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Rome: Total War

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Rome: Total War

Developer(s) Creative Assembly
Publisher(s) Activision
Status Released
Release date September 22, 2004 (NA)
Genre RTS
Mode(s) Single player, multiplayer
Age rating(s) ESRB: T
Platform(s) PC
Media CD
Credits | Soundtrack | Codes | Walkthrough

Game in the Total War series released in 2004. Features turn-based empire building alongside real-time battles. Rome: Total War is the first in the series to use fully 3d graphics, and also implemented a fully interactive world map, a departure from the risklike maps of the previous games.

Contents

[edit] Overview

At first you start the game as any one of three Roman factions. After beating the game with them, you unlock another eight factions to play with. During the game you will have a goal of a certain number of provinces. When you capture your goal, you win the game.

[edit] World Map

The World Map is divided into provinces. Each province has a city. The city is where most of the economic management occurs. Each city has a settable tax rate and a building tree depending on your faction. Cities are also where military units are trained, and control of a province depends upon control of it's corresponding city.

[edit] Battle Map

When an army attacks another army, the player has the option of choosing to fight it out in real time. As in all Total War games, Rome's battles are very realistic. You begin setting up your formation, and eventually the goal is to make the opposing army rout. The engine supports thousands of individual soldiers, which are divided into controllable units. Every unit has a list of stats which will effect it's ability to fight such as fatigue, experience, moral, and for missile types, ammunition.

During battles, players can make use of real life tactics like flanking and skirmishing. Cavalry, for instance, will rip through a unit if they hit an unprotected side. Some units have multiple stances (such as the hoplite phalanx) which changes it's effectiveness in certain situations.

[edit] Playable Factions

Julii

Brutii

Scipii

Gaul

Britannia

Germania

Carthage

Greek Cities

Seleucid Empire

Parthia

Egypt

[edit] Criticisms

Despite being touted as a historical game, Rome: Total War has many historical inaccuracies which certain members of the community have been frustrated by. The three Roman factions are largely ahistorical, as are certain Egyptian and Barbarian units. Barbarians as a whole are underdeveloped, and the game focuses on a largely Romecentric point of view.

[edit] Mods

Rome: Total War is highly modable, and many exceptional mods have come around

[edit] Europa Barbarorum

Europa Barbarorum started out as an attempt to bring depth to the barbarian factions, and ended as an attempt to make the entire game as historically accurate as possible. The total conversion makes heavy use of scripts, and while the game is longer, slower paced, and generally more hardcore than the base game, which can put some people off, it succeeds in making a game that is historically rich.