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Sinistar
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==Description== The player pilots a lone fighter ship through a quadrant of the galaxy, initially blasting away at drifting planetoids to "mine" Sinisite Crystals from them, which, when harvested, create Sinibombs. Sinibombs are the only weapon capable of damaging Sinistar. The fighter's bomb bay can hold 20 Sinibombs. The player creates Sinibombs by shooting at the drifting planetoids and catching the crystals released. Each shot makes a planetoid shake, and if too many shots are fired at a planetoid at too fast of a firing rate, it will cause the planetoid to explode and no crystals will be released. At the same time, a planetoid must shake a certain amount to actually release any crystals. It normally takes between 3 to 6 shots (depending on the size of the planetoid) to release between 1 and 10 crystals. Additional crystals can also be obtained from the same planetoid, as long as the number of shots and firing rate do not cause it to explode. At the same time that the player is trying to get crystals, the "worker" ships are also trying to take the crystals. They use these crystals to create Sinistar, the skeletal-looking [[Boss (video games)|boss]] who is trying to destroy the player. At the same time that all of this is going on, other ships (called "warrior ships") are trying to shoot the player's ship, and the warriors can also be seen shooting at planetoids to mine crystals when they aren't trying to attack the player or guard the Sinistar. If the player's ship is destroyed before the Sinistar is formed, the game shows how far along the worker ships are in building the Sinistar. The workers must harvest 20 crystals before the Sinistar is completely formed. Once it is completely formed, a digitized voice says "Beware, I live". While he is trying to collide with the player's ship in order to eat it, he says further things. His seven voice clips are "Beware, I live!", "I am Sinistar!", "Run! Run! Run!", "Beware, coward!", "I hunger!", "Run, coward!", and a loud roar. If the Sinistar succeeds in colliding with the player's ship, the ship spins out of control and then the Sinistar eats the ship, which also causes the ship to explode. A total of 13 Sinibombs are required to destroy a fully built Sinistar (one Sinibomb for each of the twelve pieces, plus an additional Sinibomb for the entire face). Each Sinibomb attempts to target and hit the Sinistar, but each Sinibomb can also be intercepted by a collision with a worker, warrior, warrior shot, or a planetoid. If the player's ship is shot by a warrior or eaten by the Sinistar, the status screen will show the number of Sinibombs remaining and the number of Sinistar pieces remaining. After the initial, unnamed zone, there are four zones—Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone—that repeat over and over again. The player moves from one zone to the next after defeating the Sinistar. The first three zones have more workers, warriors and planetoids, respectively. The Void Zone is especially difficult because it has almost no planetoids. A partially destroyed Sinistar can also be rebuilt, starting with the Worker Zone and continuing for all subsequent zones. The game continues until you destroy 99 sinistars, and then it starts over at 0. When you hit the 27th wave, (which is 127 sinistars smashed), it stops advancing, and you stay on the planetoid zone until you lose all your men. If the default settings are changed to extra men every 30,000 you can amass enough men to play indefinitely.
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