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Space Invaders
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===Remakes and sequels=== ''Space Invaders'' has been remade on numerous platforms and spawned many sequels. Re-releases include ported and updated versions of the original arcade game. Ported versions generally feature different graphics and additional gameplay options—for example, moving defence bunkers, zigzag shots, invisible aliens, and two-player cooperative gameplay. Ports on earlier systems like the Atari home consoles featured simplified graphics, while later systems such as the [[Super Nintendo Entertainment System]] and [[PlayStation]] featured updated graphics. Later titles include several modes of gameplay and integrate new elements into the original design. For example, ''[[Space Invaders Extreme]]'', released on the [[Nintendo DS]] and [[PlayStation Portable]], integrated musical elements into the standard gameplay. A spin-off for [[WiiWare]], ''[[Space Invaders Get Even]]'', allows players to control the aliens instead of the laser cannon. In 1980, Bally Midway released a pinball version of the game. However, few elements from the original game are included, and the aliens instead resembled the xenomorphs from the film ''Alien''; Bally Midway was later sued over the game's resemblance to designs by H. R. Giger. Different ports have been met with mixed receptions; the Atari 2600 version was very successful while the [[Nintendo Entertainment System]] version was poorly received. Taito has released several arcade sequels that built upon the basic design of the original. The first was ''Space Invaders Part II'' in 1979; it featured colour graphics, an attract mode, and new gameplay elements, and added an intermission between gameplay. According to the ''Killer List of Video Games'', this was the first video game to include an intermission. This version was released in the United States as ''Deluxe Space Invaders'' (also known as ''[[Space Invaders Deluxe]]''), but featured a different graphical colour scheme (just yellow and green rather than the full color of ''Part II'') and a lunar-city background. Another arcade sequel, titled ''[[Space Invaders II]]'', was released exclusively in the United States. It was in a cocktail-table format with very fast alien firing and a competitive two-player mode. During the summer of 1985, ''[[Return of the Invaders]]'' was released with updated colour graphics, and more complex movements and attack patterns for the aliens.<ref name="RG-41"/> Subsequent arcade sequels included ''[[Super Space Invaders '91]]'', ''[[Space Invaders DX]]'', and ''[[Space Invaders '95]]''. Each game introduced minor gameplay additions to the original design. Like the original game, several of the arcade sequels have become collector's items, though some are considered rarer. In addition, Atari released a rare Atari 2600 version of the game called ''[[Pepsi Invaders]]'' in 1983, endorsed by [[The Coca-Cola Company]].<ref name="RG-41"/> In 2002, Taito released ''[[Space Raiders]]'', a [[third-person shooter]] reminiscent of ''Space Invaders''. The game and its related games have been included in video game compilation titles. ''Space Invaders Anniversary'' was released in 2003 for the [[PlayStation 2]] and included nine ''Space Invader'' variants. A similar title for the PlayStation Portable, ''[[Space Invaders Pocket]]'', was released in 2005. ''Space Invaders'', ''Space Invaders Part II'' and ''Return of the Invaders'' are included in ''[[Taito Legends]]'', a compilation of Taito's classic arcade games released in 2005 on the PlayStation 2, Xbox, and PC. ''Super Space Invaders '91'', ''Space Invaders DX'' and ''Space Invaders {{'}}95'' were included in ''[[Taito Legends 2]]'', a sequel compilation released in 2006.
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