after the release of Rock Band 3 will no longer be compatible with previous games in the series due to changes in the song format.[55] The Rock Band Network will gain new features to support vocal harmonies, keyboards, and Pro drums and keyboards, but will not support Pro guitar or bass due to complexities with authoring and the testing userbase.[56]

The Nintendo DS version of the game will feature a 26-song subset of the consoles' setlist.[31][49]

Song title Artist Decade Nintendo DS Setlist
"20th Century Boy" T. Rex 1970s No
"25 or 6 to 4" Chicago 1970s No
"Antibodies" Poni Hoax 2000s No
"Beast and the Harlot" Avenged Sevenfold 2000s No
"Been Caught Stealing" Jane's Addiction 1990s Yes
"Before I Forget" Slipknot 2000s No
"Bohemian Rhapsody" Queen 1970s Yes
"Break On Through (To the Other Side)" The Doors 1960s Yes
"Caught in a Mosh" Anthrax 1980s No
"Centerfold" J. Geils Band 1980s No
"China Grove" The Doobie Brothers 1970s Yes
"Cold as Ice" Foreigner 1970s Yes
"Combat Baby" Metric 2000s Yes
"Crazy Train" Ozzy Osbourne 1980s Yes
"Crosstown Traffic" The Jimi Hendrix Experience 1960s Yes
"Dead End Friends" Them Crooked Vultures 2000s No
"Don't Bury Me... I'm Still Not Dead" Riverboat Gamblers 2000s No
"Don't Stand So Close to Me" The Police 1980s No
"Du Hast" Rammstein 1990s No
"Everybody Wants to Rule the World" Tears for Fears 1980s No
"False Alarm" The Bronx 2000s No
"Fly Like an Eagle" Steve Miller Band 1970s No
"Foolin'" Def Leppard 1980s No
"Free Bird" Lynyrd Skynyrd 1970s No
"Get Free" The Vines 2000s Yes
"Get Up, Stand Up" Bob Marley & the Wailers 1970s No
"Good Vibrations (Live)" The Beach Boys 1960s No
"Heart of Glass" Blondie 1970s No
"Here I Go Again" Whitesnake 1980s Yes
"Hey Man, Nice Shot" Filter 1990s No
"Humanoid" Tokio Hotel 2000s Yes
"I Can See For Miles" The Who 1960s No
"I Got You (I Feel Good)" (Alternative studio version) James Brown 1960s Yes
"I Love Rock 'n' Roll" Joan Jett and the Blackhearts 1980s Yes
"I Need to Know" Tom Petty and the Heartbreakers 1970s No
"I Wanna Be Sedated" Ramones 1970s No
"Imagine" John Lennon 1970s No
"In a Big Country" Big Country 1980s No
"In the Meantime" Spacehog 1990s No
"Jerry Was a Racecar Driver" Primus 1990s No
"Just Like Heaven" The Cure 1980s Yes
"Killing Loneliness" HIM 2000s No
"King George" Dover 2000s No
"Lasso" Phoenix 2000s Yes
"Last Dance" Raveonettes 2000s No
"Living in America" The Sounds 2000s No
"Llama" Phish 1990s No
"Low Rider" War 1970s No
"Me Enamora" Juanes 2000s No
"Midlife Crisis" Faith No More 1990s Yes
"Misery Business" Paramore 2000s Yes
"Need You Tonight" INXS 1980s Yes
"No One Knows" Queens of the Stone Age 2000s No
"Oh My God" Ida Maria 2000s Yes
"One Armed Scissor" At the Drive-In 2000s No
"Outer Space" The Muffs 1990s No
"Oye Mi Amor" Maná 1990s No
"Plush" Stone Temple Pilots 1990s No
"Portions for Foxes" Rilo Kiley 2000s Yes
"Radar Love" Golden Earring 1970s No
"Rainbow in the Dark" Dio 1980s No
"Rehab" Amy Winehouse 2000s No
"Rock Lobster" The B-52s 1970s Yes
"Roundabout" Yes 1970s Yes
"Saturday Night's Alright (For Fighting)" Elton John 1970s No
"Sister Christian" Night Ranger 1980s Yes
"Smoke on the Water" Deep Purple 1970s No
"Something Bigger, Something Brighter" Pretty Girls Make Graves 2000s No
"Space Oddity" David Bowie 1960s No
"Stop Me If You Think You've Heard This One Before" The Smiths 1980s No
"The Beautiful People" Marilyn Manson 1990s No
"The Con" Tegan and Sara 2000s No
"The Hardest Button to Button" The White Stripes 2000s Yes
"The Killing Moon" Echo & the Bunnymen 1980s No
"The Look" Roxette 1980s Yes
"The Power of Love" Huey Lewis and the News 1980s No
"This Bastard's Life" Swingin' Utters 1990s No
"Viva la Resistance" Hypernova 2010s No
"Walk of Life" Dire Straits 1980s No
"Walkin' on the Sun" Smash Mouth 1990s Yes
"Werewolves of London" Warren Zevon 1970s No
"Whip It" Devo 1980s No
"Yoshimi Battles the Pink Robots, Pt. 1" The Flaming Lips 2000s No

References

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