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The game featured the same pin-like characters that had previously been used with great success in Sensible Soccer and Cannon Fodder, although upon release it was deemed a commercial failure and received lacklustre reviews. Part of the problem was because it had been designed as an arcade game rather than a serious golfing simulation, which many critics felt reduced its overall longevity. Level designs were often purposely unrealistic, with small areas of fairway submerged in water.
Although it featured four difficulty levels and a full career mode which could be played out over 25 separate courses, the courses were all made up from a pool of the same 72 holes. The 2D nature of the game also made it extremely difficult to putt a ball on the green, not helped by the greens being more hilly than those found on real golf courses.
Sensible Golf was awarded the company's lowest ever score by Amiga Power of 66% and marked a sharp decline in the fortune of Sensible Software, which was regarded as being one of the most innovative and successful software houses in the United Kingdom during the early 1990s. It was to be their last commercial Amiga release, with only Sensible Train Spotting to follow.
The theme tune for Sensible Golf was written by the lead game designer, Jon Hare.