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=== Advanced race design === Over the past few years, race design has been raised almost to an art form. The most commonly used [[benchmark]] in race design is achieving 25,000 annual resources by the game year 2450. [http://www.starsfaq.com/articles/sru/art35.htm [4<nowiki>]</nowiki>] Any race that can meet said benchmark is considered a "[[monster]]", and is probably viable in advanced play. Some race designs can hit several times this level. Other benchmarks include "Armageddons by 2460" and "100 Armageddon Battleships ASAP", these include both race's economical capability and player's minerals and resources management capability. Benchmarks are tested by playing the race in a single player game, using the most favorable settings for growth. Experienced players will not use a race in a real game without first seeing how it performs under such testing. There are three widely recognized design philosophies in advanced race design: hyper-growth (HG), hyper-production (HP), and tri-immune-HE. HG emphasises empire size, with high PGR and high rates of planet habitability. The Claim Adjuster, Hyper Expansion, and War Monger PRTs tend toward HG, although other PRTs may go the HG route. HP focuses on maximum potential per planet, with very good factory settings, usually sacrificing population produced resources and small amounts of PGR and habitability (relative to HG). The Super Stealth PRT has the strongest tendency toward HP, although other PRTs may go the HG route. The Hyper Expansion PRT with immunity to all three environmental factors and very low PGR is the original heavy hitter of advanced play, earning a perpetual mention in race design discussions. However, modern HG and HP races have surpassed it in performance, and triple immunity is no longer considered a viable approach. [http://www.starsfaq.com/articles/basic_race_design.htm [1<nowiki>]</nowiki>]
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