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Spaceships of EVE Online
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Spaceships of EVE Online
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== Capital Ships == Capital ships are very large ships designed for major operations found typically in medium to large sized player owned corporations. While a (particularly wealthy) solo pilot may find a role for a freighter in trading, they are primarily used to launch and operate larger star bases in deep 0.0 space. The capital combat ships are best used for fleet operations and suffer from substantial vulnerabilities if not properly supported. Motherships and titans are unable to dock in normal stations due to their size. Due to their prohibitively expensive prices, literally only the richest players or corporations can afford these classes of ships. === Freighters === :Possessing the largest cargo holds of any ship class in the game (around 40 times that of the best industrial class ships), freighters are very large and travel very slowly. They can take up long periods (over 30 seconds) to align for warp, and in warp, they travel very slowly (0.7au/s). This makes even moderately long warps (say 35 au) take nearly a minute in warp, and long warps in excess of 100au take over 2 minutes. Freighters are also entirely unarmed with no room for modification or expansion. Their unrivalled capacity for cargo transport, however, makes freighters very valuable commodities to corporations or players that need to move large goods or large quantities of materials from one place to another with a large escort. Freighters can carry many ships within its hold, provided they have been "packaged" for transport, but are incapable of carrying any capital class ships within their hold as the smallest have a packaged volume of 1mil m³, while the largest freighter can only carry 980,000m<sup>3</sup> with maximum skills. One freighter class exists for each major faction. Freighters cost about 900 - 1000 million ISK to make (depending on the market value of minerals), however require around 5 billion ISK worth of blueprints and can take more than a month of construction time (for component parts and including around 11 days for the ship itself). Blueprint originals are normally used due to the excessively lengthy period of weeks that freighter blueprints take to copy, but it is not unknown for some enterprising individuals to produce a few blueprint copies once they have completed their own freighters in an effort to reduce overhead. These currently sell around 150 million ISK each. :CCP would seem to have transposed the names of the Gallente and Caldari freighters. Every tech II and capital class Gallente ship, except the '''Obelisk''' is named for a deity or significant mythological figure, yet the Caldari [[Charon (mythology)|Charon]] is named for the being said to ferry the souls of the dead across the river [[Acheron]] (a branch of the [[Styx]]) in Greek mythology. Further confusion arises from the fact that '''Charon''' was the son of '''[[Erebus]]''' and '''[[Nyx (mythology)|Nyx]]''', who were used to name the Gallente titan and mothership classes. :It must also be noted that '''Charon''' would not fit the Caldari naming scheme, as the vessels of that race are almost always named after animals. :Examples: The Caldari '''Charon''' freighter is known as the largest of these ships, with a cargohold of 785,000 m³ (+5% to 25% depending on skill) but is also the slowest. The Gallente '''Obelisk''' freighter, with a 750,000 m³ cargohold and 65 m/s speed, is popular due to the fact that many hauler pilots will naturally meet one of the vessel's prerequisite skills during the course of their training - the Gallente '''Iteron Mark V''' cargo hauler has the largest hold of any industrial class ship and is therefore one of the most popular industrials in the game. Both the '''Iteron Mark V''' and the '''Obelisk''' require that the pilot have trained the skill "Gallente Industrial" to level 5 in order to fly them. :{| class="wikitable" style="text-align:center" |- |colspan="4" style="background:#e9e9e9;"| Freighters by Race |- !'''Amarr''' !!'''Caldari'''!!'''Gallente'''!!'''Minmatar''' |- | Providence|| Charon|| Obelisk|| Fenrir |} === Dreadnoughts === :Dreadnoughts are combat behemoths. They are capable of mounting capital-sized weapons, which can normally only be mounted on stationary platforms. Dreadnoughts are also vastly more durable than even the toughest battleships and heavy assault cruisers. Dreadnoughts are designed more for extended sieges of static installations, such as starbases or player-corporation owned stations. Despite their massive ability to absorb damage, dreadnoughts tend to require fleet support or face the risk of being overwhelmed by enemy counterattacks. Dreadnoughts also have the ability to enter siege mode, quintupling their offensive and defensive capabilities but rendering them unable to move and unable to hit smaller ships as the 'siege module' reduces the tracking of turrets and the explosion radius of torpedoes by 92.5% [http://www.eve-online.com/itemdatabase/shipequipment/turretsbays/weaponupgrades/siegemodules/20280.asp]. One dreadnought class exists for each major faction. A dreadnought costs about 1.2 billion ISK in minerals to make at-cost, selling for about 1.8-2.2 billion on the open market. :Example: The Amarr '''Revelation''' is known for its powerful laser batteries and having the strongest armor tank out of any ship in the game. The Gallente '''Moros''' isn't as tough as the '''Revelation''', but is the only dreadnought that can effectively defend itself from smaller ships due to its massive bonus to combat drone hitpoints and damage. :{| class="wikitable" style="text-align:center" |- |colspan="4" style="background:#e9e9e9;"| Dreadnoughts by Race |- !'''Amarr''' !!'''Caldari'''!!'''Gallente'''!!'''Minmatar''' |- | Revelation|| Phoenix|| Moros|| Naglfar |} === Carriers === :The carrier's main offensive capabilities revolve around the deployment of super-heavy combat drones known as fighters. Carriers also fill a support role with bonuses to remote repairing. Carriers are able to operate the fighters remotely, and assign them to other commanders, allowing them to fill a role away from the immediate frontline. Carriers are also capable of carrying a limited number of frigates, as well as possessing a small corporate hangar. While motherships are technically carriers, the vast difference in cost between them and carriers generally results in them being assigned their own, second category. A carrier costs about 800 million ISK in minerals to make. :Example: The Gallente '''Thanatos''' is the most popular carrier for combat situations due to its fighter damage bonus, while the Amarr '''Archon''' is considered the best for armor tanking because it can fit 3 capital armor repairers making it very hard to kill, if supported with a strong fleet. :{| class="wikitable" style="text-align:center" |- |colspan="4" style="background:#e9e9e9;"| Carriers by Race |- !'''Amarr''' !!'''Caldari'''!!'''Gallente'''!!'''Minmatar''' |- | Archon|| Chimera|| Thanatos|| Nidhoggur |} === Motherships === :Motherships are similar to carriers but considerably larger and are the second largest spaceships in the game. Motherships offer all the same features as a carrier, but in considerably greater amounts (double the number of fighters for instance), and are completely immune to all forms of electronic warfare. Furthermore, motherships contain a ship and items hangar in which the owning corporation can store combat equipment. Motherships can fit cloning vats, allowing rebirth for allied pilots should they be killed in action. This saves the pilot a lengthy trip back from the nearest station cloning vat, and gets them back into combat. In material costs, a mothership costs around 15 billion ISK to make. This cost is considerably higher if one has to invest in the BPO's necessary for construction. Construction of a mothership takes approximately 3-4 weeks. Motherships, along with titans, are the only ships that cannot dock at a station and so they must be permanently in space. This means players must either sit in them until they are destroyed, or leave them in a protected area when not flying one. Despite being intended for alliance level warfare, one of the first Motherships built actually went to a small pirate corporation. This has caused some of the major alliance powers in the game to begin controlling the construction of these behemoths. :Examples: During the last week of March/first week of April of 2006, the first two known player built motherships were completed, both '''Nyxes'''. Band of Brothers were awarded two '''Wyvern''' class ships in the Caldari Alliance Tournaments. Several corporations and alliances now own their own motherships, including Red Alliance, Lotka Volterra, TunDraGon, Dusk And Dawn and The Establishment. The Gallente Nyx remains the most popular vessel due to her superior damage output. :{| class="wikitable" style="text-align:center" |- |colspan="4" style="background:#e9e9e9;"| Motherships by Race |- !'''Amarr''' !!'''Caldari'''!!'''Gallente'''!!'''Minmatar''' |- | Aeon|| Wyvern|| Nyx|| Hel |} === Titans === :Titans are the largest ship type in EVE, rivaling major cities in size. They can perform the same fleet functions and support roles as the Mothership (Cloning, Ship maintenance arrays, Ship/Items hangars), and are the only capital ships which can create jump portals through use of the 'Jump Bridge Array', which enables escort and support ships to move from system to system without the aid of a stargate. Even though a Titan is a massive logistical advantage for the individual or corporation who possesses one, using a Titan in a combat role is often seen as undesirable. While large, their defensive and offensive capabilities are still overshadowed by the Dreadnought and Mothership class capital ships. They do, however, have the capacity to provide more logistical support to a fleet from behind the front lines than any other capital ship, especially when it concerns the Jump Bridge Array. The only real offensive capability of a Titan aside from Capital Sized Weapons is a huge omni-directional super weapon capable of destroying whole fleets of battleships in a single shot - although taking an hour to recharge after a single blast, the presence of a Titan could decide the outcome of any battle. Superweapons can be fired at Cynosural fields in the same system, allowing a Titan to remotely destroy fleets from a safe position. :Successful construction of a Titan requires high levels of secrecy, as well as months of skill training and research. This need was demonstrated when Lotka Volterra's second, under construction Titan was destroyed by a combined Curse Alliance, Goonswarm, Red Alliance, and other Coalition member fleet. Currently, a Titan takes approximately eight weeks to build (in real time), not including its primary components which are required for construction. One Titan class exists for each major faction. :On September 25, 2006, ASCN (Ascendant Frontier) unveiled their Titan (an Amarr Avatar), which was later confirmed by EVE community manager Kieron to be the first player built Titan on Tranquility. On that day, [http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=400372 video footage] of the titan was released by ASCN. Since then, Band of Brothers has unveiled their own Titan (also an Avatar), and both ASCN and Band Of Brothers have made extensive use of their Titans on the battlefield. On December 8, 2006, Lotka Volterra inaugurated the third known Titan (a third Avatar) with a surprise attack that destroyed 215 enemy ships with a single shot.<ref name=goonswarmkillinaguration>[http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=440477 Another Titan - Lotka Volterra Confirms the completion its Avatar with a 215 kill shot]</ref> Shortly afterwards, Dusk and Dawn alliance (D2) unveiled their own Erebus Titan, a Gallente design with bonuses to the armor of its fleet. This is the first Erebus to be built in the game. :The Avatar remains the most common type of Titan, with three having been built before any other faction Titan was completed. To date, Seven Titans have been confirmed; three of the Avatar class, three of the Erebus class, and one Ragnarok class Titan as of February 2007. : Eve's first Titan destruction occurred on the 11th of December 2006. The Band Of Brothers alliance caught the Ascendent Frontier (Avatar class) titan in a deep safe spot in the C9N-CC system.<ref name=titandeath>[http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=442186 Band of Brothers Announcement of Titan Destruction]</ref> They destroyed her with a large force of battle and capital ships while the ASCN pilot was apparently offline.<ref name=titandeathlog>[http://eve-history.net/wiki/index.php/Steve The Story of "Steve" - from birth to death]</ref> The second demise of a Titan, also at the hands of Band of Brothers, occurred in the YZ-LQL system by capitalizing upon intelligence provided by a spy within Dusk and Dawn's alliance. The Titan's pilot was covertly aggressed a few seconds before he logged out of the game. Because he had been aggressed, however, the Titan was not removed from the game universe and remained in space, unmanned. The vessel was summarily attacked and destroyed. :Due to the special status of these ships, represented by their size, cost, and firepower, all wreckage from destroyed Titans remains in space. :{| class="wikitable" style="text-align:center" |- |colspan="4" style="background:#e9e9e9;"| Titans by Race |- !'''Amarr''' !!'''Caldari'''!!'''Gallente'''!!'''Minmatar''' |- | Avatar|| Leviathan|| Erebus|| Ragnarok |}
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