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Secret of Evermore
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Secret of Evermore
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==Gameplay== ''Secret of Evermore'' takes many of its interface and gameplay aspects from the unrelated Squaresoft title ''[[Secret of Mana]]''.<ref name="Mana">{{cite journal | title=Epic Center: Secret of Evermore | journal=[[Nintendo Power]] | page=pp. 60β61 | issue=77 | date=October 1995 | publisher=Nintendo of America | accessdate=2008-05-18}}</ref> The game is comprised mostly of an [[bird's-eye view|aerial view]] setting, in which the boy and his dog negotiate the terrain and fend off hostile creatures. If the boy is currently selected as the [[player character]], his dog will be controlled by the artificial intelligence, and vice-versa. Both characters can find refuge in caves or a town, where they can regain their [[hit point]]s or purchase restorative items and equipment. Upon collecting enough [[experience point]]s in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment, casting alchemy spells, or checking status can be quickly performed by rotating through the game's Action Ring system.<ref name="book1">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=10 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> Combat takes place in real-time. Located below the players hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0% and then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons.<ref name="hc101"/><ref name="NPReview">{{cite journal | title=Secret of Evermore (Now Playing) | journal=Nintendo Power | page=pp. 54β63, 107 | issue=78 | date=November 1995 | publisher=Nintendo of America | accessdate=2008-05-18}}</ref> The protagonist wields four different styles of weapons throughout the game: [[sword]], [[spear]], [[axe]], and [[Shoulder-launched missile weapon|bazooka]]. Almost all swords, axes, and spears have four versions, and repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack with each level.<ref name="book6">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=26 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> The range and power of each type of weapon increased the more it is used; for instance, spears at a high enough level may be thrown at an enemy across the screen,<ref name="hc101"/> while the swords and axes can cut swathes of destruction around the boy's vicinity.<ref name="RPGFan">{{cite web | author=Dancin' Homer | title=RPGFan Reviews - Secret of Evermore | url=http://rpgfan.com/reviews/secretofevermore/Secret_of_Evermore-2.html | publisher=RPGFan| accessdate=2008-06-28}}</ref> With the exception of the Bone Crusher, all swords, axes, and spears can cut through [[vegetation]]; some weapons are required to break rocks and other barriers.<ref name="book2">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=9, 32β33 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> [[File:SOE Market.png|thumb|220px|The protagonist haggles with a merchant in Antiqua|alt=A gameplay screenshot shows a top-down perspective of a marketplace with various vendors and customers standing among booths on a coblestone street.]] In each of the four worlds of ''Secret of Evermore'', the in-game currency will change. The shopkeepers in Prehistoria exchange [[talon]]s; in Antiqua, [[gemstone]]s; in Gothica, [[gold coin]]s; and in Omnitopia, [[List of fictional currencies|credits]].<ref name="hc101"/> There are individuals in each region who offer to convert the player's money to the local currency. In either of the game's two marketplaces (located in Antiqua and Gothica, respectively), the storekeepers offer to trade in goods instead of money. Certain goods, such as rice, spices, and tapestries, can be bought using the local currency, but others must be exchanged for other goods.<ref name="book4">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=37 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> Most vendors only specialize in one type of good, and some rare items require an extensive amount of trading to obtain.<ref name="hc101"/><ref name="NPReview"/> ===Alchemy=== A unique element to ''Secret of Evermore'' is its system of [[Magic (gaming)|magic]]. In order to cast magic, the boy must be given an [[alchemy|"Alchemic Formula"]] by one of many non-playable characters called "Alchemists".<ref name="hc101"/> Some Alchemists make their home in out-of-the-way areas and will dispense rare formulas if the player manages to seek them out. Unlike some role-playing games, there are no [[magic point]]s needed to cast spells. Alchemy Formulas require pairs of ingredients in order to be used; Some are available throughout the game, and others are only native to certain environments. In the primitive realms, ingredients appear as such items as [[wax]], [[limestone]], [[clay]], and [[gunpowder]].<ref name="book5">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=32 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> In the advanced realms, however, the ingredients become more complex, such as [[ethanol]] and [[dry ice]].<ref name="book7">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=20β23 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> A secondary function of the dog is to "sniff out" ingredients by putting his nose to the ground and smelling for items. The player can command the dog to search the ground at any time, including in huts and cities. If all goes well, the dog will lead his human companion to a certain spot on the map, where the player can uncover the unseen ingredients.<ref name="book3">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=18β26 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref> With repeated use, Alchemy Formulas will increase in [[Experience point|level]], enhancing their curative, offensive, or support effectiveness. Although there are dozens of Formulas available to be found within the game, only nine can be equipped at a time. To overcome this, there are several Alchemists scattered throughout the game who offer to manage the boy's current Alchemy list; any formula that has already been learned can be stored by the Alchemist for later use.<ref name="hc101"/><ref name="book8">{{cite book | year=1995 | editor=Squaresoft staff | title=Secret of Evermore instruction manual | pages=22, 24 | publisher=Square Soft, Inc. | id=U/SNS-AEOE-USA}}</ref>
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