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Senjou de Shoujo wa Kokoro wo Sagasu/Skills

< Senjou de Shoujo wa Kokoro wo Sagasu

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Research cost

Level 1 2 3 4 5 6 7 8 9 10
Incremental cost 0 500 1000 2000 4000 7000 10000 15000 20000 30000
Cumulative cost 0 500 1500 3500 7500 14500 24500 39500 59500 89500

The skills

abbreviations
Personality Extro = Extrovert; Gent = Gentleness
Research Atk = Attack; Def = Defense; Sup = Supplemental; Zpe = Special
Skill name
Effect
Use by
Pt
Req
Extro
Gent
New type missiles Attack vs air units +10 Fighter planes 2 Atk 4 0 -2
New type missiles Attack vs air units +10 Anti-Air vehicles 1 Atk 3 0 -2
New type missiles Attack vs air units +10 Air force 2 Atk10
Sup 5
0 -6
Super Ace Attack vs air units +20 Fighter planes 4 Atk 6 0 -4
Super Ace Attack vs air units +30 Anti-Air vehicles 3 Atk 8 0 -4
Explosion calculation Attack vs ground units +10 Fighter plane 2 Atk 5 0 -2
Explosion calculation Attack vs ground units +10 Helicopter 2 Atk 4 0 -2
Explosion calculation Attack vs ground units +10 Air force 5 Atk10
Sup 5
0 -6
New type bombs Attack vs ground units +20 Fighter plane 4 Atk10 0 -4
New type bombs Attack vs ground units +20 Helicopter 4 Atk 9 0 -4
Alloy bullet Attack vs ground units +10 Tank 2 Atk 2 0 -2
Alloy bullet Attack vs ground units +10 Armored vehicle 1 Atk 1 0 -2
Alloy bullet Attack vs ground units +10 Infantry 1 Atk 1 0 -2
Alloy bullet Attack vs ground units +10 Cannon 2 Atk 2 0 -2
Alloy bullet Attack vs ground units +10 Ground unit 5 Atk10
Sup 6
0 -6
Heavy metal bullet Attack vs ground units +20 Tank 4 Atk 7 0 -4
Heavy metal bullet Attack vs ground units +20 Armored vehicle 3 Atk 5 0 -4
Heavy metal bullet Attack vs ground units +20 Infantry 3 Atk 6 0 -4
Heavy metal bullet Attack vs ground units +20 Cannon 4 Atk 8 0 -4
Full Force Program Attack +30, Accuracy -20 Entire Army 9 Atk 9 +7 +7
Limit Break Damage vs ground units +50 Ground units 9 Atk10 0 -9
Won't Let Prey Escape Accuracy vs air units +100 6 Atk10
Sup 9
+7 0
Anti-Air armor Defense vs air units increased Fighter plane 3 Def 6 0 +2
Anti-Air armor Defense vs air units increased Helicopter 2 Def 4 0 +2
Anti-Air armor Defense vs air units increased Tank 3 Def 5 0 +2
Anti-Air armor Defense vs air units increased Armored vehicle 2 Def 2 0 +2
Anti-Air armor Defense vs air units increased Infantry 2 Def 3 0 +2
Anti-Air armor Defense vs air units increased Cannon 2 Def 3 0 +2
Anti-Air armor Defense vs air units increased Anti-Air vehicle 3 Def 4 0 +2
Anti-Air armor Defense vs air units increased Air force 5 Def 7 0 +6
Anti-Air armor Defense vs air units increased Ground unit 5 Def10
Sup 6
0 +6
Anti-Air super armor Defense vs air units greatly increased Tank 5 Def10 0 +4
Anti-Air super armor Defense vs air units greatly increased Armored vehicle 5 Def 9 0 +4
Belly armor Defense vs ground units increased Fighter plane 2 Def 8 0 +2
Belly armor Defense vs ground units increased Helicopter 2 Def 5 0 +2
Belly armor Defense vs ground units increased Air force 4 Def 9 0 +6
Composite armor Defense vs ground units increased Tank 2 Def 3 0 +2
Composite armor Defense vs ground units increased Armored vehicle 1 Def 1 0 +2
Composite armor Defense vs ground units increased Infantry 1 Def 1 0 +2
Composite armor Defense vs ground units increased Cannon 1 Def 5 0 +2
Composite armor Defense vs ground units increased Anti-Air vehicle 1 Def 4 0 +2
Composite armor Defense vs ground units increased Ground unit 6 Def10 0 +6
Reactive armor Defense vs ground units greatly increased Tank 4 Def 7 0 +4
Reactive armor Defense vs ground units greatly increased Armored vehicle 3 Def 5 0 +4
Reactive armor Defense vs ground units greatly increased Infantry 3 Def 6 0 +4
Gain Weight Program Defense increased, Movement -1 Entire Army 9 Def 9 -7 +7
EM Armor Defense vs ground units super increased Ground units 9 Def10
Sup 9
0 +9
High performance scope Accuracy vs air units +10 Fighter plane 2 Sup 4 +2 0
High performance scope Accuracy vs air units +10 Anti-air vehicle 1 Sup 3 +2 0
Ace's aim Accuracy vs air units +20 Fighter plane 4 Sup 7 +4 0
Ace's aim Accuracy vs air units +20 Anti-Air vehicle 3 Sup 8 +4 0
Precision aim Accuracy vs ground units +10 Fighter plane 2 Sup 5 +2 0
Precision aim Accuracy vs ground units +10 Helicopter 2 Sup 3 +2 0
Precision aim Accuracy vs ground units +10 Tank 2 Sup 3 +2 0
Precision aim Accuracy vs ground units +10 Armored vehicle 1 Sup 1 +2 0
Precision aim Accuracy vs ground units +10 Infantry 1 Sup 1 +2 0
Precision aim Accuracy vs ground units +10 Cannon 2 Sup 4 +2 0
Precision aim Accuracy vs ground units +10 Anti-air vehicle 1 Sup 5 +2 0
Precision aim Accuracy vs ground units +10 Air force 5 Sup 9 +6 0
Digital aim Accuracy vs ground units +10 Ground units 5 Sup 8 +6 0
Composite digital aim Accuracy vs ground units +20 Fighter plane 4 Sup 8 +4 0
Composite digital aim Accuracy vs ground units +20 Helicopter 4 Sup 6 +4 0
Composite digital aim Accuracy vs ground units +20 Tank 4 Sup 6 +4 0
Composite digital aim Accuracy vs ground units +20 Armored vehicle 3 Sup 6 +4 0
Composite digital aim Accuracy vs ground units +20 Infantry 3 Sup 5 +4 0
Composite digital aim Accuracy vs ground units +20 Cannon 4 Sup 9 +4 0
Absolute aim Accuracy vs ground units +100 Air units 9 Sup 9 +9 0
Absolute aim Accuracy vs ground units +100 Ground units 9 Sup10 +9 0
Precision Program Accuracy +40, Attack -20 Entire army 9 Sup 9 -7 -7
Evasive maneuver Evasion +5 Fighter plane 2 Sup 6 -2 0
Evasive maneuver Evasion +5 Helicopter 1 Sup 5 -2 0
Evasive maneuver Evasion +5 Tank 2 Sup 5 -2 0
Evasive maneuver Evasion +5 Armored vehicle 1 Sup 1 -2 0
Evasive maneuver Evasion +5 Infantry 1 Sup 1 -2 0
Evasive maneuver Evasion +5 Cannon 1 Sup 4 -2 0
Evasive maneuver Evasion +5 Anti-Air vehicle 1 Sup 4 -2 0
Evasive maneuver Evasion +5 Air force 5 Sup 9 -6 0
Evasive maneuver Evasion +5 Ground unit 5 Sup10 -6 0
Super mobility Evasion +10 Fighter plane 4 Sup10 -4 0
Super mobility Evasion +10 Helicopter 3 Sup 9 -4 0
Super mobility Evasion +10 Tank 4 Sup10 -4 0
Super mobility Evasion +10 Armored vehicle 3 Sup 7 -4 0
Super mobility Evasion +10 Infantry 3 Sup 6 -4 0
Super mobility Evasion +10 Cannon 3 Sup 8 -4 0
Super mobility Evasion +10 Anit-air vehicle 3 Sup 8 -4 0
Split S Evasion +30 Air units 9 Def10
Sup 9
-7 0
Miraculous Mobility Evasion +30 Ground units 9 Def10
Sup10
-9 0
Efficient movement Movement +1 Fighter plane 3 Sup 8 +2 0
Efficient movement Movement +1 Helicopter 3 Sup 6 +2 0
Efficient movement Movement +1 Tank 3 Sup 7 +2 0
Efficient movement Movement +1 Armored vehicle 2 Sup 5 +2 0
Efficient movement Movement +1 Infantry 2 Sup 5 +2 0
Efficient movement Movement +1 Cannon 2 Sup 7 +2 0
Efficient movement Movement +1 Anit-Air vehicle 2 Sup 6 +2 0
Efficient movement Movement +1 Air force 5 Def10
Sup 9
+6 0
Efficient movement Movement +1 Ground unit 6 Def10
Sup10
+6 0
Storming advance Movement +2 Fighter plane 6 Def10
Sup10
+4 0
Storming advance Movement +2 Helicopter 6 Def10
Sup 8
+4 0
Storming advance Movement +2 Tank 6 Def10
Sup 9
+4 0
Storming advance Movement +2 Armored vehicle 4 Def10
Sup 7
+4 0
Storming advance Movement +2 Infantry 4 Def10
Sup 7
+4 0
Storming advance Movement +2 Cannon 4 Def10
Sup 9
+4 0
Storming advance Movement +2 Anti-Air vehicle 4 Def10
Sup 8
+4 0
Light Weight Program Movement +2, Defense decreased Entire Army 9 Sup 9 +7 -7
Like A Comet Movement +3 Air units 9 Def10
Sup10
+9 0
Like A Comet Movement +3 Ground units 9 Def10
Sup10
+9 0
Distant snipe Range vs ground units +1 Cannon 3 Sup 5 0 -2
Distant snipe Range vs ground units +1 Anti-Air vehicle 2 Sup 4 0 -2
Distant snipe Range vs ground units +1 Ground unit 6 Atk10
Sup 9
0 -6
To the other side Range vs ground units +2 Cannon 6 Atk10
Sup 8
0 -4
To the other side Range vs ground units +2 Anti-Air vehicle 5 Atk10
Sup 7
0 -4
Super Long Range Range vs ground units +5 Ground units 9 Sup10 0 -9
Endurance up HP +10 Fighter plane 2 Zpe 6 -2 0
Endurance up HP +10 Helicopter 2 Zpe 4 -2 0
Endurance up HP +10 Tank 2 Zpe 3 -2 0
Endurance up HP +10 Armored vehicle 1 Zpe 2 -2 0
Endurance up HP +10 Infantry 1 Zpe 5 -2 0
Endurance up HP +10 Cannon 1 Zpe 2 -2 0
Endurance up HP +10 Anti-Air vehicle 1 Zpe 5 -2 0
Endurance up HP +10 Air force 5 Def10
Zpe 7
-6 0
Endurance up HP +10 Ground unit 6 Def10
Zpe 8
-6 0
Durable frame HP +20 Fighter plane 4 Zpe 9 -4 0
Durable frame HP +20 Helicopter 4 Zpe 7 -4 0
Durable frame HP +20 Tank 4 Zpe 6 -4 0
Durable frame HP +20 Armored vehicle 3 Zpe 5 -4 0
Durable frame HP +20 Infantry 3 Zpe 8 -4 0
What A Monster! HP +50 Air units 9 Def10
Zpe 9
-9 0
What A Monster! HP +50 Ground units 9 Def10
Zpe 9
-9 0
Back attack Damage vs air units often high Fighter plane 5 Zpe 8 -3 -3
Strike at weak spot Damage vs ground units often high Tank 7 Zpe10 -3 -3
Strike at weak spot Damage vs ground units often high Cannon 8 Zpe 8 -3 -3
Strike at weak spot Damage vs ground units often high Fighter plane 9 Zpe10 -3 -3
Strike at weak spot Damage vs ground units often high Helicopter 8 Zpe 9 -3 -3
Strike at weak spot Damage vs ground units often high Armored vehicle 6 Zpe 6 -3 -3
Troop transport Enables occupation Helicopter 9 Sup10
Zpe 7
+4 0
Troop transport Enables occupation Armored vehicle 8 Sup10
Zpe 8
+4 0
Troop transport Enables occupation Tank 8 Sup10
Zpe 6
+4 0
Emergency expansion Enables attack after movement Cannon 8 Sup10
Zpe 5
-2 -2
Ambush Ignores terrain defense bonus of enemy ground units Tank 7 Zpe 9 -2 -2
Ambush Ignores terrain defense bonus of enemy ground units Armored vehicle 5 Zpe 4 -2 -2
Ambush Ignores terrain defense bonus of enemy ground units Ground unit 7 Def10
Zpe 8
-2 -2
Keep going Allows movement by enemy units Tank 7 Sup10
Zpe 7
-3 -3
Keep going Allows movement by enemy units Infantry 8 Sup10
Zpe 6
-3 -3
Keep going Allows movement by enemy units Ground unit 9 Sup10
Zpe 9
-6 -6
Recovery up HP recovery +10% when resupplying Fighter plane 5 Zpe 6 +2 +2
Recovery up HP recovery +10% when resupplying Helicopter 5 Zpe 5 +2 +2
Recovery up HP recovery +10% when resupplying Tank 5 Zpe 7 +2 +2
Recovery up HP recovery +10% when resupplying Armored vehicle 4 Zpe 4 +2 +2
Recovery up HP recovery +10% when resupplying Infantry 4 Zpe 3 +2 +2
Recovery up HP recovery +10% when resupplying Cannon 4 Zpe 4 +2 +2
Recovery up HP recovery +10% when resupplying Anti-Air vehicle 4 Zpe 3 +2 +2
Recovery up HP recovery +10% when resupplying Air force 7 Zpe 9 +5 +5
Recovery up HP recovery +10% when resupplying Ground unit 7 Zpe10 +5 +5
Genius Mechanic HP recovery +30% when resupplying Air unit 9 Sup10
Zpe 9
+8 +8
Genius Mechanic HP recovery +30% when resupplying Ground unit 9 Sup10
Zpe 10
+8 +8
Secure supply route Restock ammunition anywhere Helicopter 6 Atk10
Zpe 7
+3 +2
Secure supply route Restock ammunition anywhere Tank 5 Atk10
Zpe 8
+3 +2
Secure supply route Restock ammunition anywhere Cannon 7 Atk10
Zpe 8
+3 +2
Secure supply route Restock ammunition anywhere Anti-Air vehicle 7 Atk10
Zpe 7
+3 +2
Secure supply route Restock ammunition anywhere Ground unit 9 Atk10
Sup10
Zpe10
+6 +4
Fix on the spot! Recover HP anywhere Helicopter 8 Def10
Zpe 8
+2 +3
Fix on the spot! Recover HP anywhere Tank 8 Def10
Zpe 9
+2 +3
Fix on the spot! Recover HP anywhere Armored vehicle 6 Def10
Zpe 9
+2 +3
Fix on the spot! Recover HP anywhere Infantry 5 Def10
Zpe 8
+2 +3
Fix on the spot! Recover HP anywhere Ground unit 9 Def10
Sup10
Zpe10
+4 +6
Keep Shooting Ammo vs air units +1 Air unit 9 Sup10
Zpe10
+7 -7
Keep Shooting Ammo vs ground units +1 Ground unit 9 Sup10
Zpe10
+7 -7

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