|Star Trek Generations (game)|
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The plot follow the basic premise of the film that shares its name, but deviates significantly.
Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise-D discover the ruins of the Amargosa Observatory and send Commander Riker down to investigate. Once there, he finds Dr. Tolian Soran, unbeknownst to them a scientist and madman hell-bent on returning to the Nexus, a dimensional plane that can only accessed via a strand of temporal energy that travels through the galaxy every 39.1 years.
After being transported about the U.S.S. Entreprise-D, Soran escapes, and begins to resume his goal of destroying the Amargosa star, and Commander Riker has to disable the probe launcher system. If the player fails, the Amargosa star collapses, destroying the observatory and rendering the system devoid of planets. The U.S.S. Enterprise-D then goes on various missions to try and find Soren. To achieve returning to the Nexus, Soran intends on destroying stars in order to cause the Nexus to pass through Veridian III. The player needs to guess which planets Soran intends to destroy in order to pursue him.
In addition to being based on the film, the game is also a semi-sequel to Star Trek: The Next Generation - A Final Unity, since the non-canonical aliens from that game, the Chodak, make an appearance.
Deviations from the filmEdit
In the film, Soran succeeds in destroying Amargosa, and the U.S.S. Enterprise-D calculates that they will find him at Veridian III. Soran is eventually stopped, but not before the stardrive section of the ship is destroyed; the shockwave from the warp core breach disables the saucer section, and it hurtles toward the planet, eventually coming to rest with relatively few casualties.
The game tries to combine many computer game genres in one, not distancing from the main non-linear philosophy of alternate paths to complete the game that are followed in other Star Trek games.
The major portion of the game occurs in Stellar Cartography (also appearing in the movie, although only for a few minutes) where the player plans their next moves, the main opponents being time and Soran. This part of the game includes the strategic part where the player has to calculate and guess where Soran could be, in order to travel there and stop him before he destroys the system. Once Soran destroys two star systems, the game is over.
The main gameplay is when a crew member beams to a planet or space station where the game switches to first-person action/adventure. The main objective of every away mission is finding and engaging Soran, who beams away seconds before being killed by the player. The mission is then successful; however, not all away missions need to be successful to win the game.
Some enemy ships can also be encountered while in space. The game then switches to a space combat simulator where the player controls the Enterprise against the enemy ship(s). The fighting system is simplified and improved over the extremely difficult tactical part of A Final Unity.