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Spike Hoppin'
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Spike Hoppin'
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==Gameplay== The player controls [[Spike]], the unofficial [[Vectrex]] mascot (a hedgehog), who starts off every game on the top triangle of the first level. He must hop on all triangles, making them all the same shade—either bright or dark, depending on what the current level requires—in order to advance to the next level. (For the first several levels, all of the triangles have to be made darker.) Later levels require all triangles to be hopped on twice, while others can be hopped on, but should [[Spike]] hop on them again, they will revert back to the original shade, then have to be jumped on two ''more'' times to get them back to their correct shade that is needed to advance to the next level. The levels are faced with perils; one of which that appears during a game are balls, which drop from the top down to the bottom of the playfield. [[Spike]]'s enemy Spud will also behave like a ball when he first makes his entry during a level (although he will start off diamond-shaped) -- what with dropping from the top of the playfield to the bottom—but then once he reaches the bottom row of triangles he will turn into Spud and start pursuing [[Spike]]. Upside-Down Monsters also start appearing after several levels, starting at the bottom of the screen and working their way up, zig-zagging in between rows of triangles in the process. And LOG appears last, who will start at the top of the screen, jump around and change the triangles back to their original color if [[Spike]] had already jumped on them. Colliding with any of these enemies (except for LOG) will result in [[Spike]] losing a life. Balls and Upside-Down Monsters can only be avoided, although Spud can be knocked away when [[Spike]] jumps on a disc that appears at the sides of the screen. However, Spud has to be himself, and not his original diamond form that he initially appears for this to work. An hourglass that starts showing up after several levels will also freeze all onscreen enemies for several seconds if [[Spike]] is able to grab it before it disappears from a level, as it starts off at the top of the screen and drops down to the bottom, one triangle at a time.
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