Fandom

Wikia Gaming

Shaman (EQ)

26,921pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

General information

The Shaman is one of the most diverse classes in all of EverQuest, able to fill a variety of roles as the situation demands by using spirit-based magical abilities that involve healing and enhancing the combat abilities of fellow players, and damaging and diminishing the combat abilities of enemies.

Soloing
The Shaman can solo at all levels, having the ability to "root rot" non-summoning mobs by rooting them, debuffing them, and stacking damage over time spells. The Shaman can also take on some summoning mobs by rooting, debuffing, stacking damage over time spells, and then tanking (and self healing) once summoned; with combat proc (Panther-like) buffs on the Shaman and his pet, most mobs go down fast.
Grouping
The Shaman performs as healer in all but the most difficult content. While the Shaman fits well in any group, Shaman buffs are designed to complement melee characters the most. The Shaman also does well in pet and kiting groups, buffing pets and laying on damage over time spells.
Raiding
The Shaman is best suited to being grouped with as many of the following as possible: Bard, Berserker, Monk, Ranger, Rogue. This is a typical "Melee DPS" group, and the stacking of auras, buffs, disciplines, clickies and spells gives amazing DPS.

Playable Races

Barbarian

Starting Stats
STR: 103
STA: 100
AGI: 82
DEX: 70
WIS: 80
INT: 60
CHA: 60
(30 points to spend)
Deity choices
The Tribunal - (The Six Hammers)
Racial Abilities
Slam
Minor bonus to cold resist
Discussion
Barbarians are a "good" race, so they don't have widespread faction issues. Most modern content is faction neutral anyway. They are a large race and can wear both medium and large sizes of armor (which is really only relevant in very old crafted armors). Barbarians have very poor night vision and can get lost in the dark places without a light source or vision buff at low levels.
Newbie Quests
Armor of Justice is a great set of armor, outclassing Totemic and much easier to acquire, giving (for a full set) AC +55, HP +59, and Wis +21. Also available is the Initiate Symbol of the Tribunal, a neck item which is a light source and summons hammers with undead bane damage.

Froglok

Starting Stats
STR: 70
STA: 85
AGI: 100
DEX: 100
WIS: 85
INT: 75
CHA: 55
(30 points to spend)
Deity choices
Mithaniel Marr - (The Lightbearer)
Racial Abilities
Ultravision
Starting skill of 125 in Swimming.
Discussion
Frogloks are a good race, so don't suffer from widespread faction issues. Most modern content is faction neutral anyway. They are small and have the most modern player models with cute animations.

Iksar

Starting Stats
STR: 70
STA: 75
AGI: 90
DEX: 85
WIS: 90
INT: 75
CHA: 60
(30 points to spend)
Deity choices
Cazic Thule - (The Faceless)
Racial Abilities
Infravision
Forage, capped at skill 50.
Starting skill of 100 in Swimming.
Innate Armor Class bonus.
Enhanced Innate Regeneration.
Discussion
Iksar are an evil race and have serious faction issues with other races. However, these faction issues are not as important in modern content since most common areas are faction neutral. Iksar cannot wear most "plate armor" from early EQ eras (original, kunark, some velious, etc). This includes the kunark shaman set, Jaundiced Bone. This problem is a non-issue since the introduction of class based armors.
As noted above, Iksar cannot use the shaman kunark armor set, Jaundiced Bone. The Jaundiced Bone Bracer (JBB), with its' clickable nuke is regarded as a useful levelling tool for level 45-mid 50s and Iksar cannot use it. This was a source of much unhappiness for Iksar during early EQ eras.
Iksar do have easy access to a long and involved quest line for the Ceremonial cudgels. This quest can be completed by other races, with sufficient faction work and effort. http://samanna.net/sham.info/cudgels.shtml
Worshippers of Cazic Thule have access to a unique quest series for a fear animals/fear undead necklace. http://everquest.allakhazam.com/db/quest.html?quest=666

Ogre

Starting Stats
STR: 130
STA: 127
AGI: 70
DEX: 70
WIS: 77
INT: 60
CHA: 42
(30 points to spend)
Deity choices
Rallos Zek - (The Warlord)
Racial Abilities
Infravision
Slam
Frontal Stun Immunity
Discussion
Ogres are an evil race and have serious faction issues with other races. However, these faction issues are not as important in modern content since most common areas are faction neutral. Ogres are very large and may have trouble fitting through doors and small spaces without the ability to shrink. Ogres have Frontal Stun Immunity, which is widely regarded as the most powerful racial ability. Frontal Stun Immunity cannot be gained for shamans of other races through any other means (no AA, gear or other options).
Players starting new Ogre characters should consider putting 5 starting points into Agility to avoid the AC penalty for characters under 75agi.
Rallos Zek worshippers had strong crafted cultural armor from the Planes of Power era, this has been largely replaced by the new DON crafted armor though.

Troll

Starting Stats
STR: 108
STA: 114
AGI: 83
DEX: 75
WIS: 70
INT: 52
CHA: 45
(30 points to spend)
Deity choices
Cazic Thule - (The Faceless)
Innoruuk - (The Prince of Hate)
Racial Abilities
Infravision
Slam
Enhanced Innate Regeneration
Decreased fire resistance
Discussion
Trolls are an evil race and have serious faction issues with other races. However, these faction issues are not as important in modern content since most common areas are faction neutral. Trolls are large and may have trouble fitting through doors and small spaces without the ability to shrink. Trolls have enchanced health regeneration which can be helpful for reducing downtime at lower levels and aiding in regaining health lost to cannibalizing.
Worshippers of Innoruuk have access to a unique quest item that can be situationally useful to shamans. The Regent Symbol of Innoruuk has a clickable short duration snare. http://everquest.allakhazam.com/db/item.html?item=1254
Worshippers of Cazic Thule have access to a unique quest series for a fear animals/fear undead necklace. http://everquest.allakhazam.com/db/quest.html?quest=666

Vah Shir

Starting Stats
STR: 90
STA: 80
AGI: 90
DEX: 70
WIS: 80
INT: 65
CHA: 70
(30 points to spend)
Deity choices
Agnostic
Racial Abilities
Safe Fall
Sneak
Discussion
Vah Shir are a neutral race, and their only Deity selection is Agnostic. They don't have any serious faction issues. Vah Shir have unique racial abilities in Safe Fall and Sneak - no other shaman race has these abilities. Sneak can be very useful in interacting with NPCs that are normally hostile towards you and sneaking past enemies.
Vah Shir characters consume food more rapidly than other races.
Vah Shir have a racial cloak quest. http://everquest.allakhazam.com/db/quest.html?quest=1533

External Links

Also on Fandom

Random Wiki