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{{SeriesInfobox | name = Sensible Soccer | developer = Sensible Software,Wave Software | publisher = Sensible Software | designer = Jon Hare, Stoo Cambridge | genre = Sports | style = Association football | features = Single-player, Multi-player | players = 1-2 | platforms = Amiga, Amiga CD32, Atari Jaguar, Atari ST, Genesis, MS-DOS, Mega Drive, Microsoft Windows, Super Nintendo Entertainment System, Xbox 360 | dplatforms = Xbox Live Arcade | media = 3.5" Floppy Disk,CD-ROM,Download }} '''''Sensible Soccer''''', often affectionately known as ''Sensi'', is an [[association football]] [[video game]] series which was highly popular in the early [[1990s in video gaming|1990s]] and which still retains a cult following. Developed by [[Sensible Software]] and first released for [[Amiga]] and [[Atari ST]] computers in 1992 as well as for the [[Personal Computer|PC]], it featured a zoomed-out [[bird's-eye view]] (most games until then such as ''[[Kick Off]]'' and ''[[Matchday]]'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme. The game topped charts such as [[Amiga Power]]'s "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as ''[[Mega Lo Mania]]'', ''[[Cannon Fodder]]'' and ''[[Sensible Golf]]''. ==History== ===Origins=== ''[[Sensible World of Soccer]]'', commonly referred to as ''SWOS'', was released in [[1994 in video gaming|1994]]. It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure. ===Next generation=== On [[November 1]], [[2005 in video gaming|2005]], it was announced in an interview at gaming website [[Eurogamer]] that the series would make a return in the Summer of 2006, with a full 3D title to be released on PC, [[PlayStation 2]] and [[Xbox]] [http://www.eurogamer.net/article.php?article_id=61490]. [[Codemasters]], the holders of the licence, would release the game across all [[PAL]] territories, with the design capabilities overseen by [[Jon Hare]], the original designer of the game. On [[June 9]], [[2006 in video gaming|2006]], it was released in [[Europe]]. No [[North American]] release is planned at this time. ===Xbox Live Arcade=== On [[September 27]], [[2006 in video gaming|2006]], Codemasters announced a new version of ''[[Sensible World of Soccer]]'' for the [[Xbox 360]] to be released in summer 2007 on [[Xbox Live Arcade]]. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the ''96/97'' version of ''Sensible World of Soccer''.<ref>[http://www.eurogamer.net/article.php?article_id=78471 Sensible World of Soccer 96/97] at [[Eurogamer.net]]</ref> Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten.<ref>[http://www.eurogamer.net/article.php?article_id=86760 Codemasters talks Sensible Soccer XBLA] at [[Eurogamer.net]]</ref> After missing several previous release dates, the game appeared on [[Xbox Live Arcade]] on December 19, 2007<ref>[http://uk.gamespot.com/news/6183397.html?action=convert&om_clk=latestnews&tag=latestnews;title;1 Gamespot - XBLA getting Sensible Dec. 19]</ref> but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible.<ref>[http://www.eurogamer.net/article.php?article_id=89651 SWOS pulled from Live Arcade], [[Eurogamer]], December 19, 2007.</ref> The fixed version of the game was released two days later on December 21. The Windows version is still yet to be given a release date. ==Awards== On [[March 12]], [[2007 in video gaming|2007]], ''[[The New York Times]]'' reported that the 1994 version of ''Sensible World of Soccer'' was named to a list of the ten most important video games of all time by [[Stanford]] Professor Henry Lowood and the four members of his committee β the game designers [[Warren Spector]] and [[Steve Meretzky]]; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist. [http://www.nytimes.com/2007/03/12/arts/design/12vide.html?ex=1331352000&en=380fc9bb18694da5&ei=5124&partner=permalink&exprod=permalink 2] This list was also announced at the [[2007 in video gaming|2007]] [[Game Developers Conference]]. ''[[Sensible World of Soccer 95/96]]'' received review scores of 96% from both ''[[Amiga Power]]'' and ''[[Amiga Format]]'', the joint highest mark given for any game by either magazine.<ref>[http://amr.abime.net/top_scoring_reviews_5 Amiga Power top scoring reviews] at Amiga Magazine Rack</ref><ref>[http://amr.abime.net/top_scoring_reviews_4 ''Amiga Format'' top scoring reviews] at Amiga Magazine Rack</ref> ''[[Sensible World of Soccer]]'' (1994) received recognition as one of the Ten Most Important Video Games of All Time by the History of Science and Technology Collections at Stanford University.<ref>[http://www.joystiq.com/2007/03/12/10-most-important-video-games-of-all-time-as-judged-by-2-design/ 10 most important video games of all time], [[Joystiq]].com</ref> *The game was almost published by [[Virgin Games]], but they insisted on it being called Virgin Soccer.<ref>[http://www.gamersnet.nl/previews/sensible_soccer/ Jon Hare interview] at gamersnet.nl</ref> ==Games in the series== {| class="wikitable" |- !Title !Year of release !Platform(s) !Notes (All versions developed by Sensible Software except as stated) |- | ''[[Sensible Soccer]]'' | [[1992 in video gaming|1992]] |[[Amiga]], [[Amiga CD32]], [[MS-DOS]], [[Atari ST]], [[Super Nintendo Entertainment System]], [[Game Boy]], Mega Drive]]/[[Genesis]], [[Jaguar]], [[SEGA CD]]/[[Mega-CD]], [[Game Gear]], [[Master System]], [[Acorn Archimedes]] | The "standard name" for games in the series. The console and Acorn versions are based on the ''Sensible Soccer 92/93'' version, but are simply named "Sensible Soccer" (MS-DOS version converted by Wave Software, Jaguar version converted by Krisalis Software, Game Gear version developed by [[Eurocom]]). |- | ''[[Sensible Soccer 92/93]]'' | [[1992 in video gaming|1992]] | [[Amiga]], [[Atari ST]] | Slightly improved version of Sensible Soccer, including red and yellow cards |- | ''[[Sensible Soccer International Edition]]'' | [[1993 in video gaming|1993]] | [[Amiga]], [[Amiga CD32]], [[Atari ST]], [[Genesis]]/[[Mega Drive]] | Slightly improved version, including slight gameplay adjustments, World Cup tournament and on-screen referees |- | ''[[Sensible World of Soccer]]'' | [[1994 in video gaming|1994]] | [[Amiga]], [[MS-DOS]] | Features a title song "Goal Scoring Superstar Hero" composed by [[Richard Joseph]] and [[Jon Hare]]. The original SWOS contained a few bugs, which led to complaints. A free update disk to rectify these bugs was released in [[April]] [[1995 in video gaming|1995]] (MS-DOS version ported by Wave Software). |- | ''[[Sensible World of Soccer 95β96]]'' | [[1995 in video gaming|1995]] | [[Amiga]], [[MS-DOS]] | Improved version of SWOS. Chris Chapman, the lead programmer said that this was the version they originally wanted to create (MS-DOS version ported by Wave Software). |- | ''[[Sensible World Of Soccer: European Championship Edition]]'' | [[1995 in video gaming|1995]] | [[Amiga]], [[MS-DOS]] | Slightly improved version of SWOS (MS-DOS version ported by Wave Software). |- | ''[[Sensible World Of Soccer 96β97]]'' | [[1996 in video gaming|1996]] | [[Amiga]], [[MS-DOS]] | Team update (DOS version converted by Wave Software). |- | ''[[Sensible World Of Soccer 97β98]]'' | [[1997 in video gaming|1997]] | [[Amiga]] | Unofficial update for ''Sensible World of Soccer 96/97'' (Amiga version) created by Gideon and Dom Cresswell and various others. |- | ''[[Sensible World Of Soccer 97β98: World Cup Edition]]' | [[1998 in video gaming|1998]] | [[Amiga]] | Another unofficial update for ''Sensible World of Soccer 96/97'' (Amiga version) created by Gideon and Dom Cresswell and various others. Released exclusively on the CU Amiga Cover CD in July 1998. It had the 32 updated World Cup teams + World Cup related graphics. |- | ''[[Sensible Soccer 98]]'' | [[1998 in video gaming|1998]] | [[MS-DOS]], [[Microsoft Windows]] | 3D version, much maligned because it bore little relation to the original game. Originally supposed to be called ''Sensible Soccer 2000'', and reviewed by one magazine under that name. |- | ''[[Sensible Soccer 98: European Club Edition]]'' | [[1999 in video gaming|1999]] | [[PlayStation]], [[Microsoft Windows]] | Tweaked update version (PlayStation version converted by Krisalis Software). |- | ''[[Sensible Soccer Mobile]]'' | [[2005 in video gaming|2005]] | [[Java]] | Developed by Tower Studios for Kuju Wireless (now acquired by Finesse Mobile) [http://www.finessemobile.com/games_sensible.htm 1] |- | ''[[Sensible Soccer 2006]]'' | [[2006 in video gaming|2006]] | [[Microsoft Windows]], [[PlayStation 2]], [[Xbox]] | First original game released in seven years (developed by [[Kuju Entertainment]] with Jon Hare) [http://www.codemasters.co.uk/sensiblesoccer 1]. |- | ''[[Sensible Soccer Skillz]]'' [http://www.gamemobile.co.uk/sensiblesoccerskillz.htm] | [[2006 in video gaming|2006]] | [[Java]] | Developed by Cobra Mobile [http://www.cobramobile.com 1] |- | ''Sensible World of Soccer'' | [[2007 in video gaming|2007]] | [[Xbox Live Arcade]] for [[Xbox 360]] | A remake of the ''Sensible Soccer 96/97'' for [[Xbox Live Arcade]]. Was supposed to be released on [[Microsoft Windows]] for [[Windows Vista]], but this was cancelled.<ref>http://community.codemasters.com/forum/showthread.php?t=265947</ref> Added features include online multiplayer, a zoom function and leaderboards. |} ==Coverdisk video games== * On Christmas 1993, a free Sensible Software minigame was included on an ''[[Amiga Format]]'' cover disk. Called ''[[Cannon Soccer]]'', it was essentially two bonus levels of ''[[Cannon Fodder]]'' (one of [[Sensible Software]]'s other titles) in which the soldiers fought hordes of ''Sensible Soccer'' players in a snowy landscape.<ref>[http://hol.abime.net/4759 ''Cannon Soccer''] at Hall of Light</ref> * On ''[[Amiga Power]]'' Coverdisk 21 one of the demos was ''[[Sensible Soccer: England vs Germany]]'', also known as ''Sensible Soccer Meets Bulldog Blighty''.<ref>[http://hol.abime.net/3856 ''Sensible Soccer: England vs Germany''] at Hall of Light</ref> This featured a mode of play that involved replacing players with soldiers from ''Cannon Fodder'', and the ball with a hand grenade. The grenade would randomly begin to flash eventually exploding, killing any nearby players. * ''[[Sensible World of Moon Soccer]]'' a free [[covermount]] disk included with an issue of Amiga Action magazine in the [[United Kingdom]]. Play as Moon United, featured low gravity, a cratered pitch and hordes of alien players to trade.<ref>[http://hol.abime.net/4681 ''Sensible World of Moon Soccer''] at Hall of Light</ref> * The developers released a humorous spin-off called ''[[unSensible Soccer]]'' which consisted of apples vs. oranges instead of men. It was released as a free [[covermount]] disk with [[Amiga Action]] in [[March]] [[1993 in video gaming|1993]].<ref>[http://hol.abime.net/3602 ''Unsensible Soccer''] at Hall of Light</ref> ==References== {{Reflist}} ==External Links== * [http://www.codemasters.co.uk/sensiblesoccer/ Sensible Soccer 2006 on Codemasters.com] * [http://www.eurocom.co.uk/index.php/video-games/sensibl-soccer Sensible Soccer] at [[Eurocom]] * [http://www.xbox.com/en-US/games/s/sensibleworldofsoccerxboxlivearcade Sensible World of Soccer on Xbox.com]
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