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Sid Meier's Civilization III
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Sid Meier's Civilization III
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===Citizens=== Citizens are the people who work in a [[city]]. There are four kinds in ''Sid Meier's Civilization III'': Laborers, Entertainers, Tax Collectors and Scientists. All citizens are created as Laborers. Laborers work the land tiles within the city radius to produce food, shields and commerce. A Laborer changed into an Entertainer reduces production by removing a Laborer from working a city tile, but increases happiness (or reduces unrest) in the city. Tax Collectors and Scientists function in a similar manner; taking a citizen away from working a city tile and re-dedicating them to produce money or science. If there are more citizens in a city than available land tiles to work, the extra citizens automatically become Entertainers. The second expansion, ''[[Sid Meier's Civilization III: Conquests|Conquests]]'', adds two new types of citizens to the game: Policemen (reduce corruption) and Civil Engineers (enhance building and wonder production). ====Civil Disorder==== Civil disorder is caused when more citizens are unhappy than are happy. During Civil Disorder, the city does not produce any commerce (and thus science) or shields (meaning no unit/building production), but food production continues. Civil Disorder continues until additional sources of happiness are added to the city, or the riots are subdued by reinforcing the military garrison in the cities. One of the primary distinctions between the difficulty levels is the ease with which cities fall into civil disorder. On a given difficulty level, a certain number of citizens are content by default, and all others produced in excess of that number become unhappy. As the difficulty level increases, the number of content citizens decreases from 6 to 1, making city management more difficult and forcing one to sacrifice resources to entertainment, either by having citizens specialize as entertainers (and thus producing no resources) or by detracting much-needed funding from scientific research.
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