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Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories—just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. A sorcerer can call a familiar: a small, magical, animal companion that serves her. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Hit Die: d4.
• Proficiencies: All simple weapons. No armor or shields.
• Skill Points (*4 at 1st level): 2 + Intelligence Modifier.
• Spellcasting: Arcane (Charisma-based, no need for preparation, armor-related chance of spell failure is a factor); Sorcerers begin the game knowing all cantrips.

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