Senile Team is an independent video game studio founded in 2003 and based in Netherlands. The company is best known for Rush Rush Rally Racing, a game Senile Team released to celebrate the 10th anniversary of Sega Dreamcast.[1][2]


Beats Of Rage

Senile Team's first game was Beats of Rage a freeware open source video game that payed homage to Sega's Streets of Rage 2 and SNK's King of Fighters as the studio basically recreated Streets of Rage 2 with characters and even some backgrounds from King of Fighter's.

Beats of Rage was first made available for DOS in November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity. Within days, the traffic was too much for their servers to handle. The following months were spent setting up mirror sites. The game was downloaded so many times that mirror hosts such as Dreamcast-Scene went down 24 hours after agreeing to host it.[3] As the game was open source it was instantaneously ported to Sega Dreamcast and Playstation 2.[4] Today the game continues to receive ports as it is available on contemporary systems including Nintendo Wii and Playstation Portable among several other platforms.[5][6]

For a homebrew game, Beats of Rage has enjoyed significant press coverage - in addition to online coverage on several homebrew gaming fansites, the game was featured in printed media (XboxGamer)[7]. It was also covered on the television show "Cinematech: Nocturnal Emissions" on the television network, G4.[8]

Making an Identity


Open BOR

The real reason for the success of BOR was the games engine, as it was customizable, and allowed for new games to be built with it. The games developed for the Beats of Rage engine are commonly referred to as "mods", the creators are commonly referred to as "modders", and the engine itself is commonly referred to as "moddable".

Beats of Rage has become so popular due to the engine's ability to be completely customizable that it has become the watermark for customizable engines for video game consoles.[9]

Lik-Sang Coding Competition

Masterbergen and other members of the studio are big fans of over the head retro racing games such as Combat Cars, Micro Machines, and Thrash Rally.[10] When Lik-Sang announced their coding competition in 2006. They chose to make a racing game because it would stand out from the competition as majority of Dreamcast games released post discontinuation were either Puzzle or Shooters.[11]

Lik-Sang was forced out of business on October 24, 2006 due to multiple law suits by Sony Computer Entertainment Europe and the coding competition never took place. The studio had prepared a minimal feature set: one player, one type of car .[12] Proud of what they had accomplished in a relatively short period of time, they decided not to abandon the project, although the minimal set build was not fit for publishing so they expanded upon the original idea and continued working. Given that it was a hobby, it took Senile Team three years to finish it.[13]

At Gamescom 2010, Senile Team and RedSpotGames announced the game for WiiWare, with 2 new modes (challenge and time attack), the game was playable at RSG's booth along with their other past and upcoming games.[14]


Upcoming Games



External links

fr:Senile Team ko:Senile Teampt:Senile Teamfi:Senile Team sv:Senile Team bat-smg:Senile Team

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