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Rumble Fighter
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Rumble Fighter
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===Game modes=== ====Battle mode==== As an individual or a team, players are given two minutes to fight with one another. Points are awarded at the end of each round, and are based on performance in battle. The team or player with the most points at the end of the game is declared the winner. In a game involving more than two players, various bonuses may be given to players if they have fulfilled certain conditions during battle.<ref>{{cite web|url=http://rf.ogplanet.com/about/levels.asp|title=Bonuses|publisher=[[OGPlanet]]|accessdate=2008-12-15}}</ref> ====Rumble mode==== {{Prose|section|date=September 2009}} Unlike Battle Mode, which primarily focuses on fighting, Rumble Mode adds several dynamics to gameplay. ;Arena Players are provided with a rather confined area in which to fight, and are given an unlimited amount of lives. In this mode, the objective is to defeat the most opponents within the time limit. Once a character is defeated, he or she will automatically [[Spawning (computer gaming)|respawn]] elsewhere in the area. This continues until the time limit is reached. ;Caged Beast All players start the round with half HP. The round begins by having two opposing players placed in the center of the arena. All other players are left in cages, watching the fight between these two players. When one of the players fighting in the initial 1-on-1 is defeated, a player on their team is released from the cage, replacing their teammate's position in battle. This continues until the time limit reaches 60 seconds, at which point all remaining cages are broken, thus setting all players free and beginning a battle in which all remaining players are involved. ;King of the Hill This mode may be played in teams, or as a [[Deathmatch (gaming)|free-for-all]]. All players are given 2 minutes to reach the top of a given hill, trying to stay on its peak for as long as possible. At set intervals, a small flag is given to the player that is on top of a hill. When a player has two small flags and obtains another one these three are replaced with one big flag. The team or player with the most flags win. ;Moving Screen Unlike Battle Mode, the arenas offered in Moving Screen are continuously moving in a single direction. If a player cannot keep up or goes too quickly, the player will fall off the screen, consequently resulting in defeat. Once the time limit reaches a certain point, the arena will cease to move, leaving players to fight within the remaining time. ;Potion Battle This mode may be played in teams, or as a free-for-all. Principally, the objective is to fend opposing players from a blue bottle, while consuming its contents. When a bottle [[Spawning (computer gaming)|spawns]] in an arena, an arrow appears to indicate the bottle's position relative to the player. Once a player reaches the bottle, they may pick it up by pressing their assigned punch button, thus causing the arrow to disappear. They can then press it once more to drink it, and during the time interval, the opposing players may knock the drinking player and get the bottle. The player who drinks the most bottles is declared the winner. ;Boss Mode This mode allows a team of one to three players to team up to fight against waves of NPC monsters and eventually a boss at the end of the mode. The team works its way through areas of monsters and are only allowed to move on to the next area when all the monsters in the current area are defeated. There are different difficulty levels, as it gets harder, more monsters spawn and do more damage, special monsters might also only appear in harder difficulties. Playing in harder difficulties yields better rewards. Winning boss mode requires the players to defeat the boss within the time limit. ;Zombie Mode This mode allows only one player to fight endless zombies. The only way to end the mode is by getting killed or by time running out.
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