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===Archetypes=== The [[Character class|archetypes]] in the game are designed to fit with the modern ranged-weapon combat system of the game. According to the developers there will be no specific healer class in the game, and all archetypes will have the ability to be a medic, although some archetypes will be better than others at healing and reviving.<ref name="podcast interview">{{cite web |author= |authorlink=|url=http://www.virginworlds.com/pg.php?n=5991 |title=VirginWorlds Podcast #60 - GDC Day Five (Part 2) |publisher=''Virgin Worlds'' |date=March 22, 2007 |accessdate=2009-05-25}}</ref> Specialization within the different archetypes will lead to more flexibility within a group.<ref name="TTH1">{{cite web |author=Ethec |authorlink=|url=http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=438 |title=The Archetype System in Stargate Worlds |publisher=''Ten Ton Hammer'' |date=January 31, 2007 |accessdate=2009-05-25}}</ref> A robust tech tree will make each archetype that much more customizable and replayable.<ref name="warcryfing">{{cite web |author=Miller, Jay "AiuaX" |authorlink=|url=http://www.warcry.com/news/view/63538 |title=Stargate Worlds Questions & Answers #1 |publisher=''War Cry'' |date=May 22, 2006 |accessdate=2009-05-25}}</ref> The archetypes of ''Stargate Worlds'', will according to the developers be very "flexible" in their abilities and usage. Each archetype will have three specialization trees which will define a particular play style over time, although players will be able to mix and match skills from these.<ref name="interview">{{cite web |author= Marce, Xaviar |authorlink=|url=http://www.mmoginfo.com/pc/Stargate_Worlds/QnA_51_1.html |title=Stargate Worlds Questions & Answers #1 |publisher=''MMOG Info'' |date=October 2, 2007 |accessdate=2009-05-24}}</ref> No end game [[Instance dungeon|instance]] will need a particular class to be successful, although the developers have yet to rule out a particular play style being necessary for certain instances.<ref>{{cite web |author= |authorlink=|url=http://www.stargateworlds.com/download/10/568/ |title=Developer Q&A Podcast - Episode 2 |publisher=''Stargate Worlds'' |date=August 22, 2007 |accessdate=2009-05-24}}</ref> With the game un-released major development is still on work on the different archetypes, they will be a subject to change.<ref name="TTH1" /> Both the scientist and the archaeologist will excel in non-combat gameplay with various types of puzzles to solve and gain access to new advances.<ref name ="Gamersinfonet">{{cite web |author=Ophelea | authorlink=|url=http://www.gamersinfo.net/articles/1295-preview---stargate-worlds |title=Interview β Preview - Stargate Worlds |publisher=''Gamers Info'' |date=October 18, 2006 |accessdate=2009-05-24}}</ref> In addition, there are likely to be quests specifically for those and other archetypes.<ref name ="TTH2">{{cite web |author=Jeff "Ethec"|authorlink=|url=http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=297 |title=A Stargate Worlds Interview with Joe Ybarra |publisher=''Ten Ton Hammer'' |date=April 29, 2006 |accessdate=2009-05-24}}</ref> Each archetype will have its own starting area. In addition to learning how to play the archetype, this starting zone will also give the player a backstory that comes from the [[List of Stargate SG-1 episodes|first six seasons]] of ''[[Stargate SG-1]]''.<ref>{{cite web |author=Genender, Laura|authorlink=|url=http://www.mmorpg.com/gamelist.cfm?LOADFEATURE=1560&PAGE=1&SETVIEW=features&GAMEID=242&bhcp=1 |title=Stargate Worlds - Dev Chat Log |publisher=''MMORPG'' |date=November 9, 2007 |accessdate=2009-05-24}}</ref> *'''Archaeologists''' ([[Daniel Jackson (Stargate)|Daniel Jackson]] archetype) will specialize in ancient cultures and languages. They will be able to 'blend in with the locals' to gather intelligence or ambush the enemy. This 'blending in' uses Asgard holographic technology to assume the appearance of others.<ref name="TTH1" /> It is likely that the archaeologist will also be able to engage in diplomacy, something discussed by the developers previously.<ref name="stargate_game">{{cite web |author=Balentine, Kevin |url=http://www.stargate-game.com/mmo-news/cme-press-junket-transcript-feb-2006.html |title=Press Conference Call |publisher=''Stargate-Game'' |date=February 15, 2006 |accessdate=2009-05-25}}</ref> Archaeologists can also be quite adept in aggro management, perhaps by being superb negotiators or good at hiding, making them good solo characters, in addition to their ability to solve puzzles<ref name="TTH1" /> that are currently slated to be in the form of minigames. In addition to using their diplomatic abilities in PvE situations, they may also be able to use them to their advantage in PvP interactions, although how this will work is unknown. *'''Asgard''' will be physically frail, but will be masters of technology and will have a strong science ability.<ref name="podcast interview"/> They depend on clone technology to survive and thrive. By calling upon different types of drones to attack, defend, heal, or analyze, the Asgard becomes a true jack-of-all-trades. When faced with dire circumstances, the Asgard can also bring in their mighty starships to devastate the enemy with orbital bombardments<ref name="TTH1" /> in the form of a special attack.<ref name="podcast interview"/> By being able to fit into a number of different roles, it is likely the Asgard will choose their 'class' by specializing in a different type of drone technology. The Asgard will be a faction-specific class, thus there will not be any "evil" Asgard until the Atlantis Expansion is released. *'''Goa'uld''' will gain much of their power from their servants. With the ability to command several different types of minions, the Goa'uld can become almost as versatile as the Asgard. These minions will include Jaffa and possibly human servants.<ref>An Audio Podcast: [http://www.stargateworlds.com/download/10/560/ Developer Q&A Part 1] β June 29, 2007</ref> In addition to their minions, Goa'ulds also have access to poisons that can be used to cripple enemies. They can also specialize in Ashrak technologies, such as phase cloaking, becoming masters of stealthy attacks.<ref name="TTH1" /> As the evil counterparts to the Asgard, the Goa'uld may be able to call in their Ha'tak bombers to bombard the enemy as a special attack.<ref name="podcast interview"/> The Goa'uld character will be the symbiote, and players will, at times and at a "cost", be able to choose to enter a new host. However player Goa'uld will not be able to take over other players' hosts. *'''Jaffa''' ([[Teal'c]] archetype) in the game are much like the Jaffa in the [[Stargate SG-1|show]]. In addition to its devastating ranged attack, the Jaffa staff weapon can also be used in melee combat. Displaying solidarity and teamwork, Jaffa can use their oaths to strengthen their allies, especially other Jaffa. With their physical strength, Jaffa are highly resistant to special attacks and can continue fighting even when injured.<ref name="TTH1" /><br>[[Jaffa]] can be either of the SGU or Praxis factions as : ** Loyal Jaffa (Praxis) ** Free Jaffa (SGU) *'''Scientist''' ([[Samantha Carter|Samantha "Sam" Carter]] archetype) will be a combination of pure scientist and engineer.<ref name ="TTH2" /> Scientists can specialize in analyzing, repairing, and using technologies. They can also use new technologies to craft personal upgrades. Their battlefield utility comes from the ability to construct devices such as gun turrets, shields, and target inhibitors. They can also specialize in healing and resurrection technology. Like the archaeologist, the scientist can also solve puzzles, but of a technological nature.<ref name="TTH1" /> These puzzles will be in the form of minigames. *'''Soldiers''' ([[Jack O'Neill|Jonathan "Jack" O'Neill]] archetype) is valuable for protection when stepping through the stargate. With the ability to specialize in a variety of weapons, including grenades, automatic weapons, machine guns, mortars, and rocket launchers, their job is to unleash firepower on enemies. With additional training, they can also learn basic healing, how to use alien weaponry, and lead teams.<ref name="TTH1" /> *'''Commando''' class will be giving up access to the variety of weapons a soldier class uses, a commando class gains access to stealth, demolitions, and the sniper rifle. The commando can disrupt, confuse, and neutralize enemies. In addition to being able to stealth, commandos also have technology to detect stealthed enemies. The commando will be at least one of the archetypes able to deploy and detect traps.
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