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Star Trek Generations

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Star Trek Generations is a first person shooter with adventure and strategy elements by Microprose, based on Star Trek Generations, the seventh film in the Star Trek film franchise.


The plot basically is the same as the film: Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise-D discover the ruins of the Amargosa Observatory and send Commander Riker down to investigate. Once there, he finds Dr. Tolian Soran, a scientist and madman hell-bent on returning to the Nexus, a strand of temporal energy that travels through the galaxy every 39.1 years.

Soran escapes, and Commander Riker has to disable the probe launcher system; if Riker fails, the Armagosa sun collapses, destroying the observatory. The U.S.S. Enterprise-D goes on various missions to try and find Soren. To achieve returning to the Nexus, Soran intends on destroying stars in order to cause the Nexus to pass through Veridian III. The player needs to guess which planets Soran intends to destroy in order to pursue him.

Apart from being based on the original film, the game is also a semi-sequel to Star Trek: The Next Generation - A Final Unity, since the non-canonical aliens from that game, the Chodak, make an appearance.


The game tries to combine many computer game genres in one, not distancing from the main non-linear philosophy of alternate paths to complete the game, followed in other Star Trek games.

The major portion of the game occurs in Stellar Cartography (also appearing in the movie, although only for a few minutes) where the player plans their next moves, the main opponents being time and Soran. This part of the game includes the strategic part where the player has to calculate and guess where Soran could be, in order to travel there and stop him before he destroys the system.

The main gameplay is when a crew member beams to a planet or space station where the game switches to first-person action/adventure. The main objective of every away mission is finding and fighting with Soran, who beams seconds before being killed by the player. The mission is then successful; however, not all away missions need to be succeeded to win the game.

Some enemy ships can also be encountered while in space. The game then switches to pure tactical/simulator where the player will control the Enterprise against the enemy ship(s). The fighting system is simplified and improved over the extremely difficult tactical part of A Final Unity.

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