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|Portal: Fighting||Soulcalibur II at|
Sequel to the Dreamcast game Soul Calibur and part of the "Soul" series. It was a multi-platform game. To spice it up, each console was given a special exclusive character. The PS2 version featured Heihachi of Tekken fame. The Nintendo GameCube version featured Link of The Legend of Zelda fame. The Xbox version featured Spawn from the self-titled comic book, Spawn.
- Arcade: Fight through a gauntlet of characters, depending on who you choose. Features stills and an epilogue about your character's story after completing.
- Versus: The main multiplayer mode. Player one takes on Player two.
- Time Attack: Clear stages with the best time.
- Survival: See how many enemies you can defeat in a row without losing.
- Team Battle: Like Arcade mode, but you choose a team as backup characters in case the others get defeated. You face other teams. No story elements.
- Versus Team: A combination VS. mode and Team mode, still only 2 players.
- Practice: Practice moves on any other character. You can set their AI pattern from "vegetable" to "dodge" and more.
- Weapon Master: A vague story-like mode where you can change characters and weapons whenever you like between events. Each event is at a city or dungeon on an overworld map. The events are basically matches with different objectives. For example, one map will have you knock the enemy off the platform since you can't defeat them. Or maybe you've just been poisoned in the storyline and now you have to fend off enemies with declining health. The story follows you, a nameless fighter, trying to obtain the Soul Edge while running into fights and bad guys everywhere. You do not run into any Soul Calibur characters in this mode, just people who use their character models.
The game is set 4 years after the end of Soulcalibur, which based on calculations from a timeline released on the Soul Archive website, puts the game's story in the year 1591.
The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Osthreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle. In a matter of time the clan was defeated and Nightmare stood in front of the young warriors wielding the Sacred Trinity. After an intense battle Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As a result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soulcalibur.
The intense battle ended with the victory of the holy sword, but at the collapse of the vortex of Inferno, both swords along with the azure Nightmare were sucked in a void and expelled in another place. Siegfried Schtauffen, who was until a moment before the Azure Knight, restored his mind. Recognizing his sins, he set on a journey of atonement. Still the blade held a strong bond, and every night it took control of the body and took souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Nightmare returned.
Around those times various warriors came into contact of the blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Driven either to possess or destroy it, they join a new journey, while Nightmare starts his rampage anew, seeking souls to restore Soul Edge once again...
SoulCaliber II was rated the 18th best game made on a Nintendo System in Nintendo Powers Top 200 Games list. Media reviews of Soul Calibur II were overwhelmingly favorable, as the game earned over 91% for all versions on Gamerankings.com, and commercially the game sold well. It has also earned a 9.2/10 from IGN.
The game also did well in the competitive gaming scene, both in the US and abroad, where it was featured in many tournaments for the years after it came out. The game was particularly noted for its balance, as many different characters placed in top levels in tournaments.
After repeated high level play, however, criticisms arose, most notably in some potentially game-breaking bugs which were found, including the 2G bug (which allowed players to block immediately after being Guard Impacted) and G-Step (which allowed players to sidestep vertical attacks and immediately cancel their sidestep, allowing for instant punishment). Many moves in Soul Calibur II are also safe on block (meaning that if they are guarded, their user will recover to a neutral state before the opponent can retaliate), and characters such as Astaroth benefit more from the Guard Impact system than others.
- E3 2003 Game Critics Awards: Best Fighting Game
- X-Play - 10th best GameCube game of all time
- Screwattack.com - 8th best gamecube gam
|This article uses content from Wikipedia. The original aricle can be found at Soul Calibur II. The list of authors can be seen in the page history. As with Encyclopedia Gamia, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.|
- Official Project Soul website
- Official Soulcalibur forums
- Soulcalibur II at GameFAQs
- IGN GC review
- Team Crooked Jester, New Jersey Tournament Community
- The Stage of History - Soulcalibur Fansite with lots of information and Pictures
|The Soulcalibur series|
|Soul Edge | Soul Blade | Soulcalibur | Soulcalibur II | Soulcalibur III | Soulcalibur Legends | Soulcalibur IV | Soulcalibur: Broken Destiny | Soulcalibur V|
|Main:Amy | Astaroth | Cassandra Alexandra | Cervantes | Charade | Edge Master | Hwang | Ivy | Kilik | Li Long | Lizardman | Maxi | Mitsurugi | Natsu | Necrid | Nightmare | Olcadan | Raphael | Rock | Seong Han-myeong | Seong Mi-na | Setsuka | Siegfried | Sophitia | Taki | Talim | Tira | Voldo | Xianghua | Yoshimitsu | Yun-seong | Zasalamel | Zwei|
Bonus: Arthur | Revenant | Greed | Miser | Valeria | Hualin | Lynette | Abelia | Girardot | Luna | Aurelia | Demuth | Chester | Strife
|Abyss | Inferno | Night Terror|
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