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== Accessibility == === Alternative user interfaces === Second Life has been criticized for its lack of accessibility as users unable to use a mouse or unable to see are excluded from accessing Second Life using the Second Life viewer.<ref>{{cite web|title = Second Life Class action suit) |url = http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html |author = Peter Abrahams |date = 2006-11-13 |accessdate = 2009-10-31 }}</ref> However, since the Second Life viewer was made open source a number of solutions towards making Second Life accessible have been developed (listed chronological order): * A modification of the Second Life viewer has been developed that allows users who are visually impaired to navigate their avatar using force feedback.<ref>{{cite web|title = Bringing Haptics to Second Life for Visually Impaired People) |url = http://www.springerlink.com/content/363v751qv7l09830/}}</ref> Different object types are distinguished through different vibration frequencies. * TextSL<ref name="textsl1">{{cite web|url=http://textsl.org |title=TextSL |publisher=textsl.org |date= |accessdate=2009-01-01}}</ref> is a text client developed by the [[University of Nevada, Reno|University of Nevada]] that allows [[screen reader]] users to access Second Life. TextSL allows users who are visually impaired to navigate, communicate with avatars and interact with objects<ref name="autogenerated1">{{cite web|title = TextSL: A Command-Based Virtual World Interface for the Visually Impaired) |url = http://portal.acm.org/citation.cfm?doid=1639642.1639654 |author = Eelke Folmer |date = 2009-10-28 |accessdate = 2009-10-31 }}</ref> using a command based interface inspired by the [[Zork]] adventure game. * IBM's Human Ability and Accessibility Center developed a Web based interface for Second Life<ref>{{cite web|title = virtual worlds user interface for the blind) |url = http://services.alphaworks.ibm.com/virtualworlds/ }}</ref> that can be accessed with a screen reader. This client provides basic navigation, communication, and perception functions using hotkeys. * Max, The Virtual Guidedog<ref>{{cite web|title = Virtual Guidedog Project |url = http://www.virtualguidedog.org/ }}</ref> developed by Virtual Helping Hands<ref>{{cite web|title = Virtual Helping Hands|url = http://virtualhelpinghands.org/ }}</ref> offers a virtual guide dog object that can be "worn" by a user's avatar. The guidedog provides a number of functions such as navigation and querying the environment through a chat-like interface. Feedback is provided using synthetic speech. A study showed one of the biggest barriers towards making Second Life accessible to users who are visually impaired is its apparent lack of meta data, such as names and descriptions, for virtual world objects. This is a similar problem for the accessibility of the web where images may lack [[Wikipedia:Alternative text for images|alternative tags]]. The study found that 32% of the objects in Second Life are called 'object' and it is estimated that up to 40% of the objects in Second Life lack an accurate name.<ref name="autogenerated1"/> === Language localization === In 2007, [[Brazil]] became the first country to have its own independently-run portal to Second Life, operated by an intermediary—although the actual Second Life grid accessed through the Brazilian portal is the same as that used by the rest of the worldwide customer base. The portal, called "Mainland Brazil", is run by [[Kaizen Games]], making Kaizen the first partner in Linden's "Global Provider Program".<ref>{{cite web|title = Introducing the Second Life Grid - Official Linden Blog |publisher = Linden Lab |url = http://blog.secondlife.com/2007/09/04/introducing-the-second-life-grid/ |date =2007-09-04 |accessdate = 2007-09-07 }}</ref> In October 2007, Linden Lab signed a second "Global Provider Program" with [[T-Entertainment Co., LTD.]], Seoul, South Korea and T-Entertainment's portal called "SERA Korea" serves as a gateway to Second Life Grid. Previously, starting in late 2005, Linden Lab had opened and run their own welcome area portals and regions for German, Korean and Japanese language speakers.<ref>{{cite web|title = 'Build Content for International SL' - Second Life Forum Archive (account required) |url = http://forums.secondlife.com/showthread.php?t=57918 |author = Ginsu Yoon |date = 2005-06-16 |accessdate = 2007-09-07 }}</ref> Public chat within the world supports many written languages and character sets, providing the ability for people to chat in their native languages. Several resident-created translation devices provide [[machine translation]] of public chat (using various online translation services), allowing for communication between residents who speak different languages.
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