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Sewer Shark
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Sewer Shark
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== Gameplay == [[File:Sewershark megacd.png|thumb|right|200px|Mega CD screenshot]] The objective of ''Sewer Shark'' is to travel all the way from the home base to Solar City without crashing or running out of energy, and while maintaining a satisfactory level of performance as judged by Ghost and Commissioner Stenchler. As in other [[Shoot 'em up#Tube and rail shooters|rail shooter]]s, the ship mostly flies itself, leaving the player to shoot ratigators (mutant crosses between rats and alligators), bats, giant scorpions and mechanical moles. Along the way, Catfish periodically gives the player a series of numerical coordinates corresponding to directions that the player must follow at a set of upcoming intersections. If the player takes a wrong turn or misses a turn, he or she may crash into a door, grate or wall, ending the game. During the second half of the game, the player must follow an eagle-like "crazy lookin' thing" to reach Solar City. The ship has a limited amount of energy, which depletes slowly during flight and while firing. (Scorpions also rob the ship of energy if the player fails to shoot them down.) This energy can be fully replenished at recharge stations found at key points through the sewers. In later areas, the ship will also encounter occasional pockets of hydrogen that the player must have Catfish detonate to pass through safely. At certain times through the game, Ghost and/or Stenchler will interrupt the player to give direct feedback on his or her performance. If the player is doing well, he or she is allowed to continue and is occasionally given a promotion in the form of a new call sign. A poor performance will cause the game to end. As the player gains Ghost's trust, the extent of Stenchler's hostility toward the player increases until he actively tries to destroy the ship.
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