Spore
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| Spore | |
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| Developer(s) | Maxis |
| Publisher(s) | Electronic Arts |
| Designer(s) | Will Wright |
| Release date | September 5, 2008 (EU) September 7, 2008 (Everywhere Else) |
| Genre | Simulation |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E10+ |
| Platform(s) | PC |
| Media | DVD |
| Credits | Soundtrack | Codes | Walkthrough | |
Spore is the new game from Gaming God Will Wright, best known as the creator of SimCity and The Sims. In Spore, players start off as an amoeba in some primordial soup and can eventually evolve into a full creature, then into a sentient species, finally taking to the stars and the entire galaxy.
Beyond the amazing scope of the gameplay itself, the game is built upon a Procedural Content creation system, which is to say that ALL of the content in the game is made on the fly, and all of the creatures found in the game are player made, distributed across the internet in a sort of Passive Multiplayer. Actual player interaction is limited. There seems to be a cataloging system where you can choose if you like a particular players work. It is unclear if and how this will be expanded upon.
Contents |
[edit] Procedural Content
Composed of members of the Demo scene, Will Wright put together a team of developers skilled in algorithmic programming and procedural content creation to develop Spore. Using this system, players have amazing freedom in designing their character. The players can modify the bone structure, the shape and even the color of their creatures with the creature creator, and the editor will automatically figure out how the creature walks. A side effect of this process is that a creature that would normally take up five Megabytes can be compressed into a single Kilobyte, which allows makes it extremely easy to transfer around, aiding the automatic distribution of player content
[edit] Gameplay
[edit] Cell Stage
Your creature begins as a microscopic organism, working it's way up the food chain to galactic dominance. This acts as an introduction to the rest of the game, where key concepts, such as the open ended creature editor, are introduced.
Cell stage strategies
- Always start as a herbivore with two extra eyes, as an extra eye can be sold for more DNA.
- When being chased by predator cells try to hide behind other cells or objects.
- Speed is required, since it helps compete with other cells for food.
[edit] Creature Stage
After awhile, your creature will grow large enough to leave the ocean. At this stage, you attempt to develop your creature to it's final shape, competing to survive along the way. At birth you will spend some time as a child, and many of the things you do in this stage will affect your creatures social development. You can, for instance, be a very social creature, forming small herds for protection and company, and this will have some effect on your creature in later stages.
Creature stage strategies
- Double-jointed limbs save a lot of DNA
- The creatures nest must be protected from competing creatures
- If fruit is too high and your creature has hands then pickup objects such as sticks can be used to hit the fruit off the trees.
- The spit weapon is best used at a distance from the opposing creature.
[edit] Tribal Stage
Eventually, your brain will grow large and complex enough to start the Tribal stage. This will have an RTS feel to it. You still use the editor, only now it's to make huts and tools. Instead of controlling one creature you control an entire tribe, and you must compete and interact with other Tribes, all the while trying to gather all the essentials materials needed to keep your people alive.
Tribal stage strategies
- If you are trying to be a friendly tribe, enemy tribes should be befriended and allied with before they attack.
- Style of your tribe matters. A friendly tribe should have social clothes etc.
[edit] City/Civ Stage
Once your tribe grows large enough, you will move onto the City stage, where you build a full fledged city. Your creatures at this point have a distinct personality based on how you've played the game in previous stages, and your goal now isn't so much for your very survival, but to unite your planet. You interact with other cities via vehicles (of various types which can be made in a vehicle editor) which can be made for both war and trade. Once you take control of your planet, you gain a new editor and can move onto the next stage.
Civilization stage strategies
- It is important to specialise your vehicles for different needs. When civilisation stage starts spice gasers (Spore's resource) should be quickly captured - the vehicles should specialise in speed.
- Citizens should be kept happy with entertainment or they may rebel.
- When starting City/Civ phase you can use your vehicles to loot surrounding tribes.
- It is important to be mindful about the amount of Sporebucks (Spore's major currency) your cities have for many reasons.
[edit] Interplanetary
The UFO is described as the "Swiss army knife" of Spore. With it, you'll be able to affect your entire planet and even go to other planets in your solar system, where you can set up colonies in bubbles, or even terraform them. You can also transplant creatures and plants from your own world to the new ones. After you have established yourself in your solar system, you can upgrade your UFO with an interstellar drive and travel to other stars.
[edit] Space Stage
After the Civ. stage, you can leave the confines of your planet via a 'UFO', and the game suddenly becomes extremely open ended. Practically the UFO acts as a tool allowing you to modify, store, and create content. You can go to barren planets, terraforming them into planets suitable for life or you can go to another planet that already has life, storing and cataloging the species for further use or modification. After you upgrade your UFO, you will be able to leave your solar system and explore the galaxy at large, perhaps finding other civilizations to trade or war with.
Space stage strategies
- When approaching enemy colonies with turrets your ship should stay low to keep out enemy fire.
- Be mindful of other Empires when using weapons or diplomatic tools, as a record is kept in the relation stats with other alien races
- Many planets have dangers such as volcanoes and ice geysers.
Sandbox
Spore Space stage becomes a sandbox - most of the editors are unlocked. The space game never truly ends unlike the other stages, but there is plenty of goals such as getting to the Galactic Core, defeating the Grox and many other things. The space stage is a broad set of meta-games.
The Galactic Core and the Grox
This one of the hardest goals in the space game. The huge Grox Empire form an almost impenetrable blockade around the Core of the Galaxy. Gravity wells, star clusters and dangerous stellar phenomena block your ships path. The Grox are an evil cyborg race who reside near the Galactic Core.
- Build nearby colonies
- Bring at least 10 mega repair/energy packs
- Pause the game so you can find the nearest colonies
- You need at least an interstellar drive 5, a wormhole key, shields and antimatter missiles
Or alternatively you could battle your way to the Core either by terraforming or destroying the Grox colonies. You can even ally with the Grox but this makes other Empires extremely angry and they will be at war with you.
[edit] Consequence Traits
Depending on how you evolve in other stages of the game will decide which philosophy your creatures will be in the space game. such as a carnivorous cell, predatory creature, an industrious tribe and a military civilisation will end with a warrior empire. Each philosophy has its own unique powers and abilities.
[edit] Creators and editors
The editors is one of the larger features of Spore. It allows almost anything to be modified or changed. In the game stages creations can be made to suite their environment. There is a complexity meter which stops creation becoming to complex. The creations depend on the amount of DNA or Sporebucks you have collected in the game. In the vehicle editor placing large engines and wheels increases speed but if many weapons are placed on the vehicle its military power rises but its speed gets depleted.
[edit] Development
There have been many changes since the original GDC2005 presentation. In 2005 the game was largely unfinished, so many of the changes involve things which we haven't seen yet, but there have been some big changes to the game in it's long development that have both exited and frustrated many members of the Spore community.
One of the largest changes was the cancellation of a 'water' stage, a revamp in the Cell stages presentation, and the merging of the City/Civ stages. Many ideas that were much less developed in 2005 have been more fully realized as well – creature interaction, for instance, seemed to have been minimal originally, and is now a large portion of the game.
[edit] Spore Creature Creator
Spore Creature Creator is a standalone retail package allowing users to create creatures before the final release of the game. Spore Creature Creator was released on June 17, 2008, both in retail stores and download through EA's download service.
[edit] Awards and Press
Spore won both IGN's and the Game Critic Awards' Best of E3 2005.
[edit] Future games and expansions
Spore has already had its first expansion - Spore Creepy and Cute parts pack which comes with 100 new parts. � Spore Galactic Adventures has been released in the 23rd of June (US) and 26th of June (Europe). In the expansion players can create planets, adventures and much more. Two new Spore games have been announced for this year. Spore Hero (for Nintendo Wii) and Spore Creature Keeper. Not much is known about the upcoming games. An aquatic stage expansion may also be released.
[edit] Cheats
There are many cheats for Spore such as moremoney, addDNA ect. Cheats are accsessible by holding Ctrl+Shift+c and typing help to see all other cheats. However cheating can disable any further achievements. The Joker Badge is then unlocked.
[edit] External links
- Official site
- Spore articles on Gaming Steve
- Spore Forum on Gaming Steve
- Spore Expansion: Galactic Adventures
- Sporedum
